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Chapter 718 Excited Players (Happy New Year)

This video was released less than an hour after the release of "The Death of God" in Epike's game.

In less than ten minutes after the video was released, major video websites and media portals around the world have reprinted it.

Just a video is enough to make players around the world excited.

Especially the content in the video, the players are even more excited.

"I'm finally here. I was saying that Apike's game has made moves. Why has Mr. Yang not responded yet? This is a big move!"

"The style of this subject feels quite similar to "Dark Souls"! They both have a darker style."

"Looking at the background in the game, it feels a bit like Renaissance Europe! Especially the church bell tower, it feels quite like the style in Assassin's Creed."

"It's not the Renaissance, it should be the Victorian era. Look at the hunter's decoration and the little sister's decoration in the subsequent cemetery, which are all the styles of that period. In addition, the hunter's decoration is a bit different and you can still feel it carefully."

"I don't know how to be sharp, but I just feel a little handsome! This hunter feels much more handsome than in "Dark Souls". Hunting monsters with muskets and sharp axes is simply!"

"Article, don't you realize a problem? According to the settings in "Dark Souls", the hunter's outfit in "Blood Source" looks pretty handsome. How many times can he resist monsters?"

"Damn it! I haven't found it yet, I'm sure that I said this!"

"There is another point, haven't you noticed that the hunters in the game are all berserkers? One hand, an axe and the other, the shield! Where is the shield!"

"It's true! There is no one in the hunter in the video who has a shield! How can you resist the shield without a shield? How can you pass the game?"

"And you can watch the content at the end of the video. The werewolf killed the hunter and the monster killed the hunter. These are the hunters' 108 ways to die!"

With the release of the game promotional video, countless players saw a little bit of content from it, and then they were shocked.

At the beginning, all the players were extremely excited when they saw the image of the hunter.

So handsome!

Although the feeling of wearing armor in "Dark Souls" is quite handsome and domineering, in terms of intuitive appearance, it is definitely not as handsome as the hunter.

Under the dark night, a triangle hat, windbreaker, axe and musket, wandering in Yanan full of monsters; then think about "The Souls of Darkness", wearing heavy armor, holding a shield in one hand and a sword in the other, facing the attack of the monster, rolling on the ground in a mud, and then going up to unify it.

This is definitely the hunter who feels very elegant in the former will be more popular.

But after feeling handsome, players soon realized something was wrong.

Being handsome is handsome, how can I defend?

Without armor, how much damage can the hunter's small break step block?

And without a shield, how can you resist the enemy's attack?

If this is just a worry, then the hunters who were killed by monsters later would directly feel the uncovered malice of Nebula Games.

It was as if I said to them: Look, these hunters will be your future.

Of course, in addition to these players who focus on the game combat system, there are many players who focus on the game plot.

"What is the game "Bloodborne Curse"? My head is a little dizzy, it is both bloody and beast, and it is hunted."

"According to the known content, Yanan should be a place name in the game, and just like the game name, blood is the content that runs through the entire game. According to the narrator, blood has made them humans, surpassing humans, and not humans. It should be said that humans have blood, but using some other blood can make humans have the power to surpass ordinary people, but at the same time, they have become monsters because of the blood being replaced."

"Yes, yes, I think so too. And combined with the statement that Yanan had a wild beast plague, it is very likely that this wild beast is talking about humans themselves. Combined with the statement that longs for blood, it should be said that humans gain more powerful power by replacing the blood of some unknown creature, but lose their minds and desires for blood, just like vampires!"

"It's normal to not understand it. It seems that the game "Bloodborne Curse" should also use fragmented plots like "Dark Souls", allowing players to guess and fill them out."

"But I feel very likely that the cemetery lady should be the same NPC as the fireproof girl in "Dark Souls"?"

"Whether it's good or bad, I love it anyway!"

"You love a chicken! You are just greedy for someone! You are mean!"

In addition to paying attention to gameplay, a large number of players also pay attention to the plot points in "Blood Source Curse".

And some of the content revealed in the promotional video, these players did pour out some of the content.

This was all within Yang Chen's expectations.

After all, this promotional video is what Yang Chen is planning to use to display this cake. The battle system and content in the game have just been developed for a while, and the actual art materials and various systems have not been completed. It is quite difficult to display it in real machine effects.

Moreover, this part is related to the battle content directly operated by players. Yang Chen doesn't want to directly play CG like a promotional video, because in order to better present the visual effect, the CG animation will definitely be different from the real-time experience at that time.

On this point, Yang Chen would not go to Draw Bingbing to tell the players what the battle system is like.

Everything is mainly based on actual content. From the first "Resident Evil" that can be called a big production of Nebula Games to the current "Bloodborne Curse", Yang Chen has always insisted on this.

As for the plot, it is still like "Dark Souls", which allows players to search through many clues in the game.

The only changes made are to make the content in the game more solid, such as the Holy Grail Maze in Dream Memory. Even after the game is released a few years after the game is released, players can continuously dig out some content related to the plot from it, and none of these things are well presented to players.

In addition to Miyazaki Hidetaka himself, he also made it clear in later interviews that the content of the Holy Grail Maze is different from other contents in the game and was not made by him.

Of course this is true, or is it just a blame-shifting joke that the players complain about, and that's unknown. After all, Miyazaki Hideto laughed quite happily during the interview at that time, and only he himself could know the answer.

At the same time, unlike the subsequent release of DLC in "Dark Souls", Yang Chen is preparing to directly add the DLC of the "Old Hunter" in the dream memory.

If the original plot of "Blood Source Curse" was an eyeless dragon, then the subsequent DLC content lighted the eyes of the dragon, making it full of charm.

The content that I couldn't understand was answered immediately after playing the content of the "Old Hunter".

Of course, this part of the content requires players to unlock the challenge after passing the game for one week.
Chapter completed!
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