Chapter 962 Leave two steps for yourself in everything
"The main price is about half the cheaper than ordinary VR games. It's indeed a casual simulation game!"
Looking at the price of the game store, Chen Xu couldn't help but sigh.
Generally speaking, large-scale VR games, such as Watchdogs and the "Assassin's Creed: Odyssey" released by Nebula Games, are basically priced at a standard $60 price point, but if it is a game with less cost, the price will be slightly lower.
For example, some strategy games or other niche games are slightly lower than traditional open world masterpieces.
On the one hand, the cost is not that high, and on the other hand, it also has a price advantage to attract some passers-by.
After all, if the price is the same, players who especially like this type of game will naturally not consider that much. One is just one and it will be done if you buy it.
But for most passers-by players, at the same price, they will consider other games more, such as open world themes or fps game theme masterpieces.
Although "The Sims" is a game made by Nebula and uegame, the price is almost the same as those games.
With some emotion, Chen Xu entered the game directly.
The first thing that appears in Chen Xu's eyes is a human-pinning interface. Before entering the game, he needs to make an image first, and in the game he needs to manipulate this villain to play the game.
Just like the name of the game, he needs to simulate the whole life of this villain in the game.
"This human-pinning interface is interesting! The human-pinning interface of Nebula Game has finally evolved!" Looking at the many options in this human-pinning interface, Chen Xu showed a surprised expression.
In fact, players who have played Nebula Games know that there are quite a few games under Nebula Games that can pinch their faces. From the initial "The Elder Scrolls: Skyrim", to the later "Monster Hunter" and "Dark Souls", and "Battlefield" and "GTA" that can pinch their faces in multiplayer mode, most of the games under Nebula Games use a human-pinning system extended by "The Elder Scrolls: Skyrim".
Although it is not bad, it has been criticized by many players.
But in the game "The Sims", Chen Xu found that the interface was completely different.
Although he is not a master of face-pinning, many games basically have a default face, or an ancient god face that can scare himself, the face-pinning interface of "The Sims" is now very awesome.
Why?
With so many options, how can you not be awesome?
If there are many, that is awesome!
"The system takes numerical values to generate game characters? Is there any other function?"
Chen Xu, who had only planned to start the game with just one character and then just started to play, suddenly discovered a feature that interests him.
If the VR device comes with a camera, then the VR device can directly collect face values and then generate corresponding characters in the game.
If the VR device does not have it, you can also use your mobile phone to download the Nebula Game App and then bind your account to take pictures of your mobile phone.
"Oh, it's quite similar, it's a bit interesting! The sense of substitution is just a little worse than me, not as handsome as myself."
Looking at the game characters generated by the system, Chen Xu felt something interesting.
"Do you have to start teaching for beginners? No! Do I need to teach? No, I can't beat games like "Dark Souls" and "Blood Source". I can only choose the highest difficulty in "Assassin's Creed: Odyssey", but I don't believe that this kind of game that simulates casual games will still be difficult to get me. If you don't need to teach, it's completely unnecessary."
Isn't it just a simulation game? Who hasn't played it before?
Am I using teaching?
Looking at the system prompt that jumped out, Chen Xuli ignored it. Now his main focus was on the game.
"A life simulation from scratch will be generated according to the answering system. This is interesting."
Looking at a subsequent prompt, Chen Xu couldn't help but blink. After a little look, he basically understood what these two options mean.
The first option is what is called starting from scratch.
The second option is to generate a corresponding identity based on the questions answered by the player in the game.
"If you don't watch novice teaching for the first time, let's play with the background generated by the system first. I didn't start with novice teaching at the beginning, and I might not be able to play some parts clearly, so I can't play with the identity arranged by the system. This is also interesting for you." Chen Xu explained to the audience in the live broadcast room, and then quickly chose the latter.
Soon Chen Xu had completed the question options, with a total of ten questions. According to the player's answer to the question, the corresponding characters will be generated in the system.
However, after all, players need to actively simulate and develop, so the ten questions will only cover a relatively small part of the content in the entire game.
Simply put, it is almost the beginning of a novice.
"We are an orphan who grew up in an orphanage. We came from an art school. What did we learn? Drawing! Live in the basement, sell paintings on the street, and have no interpersonal relationships. This is the beginning of hell. Let's see if we can survive." Chen Xu said in the live broadcast room with a smile on his face.
This is also the beginning he deliberately created.
Why?
You can get rid of the blame if you play badly!
After experiencing the games that made him stand fg crazy, such as "Dark Soul", "Blood Source Curse", "Secret Wolf: Shadow Dies Second Time", and "Monster Hunter", he has learned so well now.
Leave two steps for yourself in everything.
This is the first step without novice teaching, and this is the second step when hell starts.
If you can't go down one step, then there is a second one!
Perfect!
"This screen effect is amazing!"
After entering the game, the panoramic shots like the previous "Assassin's Creed: Odyssey" show the world in "The Sims" to the players.
The quiet and comfortable pastoral countryside, the bustling and lively modern city, and the scenes in the game are presented to the players.
This made Chen Xu a little excited.
He has played casual simulation games, but he has never seen such outstanding graphics.
Generally speaking, why does the 3a masterpiece have a similar panoramic shot at the beginning, such as "The Legend of Zelda: Breath of the Wild" just woke up and looked at the initial place. After "GTA", North Youngton shows the prosperity of the Los Santo, and "Assassin's Creed: Odyssey" is the perspective of Icarus.
Because the screen effect itself is the gameplay of these masterpieces, and this is the point that can directly shock and attract players.
Therefore, generally, masterpieces that are confident in their own pictures will show players a wave of scenery at the beginning. However, games that are not as first-class in the picture will directly enter the topic at the beginning and start to experience the game content.
Although "The Sims" is a strategic casual simulation game, unlike "The Sims" in Dream Memory, the screen effect is definitely one of its selling points.
Who says simulation games do not need to pay attention to screen effects?
If the money spent on making games is not your own, you can see if the simulation game manufacturers will make the screen effect to the peak.
In addition to the visual effects, Yang Chen and his team have also added a lot of content, seamless box maps, better AI, and some functions such as those that were not originally available in "The Sims". Yang Chen and his team have also added contents such as vehicles and city ecology, which can make players feel more real.
Of course there are more contents, that is, content belonging to DLC.
After all, if these contents are put in directly, it will give the player a little bit bloated.
Chapter completed!