Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 753 Officially designated weak chicken mode? Who is this to look down on!

If you insist on saying that "God of War" is a grass mowing game, there is actually not much problem, but at that time it was limited to the highest difficulty, which is the so-called difficulty of weak chickens, just allowing players to experience the game story smoothly.

In fact, players can already feel the difference brought by the game, and the boss's lethality will increase significantly.

But basically, as long as you don’t commit suicide on purpose, it’s basically difficult to die.

It can be said that since the birth of the series "God of War", no matter whether it is a change in gameplay elements or something, there is something in the core of the entire game that has never changed.

That's cool!

In "God of War", there will definitely be no situation like in "Dark Souls", players hiding behind shields, waiting for the boss to finish a set and then go up to practice pedicures.

Holding various weapons such as chain blades, axes, etc., and using various methods to kill monsters and bosses, this is the characteristic of "God of War".

It can be said that in "God of War", how to kill the monsters is just an introduction. What really makes players happy is that as the game progresses, unlock more combos, and then use various combos to abuse monsters in a variety of ways.

Especially when facing a huge monster, Kratos's "small" body shape is in contrast with the boss, and then he uses the Chaos Blade in his hand to kill him. This visual impact is simply.

In Shark TV, Chen Xu was still broadcasting "God of War". After clearing the monsters on the deck, the sea ship suddenly shaking violently. With the waves, a huge head similar to a sea snake in the cabin penetrated the deck of the sea ship and roared out to the sky.

‘Hedra’

The name of the monster appears on the screen, and the blood bar of the boss battle appears below.

"The boss fight is about to start? So soon? Are you going to fight the boss just now?" Chen Xu widened his eyes and looked at Hydera in front of him, or one of Hydera's heads.

Regarding the content of the "God of War" trilogy, Yang Chen has changed a lot compared to the memory of dreams, such as this part of the boss battle.

There is no miscellaneous war about the plot in the middle. Considering the filling of the entire content, some of them have been deleted.

In the case of boss battles, the boss has added more attacks and response methods.

For example, when fighting on the deck, Kratos needed to enter the cabin first and then encounter one of Hydra's heads.

But the narrow cabin gave Hydra's head basically only one way of attack, that is, arching forward.

Just stick to the real machine defense and then go up and cut two swords, giving the player a feeling like a turn-based game.

In fact, this type of teaching level mechanism is considered a tradition in the "God of War" series.

For example, when Kratos went to Nordic Europe, the first Nordic god Badel encountered was basically the same in combat, with repeated attack blocking and dodging.

Give boss more attack methods instead of just three tricks, which is where there are more changes in the game.

"Is this a benefit unique to qte? Low difficulty!?"

Faced with Hydra's attack, Chen Xu made a mistake and was bitten directly by Hydra's bloody mouth. However, unexpectedly, he did not die directly, but a pause appeared on the game screen, and a system prompt appeared on the game interface. Obviously, this is still a teaching level.

Chen Xu looked at the instructions and then realized.

The attack just now should cause a lot of damage to the player, but the player can choose not to dodge and choose to hard anal.

This is almost the same mechanism as a shield counter. If successful, not only will it be fine, but it can also cause a lot of damage to the boss.

In the same way, players need to be similar to the shield counter in "Dark Souls", and the Miki Sword Man in "Monster Hunter", to calculate the timing of the boss's attack and then counterattack.

But at low difficulty, this will be expressed in the form of qte. Players only need to press the corresponding button within a certain period of time to automatically trigger it.

Simply put, it is the official built-in semi-automatic counterattack plug-in, but this can only be achieved at the lowest difficulty, and the upward balance difficulty requires the player to trigger it manually, but the judgment time is much longer, and it is impossible to fail with a little attention.

This is also Yang Chen's improvements to the system in the game. All of them are in the qte mode, which is not a good way.

Although the Qte in "God of War" is top-notch in Dream Memory, after all, it is still due to the constraints of game technology at that time. This can be seen from the changes made in "New God of War" that there is indeed qte that is not the main one.

However, although the mechanism of qte has many shortcomings, it is also desirable. Yang Chen chose to retain the mechanism of qte in the trilogy of "God of War" in this way, but it is expressed in another way.

According to the difficulty of the game, the pure qte mechanism is used at low difficulty, and the high difficulty is similar to the current mainstream act and arpg battle modes. Players need to perform shield-reverse operations based on the reaction.

In fact, this is also a dynamic qte expression, because in the gameplay of qte, its difficulty increases and decreases, basically based on the appearance of qte and the player's reaction time.

And this kind of shield anti-mechanism, to a certain extent, can be said to be an advanced qte.

This arrangement of qte in "God of War" was also what Yang Chen decided after thinking for a long time.

First of all, the positioning of the game "God of War" is that it is a linear act game. Even in the new God of War, he has some RPG elements, but in fact he still prefers act.

Various combos, various ways to abuse the boss, and epic battle scenes are all the features of "God of War".

But for the genius players, it is a bit difficult to abuse the boss in a variety of ways.

Yang Chen felt that he had a very strong say in this.

How can they also experience the fun of "God of War"? Obviously, qte's mechanic reference will be a good mechanism.

Of course, not all the boss's skills are able to fight back through the qte mechanism.

Some ordinary attacks and skills that are not very harmful are still very good, so players still have to dodge and defend themselves.

As a player, Chen Xu obviously doesn't know about the improvements in the qte system in "God of War".

Looking at the explanation of the barrage in the live broadcast room and the prompts from the system qte, Chen Xu had only one idea now.

Meaning, is this the official newbie model?

The mode where only the weak chickens play? The system prompts qte to fight back.

"No! Nebula Games look down on whom! This means that the qte mechanism is the simplest and most exclusive to the difficulty. What I am afraid of is that players who choose this difficulty cannot pass the level? Who do you look down on?"

"I can't bear it, I can't bear it, change the difficulty! I can't bear it with such a bad temper."

Looking at the weak chickens all over the screen, Chen Xu stopped fighting the boss on the move and forced himself to exit the game by alt+f4.

Can he bear this if he reopens a new file?

Isn’t this looking down on people?

.
Chapter completed!
Prev Index    Favorite Next