Chapter 7 What is the difference between a person without a dream and a salted fish?
Compared with the world in the dream memory, the game review speed in reality is much faster. However, the next day, Yang Chen received a text message on his mobile phone about the news that "The Binding of Isaac" passed the official review.
To his surprise, the game was rated 17+ by the rating agency.
After all, although the painting style is pixelated, there are still many R-rated features in the game, such as illustrations, scenes, and monster styles.
"The game will definitely sell well, at least 100,000 copies!" Wang Yaliang said with these expectations as he watched Yang Chen open the web pages of several domestic game publishing companies and then send the demo versions to them.
Hearing this, Yang Chen, who had just sent the email, was a little dumbfounded: "Silly girl, we have invested 400,000 yuan in the entire game. If we only sell 100,000 copies, the price will be set at 58 yuan. By then, the platform and distribution will be deducted.
After paying taxes on the company's share, we will recover the cost."
It sounds like 58 yuan, and selling 100,000 copies is 5.8 million. But after deducting the platform's share, the publisher's share, and taxes, it can be said that the final amount in Yang Chen's hands is far from what he thought. Taking into account the time cost and so on,
Make a small profit while getting your money back at most
If an individual invests in the game platform, after deducting the platform's commission and taxes, 100,000 copies will definitely make money.
But Yang Chen didn't want to think like this, because such results would be too slow, and might even turn the gaming pearl into dust. Such examples are not uncommon in the gaming industry.
Because the game producers do not have the ability to carry out publicity and advertising, they can only promote it spontaneously in Tieba and other places, resulting in no one knowing about the game.
In the end, the time was missed and the craze was missed, resulting in a game that could have been a hit but failed to make much of a splash.
There are not a few such works, and there are even dedicated video producers who dig into this kind of game and then analyze it based on the quality of the game itself and the situation at that time.
Of course, this is not the most uncomfortable thing for developers. It is also possible that your game is not popular, but someone else borrows the idea of your game, and then it becomes popular.
This is not a rare thing in the gaming circle.
Yang Chen has enough confidence in "The Binding of Isaac". This confidence is not only for himself, but also for the trust in the foundation of another world in the dream.
And more importantly, what is outstanding about the game itself is mainly the design of the gameplay.
Just like all hindsight, standing on the shoulders of giants and watching others solve a puzzle, you will sigh with emotion, "Ah, this thing turns out to be so simple, I can do it too."
But the pioneers are undoubtedly great.
Yang Chen is now the person standing on the shoulders of giants. Looking at this game from the perspective of a game producer, he is sincerely impressed by the gameplay design of this game.
The composition of random elements. In reality, games with such random elements are not uncommon, but they all have major flaws.
But after understanding the random games in the world in Dream Memory, which are also called roguelike games in that world, and after referring to several games, Yang Chen already had a rough design idea.
Random does not mean that all elements are random, which will only bring chaos.
The real fun of random games is to create unlimited fun within limited data props.
Any combination of different things can give birth to a completely new gameplay, rather than being pieced together.
Numerical design and special effects are the foundation of this type of game.
Excessive pursuit of so-called randomness is just putting the cart before the horse.
Gameplay is the core selling point element of this type of game.
Putting aside the main elements of endless dungeon shooting and prop monsters, there isn't much that's exciting about "The Binding of Isaac".
Plot?
Indeed, the plot of "The Binding of Isaac" is wonderful, but there are too many games with good enough plots.
Moreover, the plot of "The Binding of Isaac" itself still contains elements of the Western Bible. Domestic players may not necessarily find the plot of this game to be awesome, and may even be a little confused about it.
Games that only rely on plot to attract players also have a more fatal flaw, that is, it is easy for players to complete the game online.
Even though piracy is rampant compared to the world in the dream memory, reality has very complete laws that can effectively combat the piracy industry, but players who have cleared the video cloud level cannot be officially controlled.
Finally, and more importantly, the gameplay of the game is not patented.
Although it is not the same as the memory in the dream, if a small company releases a game, a large company can copy it and produce a game the same day.
But there is no such thing as a special gameplay patent. In terms of law, there is only a limited time protection for gameplay features. After the game is reviewed and the relevant gameplay elements are officially registered, there will be a period of protection. After this time, as long as
If the numerical values, art UI, code, and proprietary elements are different, it will not be judged as plagiarism.
If Yang Chen chooses to put the game on a certain platform and sell it slowly, what Yang Chen is even more worried about is that the game's reputation has not been fermented at all, and it will be targeted by some game manufacturers, and then improve and launch a game based on the model.
A game with similar gameplay.
By then, large companies will have more complete resources and more money for promotion. Even though Yang Chen has dream memories of another world, it is difficult for a good woman to make a meal without rice. Yang Chen does not think that the quality of his games can be compared to others.
After all, small money is really important in game development.
With his current strength, even if he had a complete GDD of a 3A-level game in front of him from beginning to end, Yang Chen would not be able to realize it.
"Set a small goal, sales of 500,000 copies." Yang Chen said with a smile.
In my dream memory, the final sales volume of this game in that world was close to 10 million. However, the world I am currently in has a stronger awareness of authenticity, and the laws against piracy are more standardized. Even if it is a different world, the quality of the game is more important.
Setting 500,000 sales as the preliminary target shouldn’t be a big problem here.
Wang Yaliang didn't know anything about what Yang Chen was thinking.
After listening to Yang Chen's words, Wang Yaliang, who was lying on top of him, looked at Yang Chen seriously: "You are so arrogant! Let's stop having sex and be an honest person."
500,000? You didn’t even sell 10,000 copies of your last game!
"If a person has no dreams, what is the difference between him and a salted fish?"
Yang Chen stretched out, patted Wang Yaliang's arm, smiled and said.
Wang Yaliang, who was lying on Yang Chen, just curled his lips.
Well, she really didn't know where Yang Chen's confidence came from, although she had also played "The Binding of Isaac" and found it quite interesting and as fun as Xiaoxiaole.
But can a game like this really sell 500,000 copies?
Wang Yaliang really didn't know much about the game industry, but she estimated that if she were an ordinary player, she would not be willing to spend money to buy such a game.
Chapter completed!