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Chapter 89 The Treasure House of Stars(3/3)

The Netherel Empire is proficient in the art of making magical devices. Our floating cities are spread over the clouds, covering the sky and the sun. Who would have thought that these amazing or fearful magical skills have long turned into extremely inconspicuous dust in the wild desert.

Therefore, the end result of these powerful empires is: destruction!

Because they lack awe of magic, and the calmness and reason for pursuing the truth of knowledge, they give up everything in order to pursue power. They can't see anything but magic. Such a madman who has lost his mind, what else can he talk about pursuing the truth of arcane? They have long lost themselves.

They are like a tragedy on the other side of perfection. All blood and tears breed buds in the withered thorns. The buds will bloom in the raging wind and rain, and eventually disappear into the wet air."

"My words are all in this way. After all, I should have died thousands of years ago, but I was trapped in the material world by an unwilling obsession. Seeing you, the obsession in my heart dissipated. Goodbye, Brian, a descendant of the empire, may the arcane be with us. If we have the opportunity, we may be able to see in the Pure Land in other ways."

After the great arcane said that, he turned around resolutely, and his golem followed closely.

Immediately afterwards, a colorful portal appeared on the stone picture frame on the west wall.

Through the light of the portal, Brian saw that it was a pastoral scene that shone with the light of life and beauty all the time.

The Pure Land, the House of infinite mercy.

The moment the Great Arcane and his golem entered the portal together, three Seraphites holding holy swords and slapped the snow-white wings appeared at the other end to welcome the arrival of the Great Arcane.

"I will remember your words in my heart..."

Brian looked at the portal that was about to disappear and the back of the great arcane Opus with a complicated expression, and saluted respectfully.

Faced with such a generous Arcane, a sudden feeling of guilt suddenly arose in his heart, guilt that his words just now were too tough.

However, even if he learns the truth, he will still choose his own path without hesitation.

Of course, in other words, if he hadn't had such a tough attitude, he would have probably not been recognized by the other party.

In short, this is a great arcane who does not play according to common sense.

Recalling the continuous information that had just been like a flood, ignoring his spiritual defense line and rushing into his mind, Brian felt that if necessary in the future, he would not mind helping the descendants of Naserier whom he recognized.

No longer thinking about it, he came to the sarcophagus with Herist, ignored the burial objects, and took the lead in putting away the two books and the second color-resistant scroll he obtained in his life.

Looking at the three items in his hand, Brian was in a surprisingly calm mood, as if it was a sparse and ordinary thing.

This made him vaguely feel that his state of mind is slowly changing, and he is developing in a rational direction without being tempted by any external objects.

He put away the color-resistant scroll that recorded the knowledge of advanced creation and looked at two magic books with black covers.

Because of the blessing of constant magic, they will not be burned by flames or soaked in water, nor will they decay due to time.

Opus' Golem Manual

Type: Strange things

Quality: Golden Legend

Explanation: The golem is an automatically constructed creature created by magical power. If you want to create a golem, it must involve the use of powerful magic and elemental power. The golem's revitalization power is the soul from the earth elemental world and the refined soul crystal. The process of creating a golem, simply put, is to integrate an unwilling soul into an artificial object and force it to accept the instructions of the golem's creator.

During the period of Naserel, Opus, a great arcane who was proficient in the Creation School, studied the advanced creative knowledge in Naserel's scrolls, and recorded the methods and spells necessary to create various golems in this book.

Effect:

After the creation of a golem, you can tear off a page from this magic book and let the page be swallowed by the magic flames. When you sprinkle the ashes of the page on the body of the golem, you can hold an activation ceremony for the golem without any cost.

Note: After different types of book pages are torn off, they will be restored at different times.

Low-level golem: daily (3/3 times).

Mid-level golem: Monthly (3/3 times).

Advanced Golem: Yearly (3/3 times).

Legendary Golem: Every 10 years (3/3 times).

Note: When you activate the golem through this book, there is a certain chance that the golem will awaken its independent consciousness and personality. The higher the level of the golem, the higher the chance of awakening.

………………………………………

Seeing this golem manual, Brian couldn't help but fall into deep thought.

Making a golem requires at least three steps.

The first thing to do is to build its body, the work requires exquisite carving, stone art, iron art or surgical skills.

The maker of golems is sometimes a master of art creation, but most people who want to make golems will hire corresponding craft masters to complete the work.

The same goes for Brian, giving this step to professionals who are good at stone art or stone carving.

After making a body with clay, flesh, steel or stone, the second step is to inject the golem into the spirit and soul crystals from the earth element plane by the maker of the golem.

This process is mainly to bind the spirit or soul into an artificial body.

The third step is to hold an awakening ceremony for the golem, that is, to activate the spirit or soul crystal bound in the body, so that the golem can obey the will of the maker.

In the ritual of activating golems, at least six-ring spell command techniques are required, eight-ring spells transform all things, and seven-ring spells are limited prayer techniques.

At the same time, the creators will also be absorbed with a weak life energy, which is an experience value in the words of their players.

In Brian's impression, a low-level golem requires 1,000 experience. Indigenous people who have no experience system will make a low-level golem, and the life energy consumed is equivalent to two days of their personal life span.

From this we can see the importance of this book. The most important thing is that it also records many golem types that he didn't even know.

Such as: Deep Dark Golem, Shadow Steel Golem, Rainbow Light Golem, Brass Golem, etc., and even low-level structural puppets used for mining ore and transportation, such as Hammer and Crusher.

Brian solemnly put away the golem manual and looked at the next book.

Although this ordinary magic book does not seem to be thick, when he read it, he was stunned by the rich knowledge system in the creation field.

This made him vaguely feel that this book is probably the so-called inherited item in the mouth of the great arcane Opus.

Because this not only records many hard-core knowledge and the author's own insights in the field of arcane creation, but also leaves behind all the spells mastered by the Great Arcane master before his lifetime, as well as the ten-ring and eleven-ring spells.

This is simply priceless for Brian.

It is no wonder that this generous great arcane master tried his determination to pursue arcane.

At the same time, in this book, Brian also found the truth about the small plane.

The origin of the semi-plane

Level: 11

Creation Domain (Symbol System)

Identification spell DC: 25

Ingredients: V, S, M

Spell casting time: 30 days and 11 minutes

Range: None

Goal: None

Duration: Permanent

Exemption: None

Spell resistance: None

Source: Unknown

Research requirements: 225,000 gold coins, 5 days, 90,000 experience value.

Elements: Creation (DC21), permanently lasting *5, casting time 10 minutes (DC-20), casting time 30 days (DC-60).

Effect: Create a semi-plane with a radius of 0.5 meters, centered on the caster's position.

Note: This spell is used to create a stable, tiny half-plane that you can cast only when you are in the ether plane.

When you complete this spell, the density of your location will increase rapidly until the starting point of this half-plane is generated, and this point will then grow outward at a rate of 3 cm per day until it reaches the range determined by the spell.

This semi-plane has only the most unprocessed primitive substance—no atmosphere, water, undulating terrain or any creature (such as plants), nor any structure (such as buildings, roads, walls or something like that), you have to create these things with other spells (if you want). You can increase the volume of the semi-plane by casting this spell again, which will increase by 5 meters per cast (but you can't change the environment of this plane either.)

Note: Any creature with the ability to move planes can freely enter and exit this semi-plane - as long as they know the location.
Chapter completed!
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