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Chapter 736 Otherwise, we will treat it as nothing happens?

Just like the original "Second Wolf: Shadow Falls" and "Dark Souls", the popularity of the game was not the first week, but the second and third week, and the popularity of the game reached its peak.

The same is true for "Bloodborne Curse".

As for the reason?

Because all the ones who can pass this type of game in the first week are big hands, and the plot can be summarized in the first week, which is even more big hands among big hands.

For most ordinary players, the time to pass the first week of level basically takes two or three weeks.

Only by passing the level can you understand what the game says and participate in the game discussion.

Otherwise, people are saying that the harm of Cos orphans is simply orphans, which is too high.

You didn't hit that plot point, and then went up to pretend, indicating that Cos was really an orphan. Then, looking at the strange eyes of others, I wouldn't it be embarrassing to understand that Cos and Cos are not the same thing at all?

Therefore, in the first week of "Bloodborne Curse", its popularity was not as high as subsequent heat.

Because most players are still suffering in the game.

But as the suffering players learn about the plot and successfully pass the level, the popularity of the game instantly increases because the number of players participating in it has become more.

While players were discussing about "Bloodborne Curse", the "Divine Fall" that has not yet been launched on the Apike game has also become a hot topic for players.

After all, before this, Apike took the initiative to compete with Nebula Games, and now "Bloodborne Curse" has shown great excellent qualities. The "Divine Fallen" on Apike's game also makes players look forward to it.

Especially some players who are interested in Nordic myths are even more looking forward to it after playing "Bloodborne Curse".

After all, although there are many other mythical systems in "The Curse of Blood", such as the final ending animation of the Moon Demon descending on earth, the hunter stretched out his hand, which symbolizes the scene when God created Adam in Genesis.

After Lawrence and German summoned the Moon Demon back from the expedition, Lawrence was bewitched by the Moon Demon and promoted the communion officially metaphorized the last supper of Jesus and the twelve disciples.

Including Simon is also the symbol of Simon in the Passion of Jesus. In addition, there are also blood therapy and crow masks, beast epidemics that make people turn into werewolf monsters, and the interweaving of reality and fantasy.

But these things are all contents that players can find in the game after careful study. The entire game, whether external or blindly arrogant humans, attempt to see the ancient gods, lead to all tragedies and the core of various metaphors, are closely related to Cthulhu.

It is different from the fact that most people don’t know at all, or have only a slight understanding of Cthulhu.

Nordic myths are much more famous, including Odin, Thor, Loki, and the famous Ragnarok Twilight. Even people who don’t understand have basically heard of these gods’ names.

Of course, there may be some situations where there is something that cannot be understood in the difference between Greek myth and Nordic myth, and it is like Odin and Zeus are a family.

But in terms of popularity, it is obvious that the audience of Nordic myths is far higher than that of Cthulhu myths, which is an undeniable fact.

"Bloodborne Curse" performed so well that many players have become more looking forward to "The Death of God", which has not been released yet, has become more excited about the theme of "The Death of God", which has not been released yet.

‘The Curse of Bloodborne feels amazing. I just don’t know what the development of "The Death of God" in the Apike game is like. I won’t gg anymore, right?’

‘How is it possible? After all, Apike Games is also a big game manufacturer. Although there was no news about "Sin City" and "Star Wars" before, I have played it and it is clear that the quality is still good. And I think this time "The Death of God" is likely to have a beautiful turnaround.’

‘+1, I also feel this way. After all, the style of "Bloodborne Curse" is too dark, and I really can't appreciate the appearance of the ancient god in Cthulhuri. The only thing that comforts me is that Miss Maria and Miss Doll are so awesome!’

'It feels like it's impossible. After all, to be honest, "The Death of God" does have a certain advantage!'

‘And if you imagine it from the scene, the visual effects of Nordic myths and Ragnarokia must be very outstanding.’

With excellent performances in "Bloodborne Curse", players also have great confidence in the "Divine Fall" that has not been announced.

After all, this is also a game where Apike Games competes with Nebula Games.

Although "Sin City" was crushed by "GTA", its quality is not too bad.

And both Star Wars and Sin City failed in succession, and Epike Games still dared to fight Nebula Games, which is obviously full of confidence.

Countless players have this feeling in their hearts.

And you can feel the expectations of players just from major game forums.

And at this moment, it is in the project room of Epike's game "The Fall of God".

George and Depp looked at the comments of online players, and the muscles on their faces twitched involuntarily.

Why do these players seem to be more confident than they do?

George sat in front of the computer, looking at the latest development progress of "The Fall of God" and the quality of the game, and felt that his hair was much less.

Compared to the map, the plot and various hidden details in the game, George actually knows the most important point in this type of game, that is, the boss battle.

Whether it is "Second Wolf: Shadow Fall Two", or "Dark Souls" and "Blood Source Curse", they are all numbers that have an impact on the overall game, but are definitely not the key to the game's level or failure to pass the level.

Instead of using numbers to promote the progress of the game, you need to design the game levels and bosses. The difficulty in designing this boss skill is not the boss's attack value, but the attack method such as range and frequency.

How did Nebula Games complete these in such a short time?

A lot of hair on his head had fallen off, but George still couldn't figure it out.

This is simply unscientific!

You should know that even today's "Divine Fall" has only completed the most core NPCs. If you really want to all of them achieve the creation of those bosses in "Blood Source", this is definitely not an easy thing.

And this is because they have tilted most of their resources on it.

In the room, George and Depp fell silent.

I don't know how long it took, Depp next to me looked at the game screens of "Bloodborne Curse" and "Divine Fallen" on the monitor, and the tentative way.

"Or, or we should think that this is not happening? Just think that nothing happened?"
Chapter completed!
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