Chapter 609 This wave is steady
Looking at the attribute system in "The Witcher: Wild Hunter", Quincy felt very strange.
No matter how you look at it, this is a traditional arpg game, there is nothing surprising.
And it's not like in "The Elder Scrolls: Skyrim" and "The Legend of Zelda: Breath of the Wild", the equipment in the game actually has level requirements and cannot be used without level.
Is this really an open world game?
Quincy felt strange.
Moreover, in addition to the game's numerical system settings, the gameplay and combat system can only be said to be excellent, but it has not yet reached a place where people can write a lot.
If this game is made by an ordinary manufacturer, it is undoubtedly a dark horse-level work;
But if it is made by a game manufacturer of Nebula Games and Power Storm, it can only be said to be above the qualifications and is far from being excellent.
Not only Quincy, but actually many players feel a little strange.
Since the original "The Elder Scrolls: Sky" emerged, the concept of a free and open sandbox has emerged. In fact, many games have adopted the same design concept as "The Elder Scrolls: Sky" and are gradually improved in the future.
"The Witcher: Wild Hunter" has gone back to the old-school RPG-style path, that is, using tasks to drive the plot and character portrayal. The same premise is that players need to have a reason to do the task.
There is no doubt that this reason is to improve Geralt's level and gain more experience, or to make some special props.
Compared with ordinary players, Mi Huyou, the project team leader of "The God of Origin", which was launched a week later in "The Witcher: Wild Hunter", also immediately experienced the game experience of "The Witcher: Wild Hunter".
However, before arriving at the Baiguoyuan, Mi Huyou had already stopped the game experience of "The Witcher: Wild Hunter".
The main purpose of the game experience is to see what kind of game "The Witcher: Wild Hunter" is.
Although according to Yang Chen and the information released by Nebula Games before, it is very certain that "The Witcher: Wild Hunter" is not a game like "The Legend of Zelda: Breath of the Wild".
But I was still a little scared. What if Nebula Games' "The Witcher: Wild Hunter" doesn't take the ordinary path again?
But after experiencing the beginning of "The Witcher: Wild Hunter", Mi Huyou has completely relieved.
This is not an open world! This is the traditional linear arpg!
Multi-option dialogue? Even if it is made into a multi-line game, it is still linear rather than open!
How do players feel freedom?
He also noticed that he gained very little experience after killing the ghoul, so it is certain that the place where a lot of experience is obtained must be the task. In the dialogue branch options of Lenovo Games, Mi Huyou felt that he had completely seen through the game "Witcher: Wild Hunter".
This is a linear RPG game wearing an open world skin!
Even though their "God of Origin" is a stitching monster, it is a real free and open world gameplay.
Could it be that this game can still use linearity to make players play an open-minded feeling?
The probability is too small. If it can be done, this game can be said to be comparable to the great RPG game of "The Elder Scrolls: Skyrim".
He didn't believe that he was really so unlucky, and he could hit the gun every time.
With a smile on his face, Mi Huyou quit the game "The Witcher: Wild Hunter".
This wave is steady.
……………………
Quincy, far away from the ocean, continued to experience the game. After killing the ghouls in battle, he and Visemir looked for Yennefa's traces according to the plot prompts.
What makes Quincy feel more comfortable is in the game. As long as the horse runs on a trail, press and hold the running button, the horse can automatically move along the trail. At most, it is to make your own choice at the fork.
This is much more comfortable than when he played "Red Dead Redemption" before. Many times he went to a place in the wild, and he even needed to ride a horse for a few minutes. At the beginning, he looked at the unique and beautiful scenery of the west, which was indeed very enjoyable.
But in the later stage of the game, the scenery is not as attractive as it was at the beginning. The boring horse running gives him a very bad feeling, and the setting of the horse running automatically in "The Witcher: Wild Hunter" makes him feel quite convenient.
Of course, his focus is on the plot content of the game itself. In fact, Quincy also understands that since the battle system Nebula game has not made much innovation, and the level settings are also traditional RPG-style styles, plus the previous dialogue branches, it is obvious that the highlight of the game should be on the plot.
On the way forward, Geralt, who was manipulating by Quincy, met a businessman attacked by a griffin. After driving away the griffin, he had a conversation with the businessman. Quincy did not choose to ask for the merchant's money.
But I got some news that people's attitude towards witch hunters seems to be not good. Not only are they not respected, but others are even afraid of you.
In the village called White Orchard, Quincy manipulated Geralt to complete some tasks, and it was these tasks that made Quincy gradually attracted to the game.
Unlike ordinary RPG games, side missions are sending letters or killing dogs, if the mission in "The Witcher: Wild Hunter" looks at it from the essence, it actually has nothing special, it is also to protect whom, find whom, or kill whom.
But the most important thing is that these tasks have their own story and their own plot, and they are connected with each other.
Quincy didn't notice anything at first, but as the tasks were cleaned up, he quickly realized that the tasks were interconnected.
For example, in the game, Geralt went to the White Orchard to inquire about Yennefa. It was once the territory of Temolia, but is now occupied by Nifgaard. In the tavern, Geralt learned about Yennefa from a mysterious person.
But after Geralt went on, the other party asked Geralt to get rid of the injured griffin and then told him about Yennefa.
During the mission, Geralt would meet an exiled hunter and have a conversation. He would tell Geralt that he and his former lord's son were a homosexual couple, but later the news spread, and the lord's son could not stand the gossip and hanged himself and he was also exiled.
But at the same time, there is a side mission of the demon in the well in the white orchard. Based on the clues and contents obtained by the mission, it is the mistress of the family who can tell the story of walking. When the lord came to seek reconciliation, she still mocked the lord's dead son, and finally hanged in the well by the angry lord and became a daytime demon.
In addition, that is the choice in the game, such as someone making trouble in the tavern, and the boss's wife is beaten to the flesh and blood by the people who make trouble. At this time, Quincy manipulated Geralt to appear and deal with the people who make trouble.
He thought it was helping others, but the store owner did not appreciate it and would look at you in fear.
At this time, Quincy discovered that others might not thank you for your so-called "good intention".
Of course, in addition to the connection between these tasks and the game background and worldview, a small game in the game also made Quincy feel very interesting.
Chapter completed!