Chapter 613 The Charm
However, for most players who do not watch live broadcasts but go to play in person, they soon experienced the special place in the game.
Of course, it is not the content of the sorcerer piling that various anchors cannot present during live broadcasts, although the content of that part is indeed quite special and very attractive.
But as Yang Chen said, most players will not choose to buy games and play this game just because of these contents.
Only after they really got started with the game "The Witcher: Wild Hunter", players felt the charm.
Although some players have watched the gameplay and plot of "The Witcher: Wild Hunter" through videos and live broadcasts, watching and playing are completely different concepts, and "The Witcher: Wild Hunter" is not the kind of VCR game, which is an interactive movie game that players are familiar with.
Even if players don’t go to play, they just need to lean quietly on the chair, watch the corresponding video, and live broadcast to get almost the same feedback experience.
There is still a big difference between "The Witcher: Wild Hunter" and the interactive movie game, although the plot in "The Witcher: Wild Hunter" is actually a linear plot.
But "The Witcher: Wild Hunter" is still an open world, which is very different from interactive movie games.
In terms of playability, "The Witcher: Wild Hunter" is much higher.
Moreover, the numerous side missions in "The Witcher: Wild Hunter", as well as the small details that players discover in the game, as well as the addition of multiple dialogues, can allow players to better understand the world where the witch hunter is located and immerse themselves in it.
Also in "The Witcher: Wild Hunter", various collection tasks and side missions are all at any time that the players' every move will have different impacts on the world.
At the beginning, when players started "The Witcher: Wild Hunter", they felt a little strange because the game world was not as free as they imagined.
It is impossible to attack the various NPCs in the game as randomly as "The Elder Scrolls: Sky", nor can it even destroy the entire city's living habits like "The Red Dead Redemption".
In "The Witcher: Wild Hunter", Geralt, played by the players, was not even able to take the initiative to fight back when he was greeted by others and encountered it.
Although the soldiers who can attack in the game can be killed, they will become more and more powerful. In the end, if special means are not used, the players will definitely die or escape.
All of this makes it very uncomfortable for players who first came into contact with "The Witcher: Wild Hunter" to regard this game as an alien version of "Red Dead Redemption" and the alternative "The Elder Scrolls: Skyrim".
Because this is a little different from the open world they imagined. They cannot be good people or bad people casually, and they cannot destroy them in the game as they please.
But with the promotion of the game plot, and the excellent texts and mission descriptions in the game have gradually immersed players in "The Witcher: Wild Hunter", as if they really became a witch hunter.
…………
Just as Xili said in the game, you are just a witch hunter and cannot save the world.
In the game, every thing Geralt encountered and every choice made by the player was manipulated by the player was good and bad.
And these are the choices you have to make.
On the notice board in front of the hotel at the intersection, Geralt, who was manipulated by the player, received a task of "My wife disappeared". The client of the task was a hunter named Niren.
After conversation, Niren told Geralt that his wife disappeared on the night he went to hunt, and at the same time his sister-in-law told Geralt that her sister was a good person and had no enemies at all.
In order to investigate more clues, Geralt inquired about the surrounding villages and learned some clues. Someone saw the hunter's wife following a woman into the forest in the early morning.
But when Geralt went to the forest, he met the hunter's sister-in-law. The other party told him not to continue investigating, and she would give Geralt a double reward.
Continue to investigate the truth of the matter, or end the task directly, the choice is placed in front of the player.
If you choose to take the money and leave, then the next thing will happen, but Geralt is nothing. But if you continue to investigate in depth, Geralt will find the body of the hunter's wife in the forest, and Geralt will find that it was a werewolf who killed her based on the injury.
Following the traces left by the scene, Geralt came to a small house and learned the identity of Niren Wolf through the notes inside the house.
He loved his wife deeply, but was afraid of hurting her, so he could only hide in the hunting hut alone every full moon night.
Then Geralt discovered the werewolf nest behind the hut, with blood and livestock corpses everywhere. In the dark, the werewolf returned to the nest. When Geralt defeated the werewolf and was about to kill him, his sister-in-law who had asked Geralt not to investigate suddenly called Geralt to tell the truth.
As his sister-in-law, he fell in love with Niren and knew that Niren would become a werewolf, so he deceived his sister to come here, trying to scare her to make her feel scared to leave, but he was killed by Niren who turned a werewolf.
In the end, the player can choose to kill the werewolf and let the sister-in-law survive; or stand by and let the werewolf kill the sister-in-law, but after killing the sister-in-law, the werewolf will also find Geralt and ask him to kill him.
This is just the tip of the iceberg in "The Witcher: Wild Hunter".
In the game, Geralt is a small person who is looking for his adopted daughter Xili out of the war and strife.
Not the son of fate: Dragonborn in "The Elder Scrolls: Skyrim".
He also did not master any powerful demon powers and could save the world. He was just an expert who had more experience and learned how to deal with monsters.
Many tasks in the game tell players that this is not a beautiful fairy tale, but a real and cruel world.
For example, different beliefs always appear in wars. Players manipulate Geralt on the road sometimes encounter some poor people. These poor people are giving sacrifices to their almighty gods, but the almighty gods' appetite is getting bigger and bigger. The sacrifices they give are too shabby. The almighty gods are angry, and Geralt helps them negotiate.
But I found that the so-called almighty god is a monster. You can choose to kill monsters, or you can choose to let the monsters not be so arrogant, and eat whatever sacrifices the villagers give them.
If you kill monsters on the spot, the villagers will be unhappy because they will feel that their only belief is lies, and they will become even more desperate.
If you choose not to kill monsters, the villagers will continue to offer tributes.
You can also guide the villagers to discover the truth of the matter. However, after a while, you will find that the monster has been killed by the villagers. In this era where wars are everywhere, you can meet ghouls and robbers and monsters when you go out. For the villagers who have nothing, the gods they believed in before were actually not real gods, which makes them even more desperate.
The so-called "Almighty God" has not actually done anything that harms the villagers, and he even gave some help to the villagers.
There is no so-called most perfect and most suitable ending like other games. You can only make a choice that you think may not be so bad in those vast choices.
This is also the charm of "The Witcher: Wild Hunter".
Chapter completed!