Chapter 657 Fighting against real people and fighting against human beings
Yang Chen, who is located in Nebula Games, still doesn't know that uegame, as an ally, is already wearing Pin Ruyi, while Apike's side already feels that she can see through everything. Yang Chen is still producing game content with the team.
The plot of stand-alone players mainly takes two directions, and there is no big problem in this regard.
The first direction is to bring players the most direct visual impact and visual shock through major aspects through different battlefields.
On the other hand, it is a complete and detailed story, just like the 141 Special Warfare Team in "Call of Duty: Modern Warfare".
The battlefield elements bring players an introduction in the background, and the subsequent complete story allows players to learn from a special soldier and a team of soldiers to understand a story created and happened in the war.
In terms of plot, Yang Chen also referred more to some TV series and movies in Dream Memory, such as "Brothers" and "Save Private Ryan", but some modifications have been made in the details to make it more in line with the game's carrier, allowing players to watch the plot in a play way, rather than broadcasting the film.
Also in the plot mode of "Battlefield", Yang Chen did not do anything open, but a very traditional and strict linear mode.
The main reason is that the open-ended version is not suitable for a game carrier like Battlefield.
Compared with open style, linearity is easier to allow players to enter the plot, which is an unquestionable thing.
On the other hand, linearity and game background themes can also be well justified.
Because the player boards the battlefield, this is a cruel war. It is not like in multiplayer mode. Players as the offensive side should have used their life charge to advance and occupy the point. As a result, there are more than 30 people in one camp. Then, more than 20 people in the hometown base squatted in the trenches and pulled the big bolts and attacked the sniper.
If this is put on the battlefield, these people are disrupting the morale of the army and they are all standing in a row to eat peanuts.
In this mode, linear mode will allow players to immerse themselves in the game background, allowing them to understand that they are now a soldier and they want to do what a soldier should do.
In addition to the single-player plot, compared to "Battlefield" in Dream Memory, Yang Chenha is preparing to add a new mode to the game.
Or it is a mode specially prepared for rookies. It has a battlefield mode with NPC teammates. Players killing NPC will also record data in the current game, but will not be included in the game career data.
In the same game, players on both sides attacked the target stronghold with the NPC troops, just like soldiers in the moba game.
The overall gameplay of the rest is the same as that of the ordinary conquest mode, and the only extra content is the npc in the game.
On the one hand, it is to create an atmosphere on the battlefield, and on the other hand, it is to create some targets for novice players to fight and enrich their gaming experience.
Although joining a robot may cause some chaos in the game, in Yang Chen's opinion, this does not have much impact on "Battlefield".
First of all, it is not a complete replacement of the previous mode. Players can choose to have a server with a robot or a server without a robot.
Moreover, "Battlefield" is different from ordinary FPS games. Its competitive elements are much lower, although it does not require other FPS games to be low at all.
But for most players, what is more important is the excitement of the battlefield experience.
The second is to give novice players a more comfortable experience.
For ordinary FPS games, benign feedback basically comes from two points.
The first point is the simplest point: the game wins.
This is a benign feedback of the results.
The second point is that during the game, you use guns to kill people and enjoy the joy of killing.
This is a benign feedback of the process.
In Dream Memory, "Battlefield" seems to be a game that tends to play in an entertainment way, but in fact it is not good for novices, and it can even be said to be extremely bad.
In most games, the situations that new players will face are mostly a series of combination punches such as ‘Who am I’m?’ ‘Who is hitting me?’ ‘Why am I dead?’ ‘How did I lose the game?’.
Even killing 1 kills 20 and killing 0 kills 20, which happens frequently.
Later, some players even joked that "Battlefield" is actually a game of fries.
The big guy is frying French fries, and the newbies are trembling French fries.
The main reason for this situation is that although "Battlefield" is a game with high war-themed entertainment attributes, it is still difficult for novices to get started.
The use of various guns, even maps, requires players to understand, at least there will be no situation where they don’t know where they run.
But when I didn't understand it, there was obviously only one situation in charge, and I was killed by others from unexpected directions when I knew the map.
So one of the things that newbies love to do is to start with a gun and a pit, and squat until the end of the game.
Or maybe I hid in a place and pulled the big sling wildly, and rushed forward and counted on my loss.
Because not like this, most of the genius players cannot kill anyone at all.
In the FPS game, the happy feedback brought by killing enemies is actually very important.
On the one hand, make the game's matching mechanism reasonable enough to ensure that both the enemy and us at the high-end level are awesome, and the low-end level is a genius.
Your prostate friction is advancing, so we will also wait for you to climb over and then fight.
On the other hand, players who cannot kill real people can slaughter computer people and unzip them.
Some players don’t like computer people and think it’s more exciting to play real people, but some players can’t beat real people and like to bully computer people.
No matter which player you like is in proportion, Yang Chen thinks he should take care of.
If you like to fight with real people, don’t match the computer model; if you want to bully computer people and find confidence, just use this model specifically.
Moreover, according to big data surveys, most competitive games are actually not a small number of players who like to play with human-computers and computers.
Just based on the internal data of Nebula Games, there are many players in the games such as League of Legends and Overwatch that are keen on bullying computers, and most of these people are not just the go-to players who just played the game, and there are still quite a few players of human-computer type.
In fact, it is quite happy for many human-machine players to fight against real people and heavy punches.
For players with stronger competitive spirit, they can choose a more direct battle mode for people, and the detailed points panel in the game will also allow them to continue to practice their skills after losing, hoping to take KDA to the next level.
For players who are purely pursuing happiness, in human-machine mode, they not only experience the atmosphere of war gameplay, but also experience the joy of killing, and the other party also has real players. If they kill real people in this, then the original happiness will become double happiness.
Chapter completed!