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Chapter 955 Happiness is all yours, and I have nothing

Two weeks after "Assassin's Creed: Odyssey" was launched, its popularity has gradually declined compared to its peak.

This is also a very normal thing. After all, as a stand-alone game, its content gameplay is still limited.

Just like "GTA", which is now ranked second in sales due to discounts, is second only to "Assassin's Creed: Odyssey", the reason why it has such a heavy topic and attention.

It even makes players sigh every time, who was buying "GTA" and why did the game go up as soon as it was discounted?

The most important core is that the multiplayer mode of this game is constantly updating new content, as well as some functional mods developed by private teams for game development.

Most of the game topics targeting "GTA" are basically focused on some things that are triggered outside the game, or content in multiplayer mode, as well as new mods developed by mod makers.

As for the content of the game itself, there is basically no large-scale discussion.

For example, when "GTA" was first launched, most players would discuss the personality relationship between Franklin, Trevor and Mike, and even argue about the last three different endings.

Nowadays, even new players rarely mention these issues in the game community.

This is a very normal phenomenon. Without subsequent content updates, the popularity of a single-player game is mainly concentrated in half a month after release, which is basically a situation that no game manufacturer can violate.

Even masterpieces such as "GTA" and "The Last of Us", they basically follow this law.

Although there are new DLC content in "Assassin's Creed: Odyssey", the maps in the game will also come from ancient Greece to ancient Egypt, and players can personally witness the shocking Sphinx and the Khufu pyramid in the game.

But for the current situation, the popularity of "Assassin's Creed: Odyssey" will basically be in a cooling state unless it is exchanged with a small amount of money.

However, Yang Chen didn't care much about this. The subsequent increase in investment continued to promote "Assassin's Creed: Odyssey", which actually did not have much significance for today's Nebula Games.

Unlike ordinary game manufacturers, Nebula Games does not need the success of Assassin's Creed: Odyssey to gold itself, so Yang Chen did not pay much attention to the subsequent popularity of Assassin's Creed: Odyssey.

At this time, he was chatting with Grayson and Jiasheng in the office through video.

The three NetDragons are not just enemies of Nebula Games, although at present, the opponent mainly puts the offensive on Nebula Games.

But they are also full of ambitions, such as winning the ip of "The Roman Empire".

Although it seems that NetDragon was delayed by "Assassin's Creed: Odyssey", he still has a lot of fans of this big IP.

As long as the quality is excellent, plus the three major channels and promotions of NetDragon, sales of tens of millions of yuan are nothing.

Moreover, as an alliance of Nebula Games, if this domestic Nebula Games fails, it will be their turn to Jiasheng in the next step.

The same is true for uegame. It is mainly due to the several games of Nebula Games that can be dominated by Epike overseas.

If Nebula Games is really fucked by NetDragon, if Apike gets hooked up with NetDragon and the others again, it will be better than their uegame.

So despite the previous developments of "Watch Dogs" and "Horse Riding and Killing", the relationship between uegame and Nebula Games seemed to be a little distant.

But in the face of the call of Nebula's game "Assassin's Creed: Odyssey", uegame can be said to have come up as soon as possible. And through this cooperation, Grayson felt that the relationship between uegame and Nebula's game was back to what it used to be.

The only thing that makes uegame a little uncomfortable is the meta project that was cancelled before.

When Nebula Games was developing "Watch Dogs", uegame was also led by Nebula Games' "Under the Legend" like NetDragon, and was determined to take advantage of the popularity of meta games to create a big-name meta game.

As a result, before their game was finished, NetDragon used the painful example of being so popular but not being popular to tell all of their peers. This is a big trap, don't step on it.

Thinking of this, Grayson couldn't help but sigh at Yang Chen: "You have really been taken into the trap before. Major game manufacturers have launched projects for meta-game games, but they can only give up halfway."

Their uegame is more decisive in giving up, but there are also some who are more stubborn. After failing to achieve any good results in "Wasteland" on NetDragon, it still launched the project, and the result was quite terrible.

Especially in the previous NetDragon launch, the quality of "Wasteland" was really excellent. Later, the several large-scale meta games launched by Tootie were all double blows to the reputation economy.

If you do poorly, the economic reputation will be double blow; if you do well, you will only praise your reputation.

This transaction is a huge loss!

And even for reputation, there are actually better choices than meta games.

It is actually not very difficult to create a game with a good reputation, such as uegame and NetDragon.

The key is the balance between business and reputation. If you want to make money and reputation, this is the most difficult part.

Hearing Grayson's words, Yang Chen couldn't help but smile: "This is something to say. We didn't say that meta games will be our next main type, and meta games themselves are indeed very interesting. Haven't many independent game manufacturers also launched a lot of meta-element games? And the sales are very good, and even one of them has appeared at a million-level sales, right? Mr. Chen?"

During the video conference, Mr. Chen from Jiasheng showed an embarrassing but polite smile.

What do you mean by Jiasheng?

When the three-party alliance was established, don’t you think they are very embarrassed now?

The cooperation between "Assassin's Creed: Odyssey" was done by both of you, and they didn't even have anything to do with their Jiasheng. They just asked them Jiasheng in a symbolic way if they should invest some money in. Our Nebula Games gave you a bite of soup, which made them Jiasheng now like your Nebula Games younger brothers.

Although this soup is really delicious.

Looking at Jiasheng's slightly awkward smile, Yang Chen also thought of something.

There is no way, some of your Jiasheng have their Nebula games, but some of them are not strong in Nebula games.

At that moment, Yang Chen changed the topic without a trace and spoke to Grayson: "I heard that the meta game you developed before was a sandbox game with urban themes? Are you interested in letting us Nebula Games be a 'taker'?"

Takeover!?

Grayson was stunned at first, and then a memory appeared in his mind that made him feel that he was not very good.

On the other hand, Jiasheng was even more resentful.

The three-party meeting agreed to be held, and it was their turn to organize the platform channel and integrate the relevant big data statistics.

Happiness is all yours, and I have nothing.
Chapter completed!
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