Chapter 733 President Yang's miscalculation? It doesn't exist!
‘It’s so despicable!’
‘You agreed to be a head-on, but you were conspiring!’
‘How can this be done? This is a bug!’
‘The priest was so angry that he died at the hands of such a despicable foreigner.’
‘Justice’s tombstone, the mortise bottle of justice.’
‘Mr. Yang miscalculated! I never expected that this would happen!’
As Chen Xu used the tombstone technique to kill the priest, countless viewers watching the live broadcast were also shocked.
However, Chen Xu is not the first player to use this kind of bug to skip classes. In fact, some players on the Internet have already developed how to perfectly block the bug. Even the werewolf in the third stage of the priest, you can go to the junction of a tree and a stone statue without using a tombstone card.
In this case, even if the priest becomes a werewolf, he will not be able to destroy the obstacles in front of him to attack the player.
In this place, players who have no idea about Yang Chen's sinister intentions call him "Mr. Yang's miscalculation". After all, such an obvious obstacle and bug exist in the game. Isn't this miscalculation?
However, in fact, this kind of use of terrain mechanism to kill enemies is almost a tradition. For example, the first time players met with Dark Souls, can kick him off the cliff with one kick.
Moreover, the bug mechanism of the priest was actually something that Yang Chen deliberately retained.
It is actually not very difficult to solve the problem of the priest being stuck due to the terrain. Just like in "GTA", an ordinary NPC passerby who encounters a situation where he blocks the road, and waits for a few seconds and will go around the side. These techniques are not difficult.
Making the second simpler can also make the tombstones designed to be invincible, even including trees. For example, after the priest becomes a werewolf in the third stage, his attack judgment will be determined to be valid by the tombstone and thus physically destroyed.
The reason why it is designed like this is that Yang Chen deliberately gives players a way to skip classes. Not only the priest, but also the players of the thirsty blood monsters behind can use some special methods to skip classes, such as keeping their aunt on the wall and cooperating with the summoned NPC teammates to attract hatred, they can easily kill the thirsty blood monster.
Of course, it is only limited to these two bosses and the beginning of clergy monsters, which can easily skip classes by players.
Just like skipping classes in reality requires a price to fail, the same is true in "The Curse of Blood".
For example, the boss of the clergy monster is very easy to deal with as long as he masters dodge and is good at avoiding its large-scale attacks. Just poke his butt in circles with it.
The priest is very aggressive and has agile movements, but he is indeed a veritable gun against the teacher. Although his attack power is very high, as long as he is not stupid enough to be with him, or is not satisfied with his condition, it is still a bit difficult to be killed by a set of instant kills.
As for the thirsty blood monster, it is considered a relatively conventional complex boss.
Use the Molotov cocktail and Spirit Vision to summon NPCs to skip classes, and skip classes through tombstones or big trees and statue cards. The same thirsty monster serves as technical inspectors, but this technical inspector can also be skipped classes. Using my aunt's pungent cocktails, fire talismans, and the NPC's attraction and hatred can be said to be a beating.
If the player has no knowledge of the skills at all and directly beats these bosses by skipping classes, then Yang Chen can only sing a song for them to wish you good luck.
Mr. Yang’s miscalculation? It doesn’t exist!
…………
Of course, there are also many players who do not intend to use this method of skipping classes, but face the priest honestly, but what they are waiting for is deaths again and again.
The main reason is the style and rhythm of a game. On the surface, "Bloodborne Curse" just turns a shield reversal into a gun reversal, which is equivalent to changing a mechanism, but when it comes to real battle, it is discovered that this feeling is really a huge difference.
For example, backstab, in the past, when facing some very bulky monsters, they could play the two of them and move behind the other party to carry out backstab attacks.
However, in "Blood Source Curse", even if you want to perform a critical internal organ attack, you still need to use a power-absorbing attack behind the scenes. This period of time will cause the opponent to fully react and can even hit you.
This makes the entire game tend to face the head-on rather than sneak attacks.
Countless players who have become accustomed to relying on shields and are very uncomfortable when playing "Blood Source Curse".
Especially in the game, the broken wooden shield, which has been dubbed by players, has failed countless former fire-transmitting experts on it.
Originally, relying on his own skills, he could die a little later, but after changing to that shield, he died faster.
There is also the fallen blood echo that can be picked up by monsters. The lantern teleportation will not replenish the blood bottle, and the blood grab mechanism induces players to grab blood. After these mesh together like gears, they will directly confuse countless players.
At the beginning, everyone also lamented that 20 blood bottles were simply too easy, making the game no more challenging.
But when faced with the first BOSS priest in the game, the player realized that these 20 blood bottles were not enough!
Even need to brush it yourself!
…………
Of course, in addition to the frozen, players who have already started to suffer, who are quite successful in pushing pictures are concerned about another aspect.
What kind of story does "Bloodborne Curse" tell?
Like "Dark Souls", "Bloodborne"'s narration of the story is also fragmented, giving a rough figure and countless fragmented clues, allowing players to use those fragmented clues to assemble on their own graphics and finally get the game's story.
"The Souls of Darkness" tells a story about fire transmission, from the birth of fire in ancient times, the birth of fire kings, and why fire kings disappeared countless years later, whether it is time to spread fire or put out fire.
And what about "Bloodborne Curse"?
Countless players also began to become curious about it.
At the beginning of the game, with the promotional film and prologue plot, as well as the name of the game, all players know that "Bloodborne Curse" tells a story about blood.
The player plays a doctor seeking a doctor and comes to Yanan, a town famous for blood therapy.
But there are countless secrets hidden in this town.
For example, how was blood therapy born and what did hunters do?
What is the hunting night?
Why are there obviously crazy villagers inside and outside Yanan, but they are normal villagers in some rooms, although they are not friendly to foreigners.
All the mysteries are also the motivation to attract players to explore.
And this is also the attraction of games like "Bloodborne Curse" and "Dark Souls".
Because in addition to defeating the achievements brought by powerful bosses, it gradually uncovers the background mystery of the game story, which is also the reward content of the game.
Just like the old games in the past, especially RPG games, they often interspersize exquisite CGs in the game, because those CGs are the rewards for players to pass the game.
To put it more clearly, the fragmented stories in "Bloodborne Curse" are like the CG pictures in Little Butter, and are the biggest rewards you get after playing the game.
If you want to talk about the process, repeated suffering, repeated backing, and continuous improvement of yourself, can this be considered an interesting game experience?
For bystanders, this may be very interesting, but for the person involved, he might even have the intention of smashing the computer.
But in defeating the boss, the screen shows "Pretty has been slaughtered" and gets an item that can reveal the mystery of the background of this world. It clears the unknown fog in front of you and sees a wider world. The sense of accomplishment brought by this is definitely at the MAX level.
Chapter completed!