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Chapter 695 Free America, gunfight every day

Shuttled through the highway, streets and alleys of Los Santo, and finally came to an empty parking lot. Just like in "Red Dead Redemption: Redemption", he avoided the police's search and survived the wanted star.

Looking at the car in front of him, Chen Zhao pursed his lips.

The windshield was broken, and the door of the driver's seat was gone, and the original red body was covered with scratches.

Moreover, the headlights on the front of the car were even more concave, the hood disappeared, and a burst of black smoke kept rising from the engine.

At the beginning, Chen Zhao was still full of confidence, but when he was really on the road, Chen Zhao discovered the problem.

The NPCs in the game are all good citizens who abide by the law. If you stop at red lights and go on green lights, there will be no illegal parking or reverse traffic.

This can be said to be quite real, which made Chen Zhao feel that this Los Angeles are like a real world.

But the problem is that he is not an NPC, but an ordinary player.

If he wants to abide by traffic rules, the task will fail.

If there is no time limit, he can still avoid driving, but the task requirement cannot be too far away from Rama.

Under this requirement, hitting trees, cars, pedestrians, and street lights have basically become normal operations.

That is, the game, otherwise the car would have been scrapped long ago.

After escaping from the police, Chen Zhao drove the car back to the target car shop according to the system prompts.

Although the car has become ragged, the mission has not failed.

In the subsequent plot, Ximen, the manager of the car shop, showed the appearance of a qualified capitalist.

Facing Franklin who asked for a salary increase, store manager Ximen told him very happily: Your reward is the best employee of this month.

Then Ximen also said something that made Chen Zhao feel empathy: Tell me what you really want, and then I will explain to you why you can't do this.

Afterwards, Simon said he wanted to treat Franklin as his son.

Listening to what Simon said to Franklin, Chen Zhao, who was sitting in front of the computer for no reason, thought of another game. Dudge also said similar things to Arthur Morgan in "Red Dead Redemption".

Of course, the bigger feeling comes from himself. Seeing Franklin in the game being fainted and then following Rama on the road to collect debts again, Chen Zhao in front of the computer couldn't help but sigh: "Sure enough, this capitalist is the same in America or elsewhere!"

Looking at the plot in the game, Chen Zhao inevitably thought of what his leader said to them during a meeting when he was at work yesterday: Treat the company as a family, and everyone worked hard for their dreams together. When he recalled these chicken soups, Chen Zhao couldn't help but want to complain.

If you treat the company as your home, can’t I get off work early? If you work hard for your dreams, you will have some salary increase!

But soon Chen Zhao's attention returned to the game.

Chen Zhao had already opened the map before. He only had one feeling about the world in the game, that is, it was too big.

In fact, if you only talk about the map, the open world games of Nebula games such as Red Dead Redemption: Redemption are actually not smaller than those of GTA.

But what really makes Chen Zhao feel different is that the Los Angeles in "GTA" is really too real.

Previous open-world games such as Red Dead Redemption, or "The Elder Scrolls: Skyrim", "The Legend of Zelda: Breath of the Wild".

But the biggest feeling that those games gave Chen Zhao was empty.

The wilderness is uninhabited. In addition to upgrading and killing monsters and finding equipment for development, or going to the wild for tasks, basically more places are in the city.

For example, in "Red Dead Redemption: Redemption", he was able to play Texas Hold'em in a small town, from day to night.

But if he is in the wild, after a burst of novelty at the same time, he will feel that there is nothing to do.

"GTA" is different. Although Chen Zhao has not yet explored whether there are other ways to play the game except for the main plot.

But in this city, Chen Zhao feels like he is not empty at all, and he keeps running a game world.

In the game, they followed Rama to the target. Their original goal was to steal the other party's motorcycle.

But they accidentally had a conflict with a local gang, and then Franklin and Rama killed the entire gang of the other party.

Looking at the corpses on the ground, Chen Zhao couldn't help but smash his mouth, and inexplicably thought of a meme circulating on the Internet some time ago.

‘Free America, gunfight every day’

It seems to make some sense!

How many lives have been lost for a motorcycle?

When Franklin and Rama killed the gang, they appeared at the gate alone and were riding under his butt, a green motorcycle.

The pursuit of the streets did not take much time. Chen Zhao took advantage of Franklin's special ability to slow down time by sitting in a vehicle, and easily caught up with the target.

However, on the way to pursue the target, Chen Zhao estimated that at least a dozen passers-by were knocked away by himself.

Although this is not a good behavior, Chen Zhao felt so cool when he thought of the scene just now.

As for psychological guilt?

It doesn't exist at all!

But all this was designed by Yang Chen and his team long ago.

The characters in the game are all cartoon-like, and there will be no wounds when hit by a gun. At most, they will be stained with some ketchup, and the same is true for bleeding.

Not realistic enough, and the wound is fake, so this is to make the game less realistic.

There is a contradictory statement. On the one hand, it makes the game world real, but on the other hand, it makes players feel that these NPCs are not real enough.

The main purpose is to minimize the psychological guilt of players.

Let me give you the most direct example, that is, empathy. When a male compatriot is playing games or watching movies, if he sees a male character being treated roughly, such as being punched with a big fist with a sandbag, and with a "click" sound, most people will subconsciously clamp their legs, and imagine how painful it is in their minds.

The same is true for games. As a crime-themed game, coupled with various settings for the smooth experience of the game, "GTA" is destined to be killed by players. It can even be said that killing NPC itself is also a fun for players.

But it is different from "Red Dead Redemption" and "The Witcher: Wild Hunter" and "The Elder Scrolls: Skyrim".

These games are not the background of real players. Players will know very well that they are playing the game, but the background in "GTA" itself gives players a great sense of immersion. If the characters in the game are realistic and the various details are filled, they will produce some negative effects.
Chapter completed!
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