Chapter 941: Three Schools
After a brief experience of the operation and some new places in the game after the system reform, Zhang Yang quickly focused his attention on the plot of the game.
In the game, Zhang Yang controlled Cassandra and continued to search for the location of the mission NPC. During this process, Zhang Yang also discovered some different content.
For example, after rescuing Fubai, he had already set his sights on a mercenary named Shiquan Talos, who had invited by the one-eyed man.
Just like the police wanted in "GTA", there is also a profession like this in "Assassin's Creed: Odyssey".
They will always chase the reward targets, and of course, in general, these rewards can be solved with more money.
I opened the map and took a look. There was a very obvious red helmet sign. When I went to the surrounding town, Zhang Yang also saw the other party.
A level 5 on the capital letter on the top of his head, but he himself only has level 3.
By squatting, he approached the opponent carefully and then pressed the assassination button. However, Zhang Yang was somewhat surprised that this time he only knocked out about one-quarter of the opponent's blood.
Seeing the mercenary who failed assassination and rushed towards him, Zhang Yang was not ready to escape, but just stood up with the other party head-on.
The combat system in "Assassin's Creed: Odyssey" is quite good, and this is also quite important.
After all, if you use the frontal rash as one of the game's ways of playing, it will definitely be a bad experience if it doesn't work in the combat system.
After a long battle, Zhang Yang, who had successfully killed Lottas, couldn't help but smile when he looked at his experience of rising sharply and equipment falling from the body.
Obviously, this is a direct reflection of the previous "Assassin's Creed" series. The fun of cultivation of "Assassin's Creed: Odyssey" that has become an RPG element is naturally very important. The level improvement and equipment dropping are the most common and direct reflection of cultivation of cultivation.
Looking at the upgraded interface, Zhang Yang opened the skill interface and had not yet figured out what kind of genre to follow.
It's very cool to sneak into assassinate, but the gameplay of frontal warrior streams seems to be quite interesting. In addition, the gameplay of hunters' long-range bow and arrow sniper is not bad!
Zhang Yang was a little confused. Obviously, equipment and skills in "Assassin's Creed: Odyssey" are very important. Before sneak attacks, he was unable to kill the mercenary in seconds because he did not get better equipment and did not add the skill points to the assassination skill tree at level.
The most direct way to improve your level is to do tasks. In addition to the main tasks, there are also quite a few side tasks in the game.
After completing the side mission, players can get some money and experience, including some equipment, which are very obvious RPG elements.
Zhang Yang didn't have much resistance to these side missions. Qing Question Mark was also a kind of fun in the game for him.
Of course, for some players who don’t like to do side missions, in fact, Yang Chen and his team have made some special optimizations on "Assassin’s Creed: Odyssey".
It not only makes the side mission content richer, but even as much as possible is related to the main plot of the game. For example, the choice of a side mission can be seen in the subsequent plot. Players can see some changes brought about by this choice.
It will not be the main plot content, but it will be presented in a way similar to the details of the egg.
Yang Chen and his team have also made some optimizations on the level system of the game itself.
In the original work, "Assassin's Creed: Odyssey" has a system that is available in many games: dynamic level.
The system is set to allow players to follow the main plot, and there will be no side tasks that happen and then turn into a punch man from beginning to end. Any monsters that are hit will be instantly killed.
Or maybe we will reach the later plot point in the early stage and trigger some plots.
Needless to say, the former may cause the player's gaming experience to collapse directly, while the latter may lead to some errors in the logic of the mission, or cause some more serious bugs. After all, although Assassin's Creed: Odyssey is an open-world game that presents the ancient Greek style to players, it is linear to a certain extent, which is different from the game that focuses on free exploration in "The Elder Scrolls: Skyrim".
The main plot allows players to pass smoothly, while the side plot is to allow players to explore more games outside the main line.
In addition to the main line, side quests will lead players into the ancient Greek era and understand the humanistic background of this era.
The second is to address some of the choices in the middle and late stage content. The big problem that "Assassin's Creed: Odyssey" in Dream Memory is that after the early stage, it suddenly feels boring in the middle and late stages.
This is actually a relatively easy point to understand, because as time goes by, players feel less and less fresh about the game.
If the branch line is combined with the main line of the game, such as level suppression and equipment suppression, players must clear the branch line if they want to continue to advance the main line, otherwise they will inevitably get stuck. As the game progresses, more and more, they will be able to experience the fatigue and fatigue brought by repeated battles. For example, the upgrade materials are becoming increasingly scarce, such as uneven allocation of level tasks, and the upper level limit suppression means that the lower the sense of accomplishment will be;
In addition, it is impossible for every side mission to be so excellent. Even "The Witcher: Wild Hunter" also has excellent stories and ordinary stories.
This will lead to a vicious cycle, making players feel bored the more they play. If the player is unconscious about brushing equipment and developing characters and just wants to promote the main plot of the game normally, it will definitely be a bad experience, because the game forces the player to do side tasks, otherwise the main line will not be given to the player, or the difficulty of promoting the main line will increase significantly.
Regarding this, Yang Chen and his team half-stripped the main line and the straight line. Even if the player does not do side tasks, he can still pass the main line tasks normally.
Of course, if you choose to do side tasks, it will be easier when the main task is carried out.
For the rewards for side missions, the entire team has also carefully designed the relevant experience and equipment it gives will not allow players to directly crush the battles in the main plot.
However, this does not mean that the rewards of side quests are lowered. After all, the quality of side quest rewards is also a very important factor in player experience.
Moreover, the side quests of Assassin's Creed: Odyssey also have some elements of brushing. If there is no reward, unless each side quest is so exciting, it may backfire.
In addition to their own experience and equipment, which can bring players strength improvement rewards, side mission players can also receive some rewards such as auxiliary and appearance.
For example, add a special Easter egg mission, and the final reward will be a white assassin robe to satisfy the player's collection habit in the game.
In addition, when encountering stronger challenges in the game, it is more about the increase in technical difficulty, not just the numerical difficulty.
Chapter completed!