Chapter 876 This map, I'm afraid of being beaten to death by players!
The development of "Super Mario Made" is much simpler than other games, and there are basically no technical problems.
In addition, compared with "Super Mario Made" in Dream Memory, Yang Chen has also made some changes.
"Super Mario Made" produced by Nintendo in Dream Memory, like other games under its sequel, such as the Great Battle and the Carriage, also has many other characters in the series.
For example, classic characters such as Luigi and Chinobike, including monsters such as mushrooms, flame flowers, and Kuba, are all familiar.
Although Yang Chen also put FC and other Mario series mini games in the previous "Super Mario: Odyssey", as an Easter egg-style mini game. After all, although players may not know the character Mario, there is also the sentiment of horizontal jumping games. Therefore, Mario's FC mini game was also analyzed by players as such an Easter egg.
But it is definitely not enough to make players understand the various paths in the game.
Therefore, it is definitely necessary to let players understand the simple monster characteristics in the game and the teaching levels of newbies for props.
Another thing is that it has to let players feel the fun of this game. "Super Mario Made" looks like a very simple platform jump game, but it is actually a very, very hardcore game.
This is also the unique style of Nintendo, a game manufacturer in Dream Memory. Both children and adults like it. Nintendo can do this in Dream Memory for its own unique reason.
It's definitely not just because of the simple childhood feelings.
Whether it is "Super Mario Made" or "Brave" or "Carriage" or "Carriage", it is a game that seems simple but is actually extremely hardcore.
From relatively simple triple jumps to small jumps in micro-job jumps, as well as a series of difficult operations such as turtle shells on the wall, it can be said that this game is very hardcore.
It can be said that Nintendo's games are really done. They seem to be games that only children like, but in fact they are games that adults also like.
It is completely different from the special dramas of the special children like the cockroach bully inside, and adults like the special dramas of the young lady inside.
In the office of Nebula Games, Yang Chen is directing Wang Ye to design the map of "Super Mario Manufacturing".
This is a promotional event that Yang Chen is preparing to carry out the subsequent launch of "Super Mario Made".
How to let players feel the charm of this game as fast as possible is obviously to let players experience it personally.
Similarly, players are sure to be very confused when they first started this type of game. It can be foreseen that in the early stages of the game, there will be very few maps of various types, and there will be very few more interesting maps.
So this requires their official initiative to spend the early learning period of the player, so that players can have some interesting maps to play, and also inspire players.
"Don't put mushrooms in this brick, let him get a weird one!"
"Put a mushroom in this pit, then mark an arrow, and then seal it with hidden bricks!"
"Yes, yes! Here is a state, but the road ahead must not be able to pass!"
Sitting next to Wang Ye, Yang Chen pointed out Wang Ye to make the map.
Seeing the traps full of human tests appearing in his hands, Wang Ye's hand trembled a little.
I'm afraid of being beaten to death by players.
Think about these situations that players will encounter in the map.
An arrow pointed to the pipe, but when the player got in, he found that it was a dead end. When he wanted to go back, he found that the door he went back had been welded to death.
In a small pit in front, there was an attractive mushroom and a Yoshi mount. When the player jumped happily, he found a hidden brick hidden above his head and directly sealed him inside.
After a lot of hardships, I came to the level behind, and then got into a pipeline that seemed to be the right one. Then after coming out, I found that "Digging the Earth and Ascension" with a sledgehammer, you returned to the place where the dream began. The brightly recorded flag seemed to be saying to you: Hey, old man, you are back!
Turning his head, Wang Ye looked at Yang Chen with an excited face and asked tentatively: "Mr. Yang? Is this picture a little more difficult?"
"Big? Actually, it's okay, it's not very difficult! And there are not all prompts in the game! Besides, if it's the same as the previous automatic map, the significance of the game activities will be completely gone at that time? And not all maps are like this. Don't there be four difficulty standards in the game? This is an extremely difficult map, it must be difficult!" Yang Chen did not react too much to Wang Ye's doubts.
This map is just a map similar to the old Yin Bi, and it focuses on a psychological judgment of the players.
Moreover, there is never a shortage of people who challenge difficulties among the players. In the later stage, Yang Chen believes that it is like some perverted maps in dream memory, such as the 10-second limit level, the anti-wall turtle shell jump, the extreme jump, the middle mistake or pause, and then the 10-second limit time passes, such maps may be available, and the most outrageous thing is that there are still players who can pass.
In comparison, this kind of Yinren map that studies player psychology is actually quite gentle.
At least he did not make the player so desperate, and he could still use his life to increase his understanding.
Unlike those maps, players will feel the following confusion:
Brain: I can!
Hand: No, you won’t!
Of course, considering that players are playing for the first time, Yang Chen only made one of this difficult map.
The others are gradual difficulties, as well as some fun maps, such as maps that require four people to work together to pass the level; some automatic sightseeing maps, music maps, and maps like everyone who comes to find fault.
After all, compared to hardcore players, most of them are still ordinary casual players.
Listening to Yang Chen's words, Wang Ye's hand was still a little funny, but soon he noticed a point: "Mr. Yang, do you want to mark your name on this map?"
Touching his chin, Yang Chen was silent for a moment, then smiled and patted Wang Ye on the shoulder, without saying anything, just looked at him with a smile.
……………………
Two weeks after Yang Chen and the official blog of Xingyun Games were released.
Shark TV, Chen Xu's live broadcast room.
Chen Xu, who hid behind a roadblock in multiplayer mode, held a bow and arrow and finally successfully suffered 0 damage with 32 arrows, showed a standard siege of troubled waters. After the audience's sarcasm, he silently closed the game and then opened the Nebula game platform.
He is a little angry now.
Call of Duty: Modern Warfare, Battlefield, and PlayerUnknown's Battlegrounds are good, and he has to use his marksmanship to block the audience's mouth.
But before he could open other games, a conspicuous banner message on the platform's homepage surprised Chen Xu a little. Has the new game of Nebula Games begun to be promoted?
Going online soon?
"Super Mario Made"?
Could it be the sequel to "Super Mario: Odyssey"?
Chen Xu instantly thought of the original masterpiece.
In his mind, except for "The King of Jumps", which tortured him, there is no platform jump game that can make him more memorable than "Super Mario: Odyssey".
Of course, the former impressed him with all the tortures, while the latter impressed him with unique charm like the masterpiece "The Last of Us".
He clicked in with curiosity. He had not read the content of the game yet, but after entering the official website of the Nebula Games, the conspicuous activity introduction instantly shocked him.
The intensity of this activity!?
Chapter completed!