Chapter 164 Powerful Engine
For Fan Zhe, this conversation with Ye Jiayi is just an episode of his time.
His most important energy is currently almost entirely devoted to the project "Taiwu Painting Scroll 2".
Before, he and Zhong Hua worked together to create most of the concept design drawings of "Taiwu Painting Scroll 2".
Including scene conceptual pictures of fifteen major sects, these will be used directly in the game as illustrations.
Given the style issues that Zhong Hua is good at, in "Taiwu Painting Scroll 2", almost all the schools that tend to be evil, such as Fulongtan and Wuliang Vajra Sect, were painted by him, and the others were naturally written by Fan Zhe.
However, the two of them often communicate and learn from each other, and then end up with squirting each other for ten minutes.
While the two of them led several artists of very good level to do concept design together, the others were not idle either.
A large number of art resources were completed during this period.
Among them, there are many things that seem a bit boring. For example, countless oriental-style characters may be exactly the same except for their size and appearance; countless styles of weapon designs; countless types of architectural designs...
After drawing these things, they will be directly connected to the 'dimensional' system. Through the calculation of the 'dimensional' system, these drawing calculations will be made into fine 3D models.
These fine 3D models will be directly applied to the game as a basic art resource.
Further work is also underway.
For example, the entire scene picture of a certain sect.
Taking the "Shaolin Temple" drawn by Fan Zhe as an example, after several conceptual pictures were released, other artists should start to draw the three architectural views in the conceptual pictures in the corresponding style and corresponding conceptual pictures, and arrange them accurately, and finally become the appearance of the "Shaolin Temple" scene.
These diagrams will be imported into the 'dimensional' system, and the system will perform calculations and modeling. The system will also complete the synthesis of corresponding maps and models, match them with light effects, add effects such as wind and rain, dawn or darkness, and finally form art resources that can be called directly by the game engine.
For a work like "Taiwu Painting Scroll 2" that pursues 3a effects, the work pressure of art resources is very huge.
At present, more than fifty artists have participated in this project. They are working hard to add bricks and tiles to this game.
At the same time, in addition to the work in art, the planning and technical departments led by Eggplant have finally figured out the usage of the so-called "dimensional engine".
Before this, Fan Zhe once told them that the 'Dimension Engine' is a powerful tool far exceeding all the mainstream engines that can be seen on the market now.
They are half-believing and half-doubting.
The difficulty of developing a game engine will be beyond many people's imagination. Unless it is really powerful, almost no one can make homemade engines, and they usually choose to use open engines on the market.
For example, the famous Unreal 4 is an open business engine; and the unity engine... These are all very famous, and there are also many open business engines made by many representatives.
For example, the "Frost 4" is an engine used internally by EA and is not authorized to the outside world.
As game developers, Eggplant, Gao Yixiang and others have tried almost all the more famous game engines that are open to use on the market.
But compared with the 'dimensional engine'...
Almost all of those engines were blown to pieces.
First of all, since the 'Dimension Engine' is a homemade engine, it has very good compatibility with the art resources produced by 'Dimension Entertainment'. When calling the corresponding art resources, the self-optimization is done very well and smoothly.
After a group of technicians learned to use this engine, they couldn't wait to use it, build a simple combat system, and transfer some of the already-made art resources into it.
After completing this simple internal beta combat system, Fan Zhe was invited to come over to see the demonstration of Eggplant and others.
Fan Zhe sat in the middle of the conference room, raised his head, and looked at the scene displayed on the projection screen with interest.
This is in an empty room, with two characters facing each other.
One of them was a bald man wearing a monk's robe and capable figure, and was the image of a monk; the other was wearing a straw raincoat and a straw hat.
Eggplant sat next to Fan Zhe and explained to him: "...Boss, we don't have time to do anything else now. We can only demonstrate empty-hand combat, without skilled martial arts."
"Yeah, let's start."
Eggplant nodded, and the technicians in front of the two computers began to operate the characters and started fighting.
There is no light effect, and the action design is not beautiful. This is very normal. The work has not yet reached that step.
However, Fan Zhe could also see that no matter whether the movements were beautiful or not, at least the fighting effect was excellent between the punches and palms. With the sound effect, the punches from the punches to the flesh seemed very hardcore.
"Not bad, it's already great to be able to produce such a level of work in a short period of time."
Fan Zhe was not stingy with his praise.
Eggplant touched her head embarrassedly and said, "These are all engines that you provide are easy to use. Our engine is so great! It is easy to learn and get started, and it is very smooth to call resources to make things. The final effect is also good, which is much better than the engines on the market!"
"It's good to use it, come on." Fan Zhe smiled and said another thing: "I communicated with Zhong Hua. The art department has a lot of pressure to make things. Even if you work overtime and want to finish everything, you have to wait until after the New Year. What about you? If art resources are in place, you estimate when the game can produce a relatively high-performing finished product?"
If Fan Zhe asked about this question, Eggplant, as the leader of the "Luozhou Studio", must have been a long time ago.
He said: "If all art resources can be completed after the New Year, our entire game system will not exceed April next year at the latest and we should be able to complete it. At that time, at least we can come up with a test version that can face users."
Chapter completed!