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Chapter 857: Three years of riding and cutting, the sow races Diaochan

Although the base of VR users today is not much worse than that of PCs, for manufacturers like Nebula Games that are not short of money, what they should do is still do.

It is very important to enclose land in advance and accumulate technology.

For the next game on the VR platform, it is still a brand new type of game, completely different from "The Last of Us" and "Civilization".

The same type of games does not have much significance for the next Nebula game on the VR platform.

It's not about the gameplay, but simply about the team inside the Nebula Games.

"The Last of Us" is a linear action-adventure game, but the combat system is a shooting element, and the shooting feel of the game under the VR platform also has content, which is not a big problem for Nebula games.

Because before "The Last of Us", Nebula Games also developed a game called "Battlefield" with UEgame, and "Battlefield" also has a VR version.

They have also accumulated a lot of experience in this.

"Civilization" is more about the player's perspective in VR mode, as well as the relevant UI interface, and the smoothness of gameplay in VR mode.

"Spider-Man" prefers action elements.

Three different grassroots teams are responsible for three different directions.

Now that I have considered it comprehensively, Yang Chen decided to try to make an open game under the VR platform.

But it's not like "GTA" and "Red Dead Redemption".

It's a sandbox-like game.

The entire game world will be presented in the perspective mode of "Civilization", while different areas in the game will be loaded separately with brand new scenes.

A role-playing action game.

"Horse Riding and Killing"

Yang Chen used the signature pen next to him to write five words on the notebook on the desk.

I didn't immediately rush to open the computer to create a new folder and start the game GDD planning.

Instead, leaning on a chair and recalling the content of this game through your head.

"Horse Riding and Killing" is a game that covers the medieval world theme. Putting aside DLC content like "Viking Conquest", in fact, "Horse Riding and Killing" itself does not have any real plot.

Or the real plot should be the historical stories of various countries and forces on the Carardia continent in the game.

An indie game with powerful magic.

The game was first born by a couple in their spare time, and later they formed their own team and gradually improved it bit by bit.

Not from the perspective of a series of elements such as gameplay, but from the basic qualities of the game itself, the game "Horse Riding and Killing" can be said to be like most independent games, with many shortcomings.

Among them, there is no need to talk about the defects caused by technology such as bugs.

The rough modeling and unbearable to look at it, riding and chopping for three years, the sow is as good as Diao Chan. This sentence is not simply said.

At the same time, the bad actions in the game, the extremely low AI of each lord, etc. are all flaws of this game.

But even such a game with many flaws is more charming and fun to play than most 3A masterpieces.

It has its own unique style and unique charm.

In the game, players can play the role of the commander of the battlefield, line up their troops to plan; they can also lead the way, ride a war horse and hold a spear in their hands to fight the battlefield; players can be a peaceful and peaceful citizen, a knight lord who fights for the king, or a merchant traveling around, and assist a deported nobleman to help him regain his kingdom, or even rob a village and attack the caravan to be a "unforgivable" robber.

Of course, this extremely free gameplay is just a part of the element.

If the MODization of "The Elder Scrolls: Skyrim" and the map editor of "Warcraft" are the main reasons why these two main bodies are excellent enough to last forever.

The opening of "Horse Riding and Killing" is one of the reasons why this game can go from a good quality to a masterpiece.

Various MODs have gradually turned this game, which is incomplete in itself, into a masterpiece with a sufficiently excellent experience.

As for Yang Chen's words, most of the defects in the game can be solved completely, such as basic problems such as insufficient modeling and insufficient optimization can be solved.

There is also UI experience, etc., not much of a problem.

But not all defects are worthless.

On the contrary, in the game "Horse Riding and Killing", some of the defects in normal games are the essence of this game.

For example, the game's combat action system requires players to control the mouse to slash, and the direction and angle of the attack block are even required to control it themselves.

And it is completely different from the combat system like "Dark Souls", the combat system in "Horse Riding and Killing" is just two words: rough.

Of course, to put it more commonly, that is an ugly stroke!

Just like the real you are fighting with others, you are slapping in disarray.

For most games, even the hard-core soul games with high difficulty are beautiful, whether it is "Second Wolf: Shadow Fall Second", "Dark Souls" and "Bloodborne Curse".

The combat elements of "Horse Riding and Killing" are visually just one word: ugly!

However, this defect, combined with the gameplay of "Horse Riding and Killing", will instead bring players a sense of reality and a sense of immersion and substitution.

If the action in the game is turned into the action of Kratos in "Horse Riding and Killing" in "God of War" and the action of killing the gods is like that of Kratos in "God of War", it would be a very bad mistake.

In addition, for the game "Horse Riding and Killing", Yang Chen is actually very optimistic about the game being logged on to the VR platform.

Because compared to traditional PC platforms, in addition to visual immersion experience, there is also a relatively large advantage in VR mode.

That is somatosensory manipulation. The VR remote control that players dual-held supports somatosensory.

Combined with the unique combat system of "Horse Riding and Killing", VR mode will bring players a completely different experience.

The only thing that Yang Chen cares more about is whether the current mainstream functions of VR platform players can allow players to experience the charm of this game.

The battlefield experience is one of the main core charms of the game "Horse Riding and Killing".

Hundreds, thousands, and even as long as the player's hardware can withstand it, the battles of tens of thousands can be presented.

Just like Minecraft, how big the battlefield is in "Horse Riding and Killing" depends on the player's hardware, not the game itself.

If the player's hardware can only support 5V5 battles, there is no doubt that the charm of "Horse Riding and Killing" will be at least 70%.
Chapter completed!
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