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Chapter 713 Let players feel the initial happiness

Sitting in front of the computer, Yang Chen recalled the information about the dream memory "Blood Source" and wrote a first draft at the same time.

As a game that is also Miyazaki Hidetaka, there are actually many similarities between "Blood Curse" and "Secret of Shadow" and "Dark Soul". Of course, there is no need to mention the action system, but the style in the game.

Even if you don’t tell you who made the game, as long as you get started and play for a little more than half an hour or an hour, you will immediately feel that distinctive feature.

Strictly speaking, the system used in "Bloodborne" does not have breakthrough innovation.

Just like the shield, rolling, backstab in "Dark Souls", the parry value in "Second Wolf: Shadow Fall Two" lures players to take the initiative to attack and greedy swords. There may be some changes in "Blood Source Curse", but the core inside is still.

But the real excellence is that "Bloodborne Curse" makes this core combination very rigorous, just like several modules meshing each other to form a precision machine, which is also the most amazing ability of Hidetaka Miyazaki to create surprising things with existing existence.

This is the system in "Bloodborne Curse", and this kind of engagement is definitely not limited to the individual system design of the game, but is highly consistent with the narrative, immersion and the plot of the game itself.

For example, the visual impact effect and immersion brought by the critical hit of the internal organs, and the setting of virtual blood similar to the blood-grabbing of "Second Wolf: Shadow Fall Two" that replaces parry values ​​to lure players to greed for swords, are all highly consistent with the theme of the game's "blood".

Secondly, the game's world view background setting.

Similar to the background world view setting of "Dark Souls", they both use fragmented methods to hide clues of the story in the game. If they only pass the plot of the game itself, then players can only understand what kind of story "Bloodborne Curse" has taken, but the world view behind this story and the source of its birth are obviously completely unclear.

Let’s look different from the magical theme of "Dark Souls", the unique world view structure of "Blood Source" adopts the Cthulhu mythology system and is mixed with some ideas of the Genesis in the Bible.

Of course, the most core and intuitive thing in the game is the Cthulhu system. The relevant content and settings of key characters such as the old dominator, external god, mythical creature, fantasy dream can be found in "The Curse of Blood".

As for what the Cthulhu mythological system is, the reason why a mythological system can become a system is not only because it has a complete setting structure, but also because it can express a sense of awe.

For example, Homer's epic can feel the praise of human heroes and the awe of God's will; the Bible can feel the meaning and symbolic meaning behind bizarre stories.

The simplest and most understandable Cthulhu myth is the indescribable and the fear of the unknown. If mortals come into contact with too much, they will fall into death or madness.

‘I know but I can’t say it’, which exudes people’s eternal curiosity and fear of the ‘unknown’, and this is the beginning of its birth.

Curiosity and fear of the "unknown" are also the reason why mortals will fall into madness after they have been exposed to the knowledge of the gods, because the ignorant is fearless, and the wisdom of the gods and the truth of the world are unbearable to human spirit.

But the Cthulhu myth is definitely not a mysterious system. Although it is an "myth" on the surface, its core is closely related to psychoanalysis, but it conveys a very modern scientific concept.

What surprised Yang Chen was a little bit that although the theme of Cthulhu was not a popular theme in his dream memory, it was also considered a niche culture, and even if he didn't understand it, he had at least heard of it.

But in reality, although there is this system for Cthulhu mythology, its influence is basically limited to literary themes. As for comics and game themes, there were some in the early days, but none of them were successful. Then the major capitals basically stayed away from them.

However, Yang Chen can understand this a little. After all, compared to the text description, the image of ancient gods and other images in it is definitely very curious from the perspective of human aesthetics. At least it is difficult to attract consumers in terms of appearance. Therefore, the real attraction is the core of the Cthulhu system. Whether it is adapted to games or comics, if it cannot be displayed, let alone passers-by, even the niche Crusoe fans are probably full of criticism.

As for appearance, if someone sincerely obeys his heart and says from the bottom of his heart that the ancient god looks good and he likes it very much, then Yang Chen thinks he should give him a thumbs up and give the other party a title of bravery.

…………

The design draft of the entire game will definitely be endless for a while.

However, although the game's design draft has not been completed, some other content can be carried out in advance.

For example, the art and other elements in the game, such as the monsters and various action designs in the game. These contents only need to be determined and can be produced.

In the conference room in the afternoon, a group of people arrived early.

"Lao Wang, is this meeting a new project? It must be aimed at Epike Games?"

"It should be that although Mr. Yang has a good temper, he is now being ridden. Can he bear it?"

"I just don't know that Yang always has an idea."

Amid the discussion of everyone, Yang Chen walked into the conference room and everyone became quiet.

"Well, I believe everyone has received some news." Yang Chen sat in his seat and looked at everyone with a smile on his face.

Then connect the notebook to the projector, and some documents written by Yang Chen appear on the screen.

"The next game we are going to develop is simply a soul game, but there will be some changes in the theme and style, and some changes will be made in the core content." Yang Chen displayed the document book and said to everyone.

really!

I knew that Mr. Yang would not think that nothing happened. Everyone was excited when they heard Yang Chen's words.

"The name of this game is "Bloodborne Curse". It has a dark style like "Dark Soul", but it is more depressing and more crazy than "Dark Souls". "A smile appeared on Yang Chen's face.

"And in terms of game experience, we must do our best to let players feel the initial happiness in the game, and fully let players feel our passion as much as fire."

Looking at everyone, a smile appeared on Yang Chen's face.
Chapter completed!
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