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Chapter 905 Who said I was going to make a meta game?

The charm of meta-games is unquestionable. In the game, there are basically not many game manufacturers trying to use this artistic method of breaking the fourth wall.

Not to mention games, even in the film and television field and this kind of cultural field, this kind of element is rare.

Combined with the unique script combination of "Under the Legend", the shock and touching of players can be said to be beyond imagination.

Just talking about the script of "Under the Legend" itself, it can be said to be an excellent script, but it is presented with the normal mode rpg gameplay, which is just a pretty excellent game.

Especially when the final archive pollution is combined with meta elements, it brings players an extraordinary shocking feeling.

For players, they just need to enjoy the fun brought by the game.

For game media, it is enough to dig deep into the depth of the game plot.

But for most game manufacturers, what they pay more attention to is this brand new mode of game.

Although Nebula's "Under the Legend" is only a different independent game, no one can deny the charm it shows.

And what about this gameplay and mode to make a 3a-level game?

If this gameplay mode is put into the immersive experience of VR, will the feeling of breaking the fourth wall be even better?

Whether it is the three major domestic NetDragons, overseas Aipek games, and even uegame, they are also beginning to pay attention to the new mode brought by the game "Under the Legend".

…………………

In the lounge area in Nebula Games, Yang Chen leaned against a massage chair and was watching a movie that had just been launched.

A movie about cyber war. In the future, intelligent networks in the world monitor the world, but at the same time, a strange virus was born, causing global intelligent devices to be controlled by cyber viruses. So the protagonist and his group embarked on a journey to save the world.

The rhythm of a very standard Hollywood blockbuster and the various special effects are full, Yang Chen still feels very enjoyable to watch.

He took off his VR helmet, picked up a bottle of Coke next to him, and then opened it, Yang Chen took a sip. Because there was no one around, Yang Chen indulged himself and burped.

Feeling the unique air of carbonated beverages surged up, Yang Chen took another sip, then twisted the bottle cap and smacked his lips.

Sure enough, a drink like Coke is always the most delicious one after opening the lid.

The taste behind is always a bit worse than the first bite.

Feeling the message conveyed by his taste, Yang Chen couldn't figure out whether this was a fact or a psychological problem.

But the only thing that is certain is that compared to coffee and tea drinks, he still prefers carbonated drinks.

Unable to help, he opened the bottle cap and took a sip. Yang Chen twisted his body and adjusted his posture.

While Yang Chen was enjoying the joy brought by Coke, Brandon and Wang Ye walked over with a hamburger in their hands.

Since the previous project, Brandon and Wang Ye collaborated, Yang Chen has found that these two people are like Yu Boya and Zhong Ziqi, and they have the taste of meeting too late.

During lunch time and rest time after work, the two of them gathered together all day long to discuss some game development matters.

"Mr. Yang, the subsequent version of "Super Mario Manufacturing" has been tested. Is the development direction of our new work going to be meta-element?" The rest area greeted Yang Chen. Brandon, who knew Yang Chen's personality, asked curiously.

Wang Ye next to him also put down the hamburger in his hand and listened to Yang Chen's answer.

Regarding the game "Under the Legend", like most people, Wang Ye and Brandon have heard no news at all.

Because this game does not use much resources, there is no sign of the participation of various studios in Nebula.

But this game has caused quite a wave, especially this unique gameplay, including Wang Ye and Brandon, who have experienced it personally while resting.

The major game manufacturers in foreign countries are also very fast, and some second-tier game manufacturers with good reputation have announced projects.

The games produced by Nebula Games have always been the focus of the industry, but there are many types of games that they can't learn.

For example, if you want to talk about the game "The Last of Us" that directly crushes quality, Nebula Games was just launched not long ago. The game "Super Mario Made" which uses gameplay to tricks cannot find any direction for copying.

The reason is simple, because there is no way to offset the advantages of "Made in Super Mario".

What are the biggest advantages of "Super Mario Made"?

Nebula Game’s Mario IP? Unique gameplay? Excellent content?

None of them, actually the simplest point is that there are many people.

It can be called an online game. Although there is no relevant voice system here, there is no doubt that this is a game with social attributes. The more people you play, the more interesting the game is, because the attributes of the game itself are based on the number of people and the number of maps made.

Other game manufacturers want to make games like "Super Mario Made", but how to do it?

No one plays it, so I play two or three plates, and more than a dozen plates. The map I encountered was already played by myself. Isn’t this a mess?

If there are not many people playing this kind of game and not many players making maps, it will not be a bit of a problem, but a flaw.

But Nebula’s latest "Under the Legend" is completely different.

Game attributes are attributes of independent games, but a meta element that breaks the fourth wall is created in terms of gameplay.

Moreover, there has not been any action in Nebula Game yet, this is a great opportunity!

Perhaps the project has been established within Nebula Games, and this "Under the Legend" is more like a low-key questionnaire.

But no matter what, the gameplay of meta is always passed on.

Hearing Brandon's words, Yang Chen was stunned for a moment, then smiled and shook his head: "Who said I want to make a meta game? In fact, the meta element is not suitable for games with too long plot lines. In games with too long plot lines, it is more suitable as a unique gameplay mechanism, just like a dessert after a meal, rather than a main meal."

Referring to the content of some meta-element games in Dream Memory and his reference to this type of gameplay, Yang Chen does not believe that relying on his unique gameplay can support a level 3A masterpiece.

Because of the meta element, some content is destined to be hidden. It is not that it is like the multi-line plot like "The Witcher: Wild Hunter", but that the main line of the game will be hidden. Combined with the meta element, breaking the fourth wall will shock players.

Yang Chen does not think that the meta element itself will be a good note to use the main gameplay.

On the contrary, as a special system mechanism, adding meta elements is a very good example.

For example, the spiritual mantis of the first generation of alloy equipment in Dream Memory can be said to be a very classic story in the history of the game; the player in the end of the Neil Mechanical Era fights against the game production team, and other players pass the level to encourage the messages, and use their own saves to resist the opponent's attacks for you. This mete element that breaks the fourth wall can actually sublimate a game.

But if meta elements are used as the game itself, it is still too restricted.
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