Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 554 Animation Rendering

However, compared to NetDragon, which has basically given up its idea of ​​Overwatch, Phoenix Games has a small idea.

Maybe it can be used for waste!

Some game designers have set their sights on a previous work of Phoenix Games - "Ragainst the Gods".

Although this game was launched as a game that was launched in the market for "League of Legends", it does not mean that its quality is not excellent enough.

On the contrary, the predecessor of "Ragain" is very good, but the gameplay and plot elements of the project are not favored during closed testing.

In order to stop losses in time, this project was cancelled. Then, when Nebula Games launched "League of Legends", this game called "Ragainst the Gods" was pushed out as a test of the market.

But its art modeling, shooting feel, and movements are all at the top 3a masterpieces.

In addition, in order to cater to the characteristics of games like "League of Legends", "Radio" has made special changes.

Although it failed in the end, if you look at it now, putting aside some of the elemental points, it doesn’t seem that the difference between "Ragain" and "Overwatch" is not too big!

Maybe you can use this game for waste?

This is the idea of ​​many Phoenix Games’ internal game designers.

If you are conducting a new project similar to Overwatch, ordinary game designers cannot get it without the authority, and designers with certain abilities and status have never thought of doing such things.

It is not impossible to use the failed game within the company to change to a set of skins to use waste, and it will not consume too much resources. It is also not impossible to be able to take advantage of the popularity of popular games like Overwatch!

…………

Yang Chen is not sure about the fact that Phoenix Games is already preparing to reintegrate the scraps of Ragnarok, a previously failed game, and then make a new meal.

The follow-up of "Overwatch" is basically safe to operate, including the pve plot of "Overwatch".

From Leyes and Morrison parting ways, Overwatch's organization officially fell apart, Morrison, who was once a soldier 76, was also raging the world, and the second outbreak of the intelligent weapon crisis, to Winston reconvening Overwatch to the Black Claw led by Doomsday Iron Fist to fight.

The script content in this aspect has basically been established, and there will be no problems if there are only subsequent versions and version updates, and at the same time, players will be able to perform correct follow-up operations on the game.

Including the subsequent things like "Warcraft", introducing players to customize game rules and even creating new heroes is basically in the subsequent update plan.

But more of it was left to the rest of the team, and Yang Chen could not focus on it himself.

"Mr. Yang, there are still some problems with optimization, but it is not a technical problem, but a limitation of the switch platform." In the project room of "The Legend of Zelda: Breath of the Wild", the person in charge of the optimization project said helplessly to Yang Chen.

According to Yang Chen's requirements, the game must maintain a resolution of 1080p in handheld mode and be stable at 60 frames.

However, due to the limitations of switch functions, such as dense forests, there will still be some frame drops.

This is not something that can be solved by continuing to optimize, but is a limitation of function.

After all, you can't expect a graphics card and processor from fifteen years ago to run the top 3A masterpiece today.

If you really want to run smoothly, it is not awesome optimization, but a complete black technology.

Hearing this and trying it out for a while, Yang Chen couldn't help but breathe and nodded gently, accepting this fact.

Although compared with the switch developed by Nebula Game in Dream Memory, there is basically no big problem with the transplantation of third-party.

To a large extent, switches were widely criticized by players in dream memory, and all of them were embarrassing situations of 4399 mini games.

But compared with mainstream machines, the switch's function is still too weak. Compared with other open-world games, the map of "The Legend of Zelda: Breath of the Wild" is not actually big, and it does not have as many resources as "Red Dead Redemption" as "Reden".

But this does not mean that the content of "The Legend of Zelda: Breath of the Wild" is small and can interact with almost all objects. A stone on the map, the grass swaying in the wind, looks like a decorative tree.

Players can manipulate Link to climb every mountain, every tree, and even use weapons to cut down the tree.

In the game, players' weapons and equipment are no longer the kind that can be used infinitely. Each weapon has durability, and of course, most weapons are unfortunately obtained repeatedly.

However, there are also a small number of weapons, which can be said to be used for one hand and one hand less. Even if the player does not read the file, it will only be out of print.

In addition, in order to save the occupied machine resources, the rendering used in the game is not the physical rendering of traditional games, but uses cartoon rendering with smaller resources to ensure that the functions can be applied to the game content to a greater extent.

In terms of special effects, it is not a common particle generator to program the particle explosion special effects, but uses a frame-by-frame animation special effects that are clearer and more recognizable. Everything is to match the cartoon rendering style of "The Legend of Zelda: Breath of the Wild".

Of course, it is not just "The Legend of Zelda: Breath of the Wild", but Yang Chen also uses this production method in "Overwatch".

Considering that there are basically no players who really use 3D mode to play in "League of Legends", they are basically god-like angles from a downward perspective, so they use more convenient and conspicuous physical rendering and particle special effects.

"Except for "The Legend of Zelda: Breath of the Wild", how is the development of "Sprayer" going on?" Yang Chen asked the people in the studio.

In addition to "The Legend of Zelda: Breath of the Wild", as a game that switches, there is also a "Sprayer" that is also being developed simultaneously.

It mainly uses the shooting game with switch controller body feeling, and the gameplay is also more inclined to be leisure and entertainment. With a cartoon style and a combination of skill attributes of the clothing and weapons, the main winning method is to occupy a relatively large area as much as possible.

However, considering the unique somatosensory gameplay of the game and the domestic FPS environment, Yang Chen estimated that although this game would not be silent, it is unlikely to achieve explosive results. However, overseas channels may be looking forward to it.

Of course, "Sprayer" is still a big deal in Yang Chen's opinion. The game "Legend of Zelda: Breath of the Wild" that is truly popular with Yang Chen.

It's almost time to come out from the previous "Super Mario: Odyssey", the first-party exclusiveness on the switch.
Chapter completed!
Prev Index    Favorite Next