Chapter 551 Adjust the matching mechanism of the game
After the game, none of the 12 players, including Wang Yaliang, left the game early. The game competition room suddenly fell into silence, and then the voice channel and public chat boxes exploded instantly.
‘Damn it! I’m so laughing! This is not the best in the whole game, which is the most embarrassing thing in the whole game!’
‘You can still play like this! The turret is the main body.’
‘I’m so laughing to death, no, I’m really convinced this best in the game!’
‘This is so light!’
‘Quality, embarrassing, stinky hooligan!’
Obviously, the players who played Tobion did not expect this to happen, and they were embarrassed to post a 'haha' in the chat group.
And just as everyone was chatting, with the system's "Welcome to King's Avenue", the game has entered the next turn.
This is also a mechanism in the game: seamless.
Unlike the game that will exit the game and start a new match after each game in League of Legends.
Because you can change heroes at will in the game, and the pace of the game is faster than "League of Legends", as long as players in "Overwatch" do not quit, they can continue to play unlimitedly. If an opponent or teammate leaves the game after each game, new passers-by will be linked to it.
At the same time, if you think your opponent is playing well with your teammates and want to continue to fight or cooperate, you can also stay in the room. At the same time, as long as you do not actively exit, there will be a special bond sign on the players' avatars, which can be accumulated infinitely.
In the new game, the other players chose Tobion almost instantly.
At the same time, it is also sending messages in the chat box.
"Brothers, who is the one who wants to watch DV?"
"Cracking the sky! Cracking the sky! I want to see Cracking the sky!"
"Which old brother has Xiaomei's skin? I want to see Xiaomei!"
The old men Tobion in the team were chatting enthusiastically, while Wang Yaliang took advantage of the game not yet officially launched.
There was no new round of competition, nor was there a big withdrawal game. Wang Yaliang said to Yang Chen: "I feel that there are still some problems with the game's mechanism!"
Hearing this, Yang Chen was stunned for a moment: "What's the problem? Is there a balance?"
Yang Chen asked hurriedly.
There is no surprise if there is any problem. After all, there are bugs or imbalances in any game. The most important thing is the speed of the manufacturer's reaction and countermeasures.
"The matching mechanism, when players are about to lose, there is no punishment for players to exit the game. Moreover, ordinary players who match the game may enter a game that has been playing for a long time and are about to fail. Although players who miss this game will not record game data, the game experience is obviously not very good." Wang Yaliang said to Yang Chen.
This is also a small problem she discovered during the trip.
Due to the gameplay, although "Overwatch" is different from traditional FPS games and moba games, one thing is the same.
That is, if you lack individuals, your winning rate can be said to have a rapid decline, and in general, players in FPS will issue a computer person after leaving the game.
Although computer people are basically the kind that is free to give, they can at least detect a certain field of vision. If the computer people are still alive after they die, they can still choose to control the computer people.
This operation is obviously impossible to do in "Overwatch". On the one hand, the player will not watch the battle after he dies, but will be resurrected after a few seconds to continue participating in the battle.
The second is that it is added to the computer guy, which is obviously impossible to make it very strong.
If it is too weak, ordinary FPS will at most be used to brush KDA for the opponent, but in "Overwatch", it is used to be a power bank for the opponent, which is actually a burden.
In terms of the game matching mechanism, there is the so-called middle-retreat game, and players have the probability of being matched as reinforcements in the middle-retreat game.
But this mode is obviously a disaster for the players who are filled in. They did nothing and directly experienced the feeling of failure.
Hearing Wang Yaliang's words, Yang Chen also reacted instantly and immediately realized this.
Now that Overwatch is in its online stage, players will naturally not report this. Even if they enter this kind of retreat, they are still very happy, because even if they lose, they are not considered kad, and they can still study the skills of heroes.
But after everyone can play, this setting is obviously not that good.
He immediately returned to the project room of "Overwatch", and Yang Chen called Wang Ye and others over.
"A new mode is added, players can choose to reserve positions for players who leave the game unexpectedly, and link within one minute. In addition, players can also choose whether to join the middle and withdrawal game in the matching interface. Players who join the middle and withdrawal game will clear the previous player's data and only include the victory data. At the same time, failure experience*3 and victory experience*6 are also added. In addition, the detection system is added to prevent players from hanging up in the game. There is also the outsourcing customer service to grasp the players' reports to negative game players."
In the project room, Yang Chen told Wang Ye about the changes in the game's withdrawal. If the player is unwilling to join the withdrawal, the option can be directly removed. Players who don't care about this can turn on it. After joining, the additional experience, including additional achievements and gold coin rewards will be added in the future to purchase hero's skins and other props.
In fact, these changes have little impact on the overall environment of the game, because the most important point is that the base of players in Overwatch is placed here.
Even if you start joining the Central and Retreat game, you may not be able to join in one match in one day.
This makes players not resistant to joining the method of withdrawing from the middle and retreating game. It seems a bit cliché, but in Yang Chen's opinion, the most effective and direct thing is to link it with the reward.
The second is the punishment for malicious hang-up and malicious exit players in the game.
If you want to keep a game running continuously, the environment is definitely very important, and Yang Chen has always firmly believed in this.
…………
While Yang Chen and Wang Ye were discussing further improving some mechanisms and operating models in the game, the topic of "Overwatch" on the Internet also exploded further.
If before the game was launched, players were more discussing the animation CG of Overwatch, as well as the character relationship and the game plot.
Nowadays, there are major community forums online, and players are discussing the content of the Overwatch game itself, as well as some strategies and hero tips.
Chapter completed!