Chapter 527 This is a bit different
Naturally, Yang Chen and the players don’t know that this game, which was rated as a four-way match by Yang Chen, is actually just a market pathfinder.
With the public beta of "Ragain", most players entered this game as soon as possible, wanting to experience whether it is fun or not.
As the first group of players entered the game, the initial review of "Ragain" soon came out.
In terms of the popular comments of the game starry sky, "Ragainst" only got a normal score that passed the pass.
7.5 points, and this score seems to be in a trend of continuing to fall.
However, in terms of ratings, there are some polarizations.
Some players gave very good reviews, while some players gave a lot of bad reviews.
There is no surprise at the online reviews, NetDragon and Phoenix Games.
Especially for Phoenix Games, it was confirmed from the beginning that the game "Ragainst the Gods" was only used to collect big data information.
Faced with this situation where the reputation may collapse in the early stage, Phoenix Games is not very panicked.
In the Net Dragon, Zida looked at the online evaluation of "Ragain" and showed a thoughtful expression.
‘It feels great. The competition between mythical heroes from various countries is just like this FPS mode, and I can’t aim at it at all!’
‘As for the death of the soldier in "Ragainst", the system that can get half the economy after death is simply awesome! Finally, I don’t have to be crushed by other people’s equipment!’
‘I just feel that this game is too troublesome. After 3D, this perspective is very difficult. I can’t find a way in the jungle every time.’
‘+1, it feels like the God-like perspective of "League of Legends". It was a bit interesting at the beginning, but I really didn't feel anything if I continued to play it.’
‘And it feels great to balance! Some heroes in "League of Legends" got two or three heads in the early stage, and it was unreasonable to directly kill through three routes and roll snowballs. In "Ragainst the Gods", it felt like they had to rely more on team cooperation.’
‘But I feel so bored if I have a little more map.’
‘Equipment synthesis made me dizzy. Every hero actually has his own exclusive, so I was too lazy to learn it.’
Looking at the online reviews, the big data on Phoenix Games has not been counted yet, but Zida still saw something based on the current feedback from players.
Pushing his eyes and opening his small notebook, Zida's face showed a confident smile.
These elements of the fps mode are temporarily abandoned because they have no intention of making games like Ragnarok.
Therefore, good or bad reviews in this regard are actually not very important. The key is feedback on the game content.
Judging from the current player evaluation of the economic system, it is quite popular. This is also a concession made by Ragnarok to lower the threshold for getting started.
Teamwork allows players to feel more involved and allows players with poor skills to play important functions.
There are also the boring gameplay of the map and the learning cost brought to players by complex equipment.
Players' feedback on the game was divided into positive and negative reviews, as well as reasonable and unreasonable, and Zida recorded them in his small notebook.
Then when he thought of something, Zida showed a little depressed expression.
Originally, he was responsible for this game type project alone.
Although he has not high resources, it is his own project.
But now it is completely different when it is jointly developed with Phoenix Games.
Various resources have been tilted a lot, but his position in the project is no longer the boss, and he has changed from being the first leader to a deputy.
Simply put, if the game is done well, he will make a contribution, but the contribution may not be great. But if the game is done poorly, he will definitely give it to him one by one. This is unquestionable.
…………
After learning about the situation of "Ragain", Yang Chen did not pay too much attention and explained to Chen Chuan about the next small version of "League of Legends", so he was busy with his own affairs.
Regarding the plan for version update, Chen Chuan Studio has actually completed the production, so it will be launched after the time is up.
The main content is to add a new mode: Polar Battle, which is more importantly inclined to entertainment gameplay.
Secondly, there are new heroes and skins. For heroes, there are new heroes in five different positions, namely the bottom lane duo, the middle lane, the top lane and the jungle area.
The skin is mainly IP linkage, such as the linkage between Shadow of Blade and Assassin's Creed Egio skins.
The update of content in this aspect of skin is not the focus. The main content is the new mode and the update of heroes in five different positions.
After confirming the update launch date, Nebula Games and Yang Chen announced the news directly on the official website.
Of course, due to the version update and the reasons for "Ragain", the new version of "League of Legends" still has some welfare plans.
For example, if players log in to the limited time to play a normal game, including human-machine mode, they can choose any skin fragment. At the same time, through subsequent free upgrades and boxes unlocked by hero level, they can break down unnecessary skin fragments to obtain game points, and then upgrade the skin fragments to permanent skins.
Yang Chen did not want to lower the explosion rate or anything, because each hero can only get one free treasure chest, and the source of the treasure chest can only be obtained through upgrades and official activities, so there is no other way.
If you don’t want to collect all your skins, unless you are really the Destiny Emperor and you can’t even control the code in the background, it is almost impossible.
So in terms of drop rate, Yang Chen did not deliberately lower anything. It all depends on the player's own luck.
With the update of the "League of Legends" version, most players' focus has also returned from "Ragain" to "League of Legends".
Especially for players who have played both games, except for some players who prefer the style of "Ragain", most of them still think that "League of Legends" is relatively more interesting.
The most important thing is the key to learning costs. For example, after an element in a game becomes popular, the subsequent games rarely make changes.
Because this involves the learning cost of players, just like many high-quality imitations of "League of Legends" and "Dota" in Dream Memory, hero skills will be improved. In this type of game, different interesting skills of heroes will always be the main gameplay, and most of them will not be improved too much in terms of equipment. At most, they will change their skin but the effect will still be the same.
For example, if you call it Endless Blade and Cannon, the effects are all increased attack, critical strike and critical strike damage. Then I call it Iron Shattered Teeth, the effect is the same as you. Even if you sell 3,800, you need 3 accessories and handling fees. I also sell 3,800 in this game and also require 3 accessories and handling fees. In short, the content is changed without changing.
It can be said that the learning costs of players are reduced to the greatest extent. For example, those who have played "League of Legends" know that the assassin has produced Youmeng, Muji, and these high-attack armor-piercing outfits.
The effect of changing the skin is the same. Players will know at a glance that the learning cost is greatly reduced.
But if you have to play special things, not only change the skin, but also change the inner part. Unless you have something that attracts players, there is no doubt that in the face of this rising learning cost, most players will choose to leave.
After all, you can basically understand hero skills and other things by playing them, but if the equipment is different, the learning cost will be greatly increased.
Chapter completed!