Chapter Five Hundred and Twelfth Operation Direction
The online about "League of Legends" has been officially launched, and most players have also conducted novices training or human-machine trials.
However, it is different from the previous Nebula Games' Call of Duty: Modern Warfare, Dark Souls, and the recently released Red Dead Redemption: Redemption.
Although a large number of players have already tried it out, the number of online players in the game has also broken through a new high.
But among the player group, the current evaluation of "League of Legends" is not actually too high.
Moreover, in terms of popularity, it is not as popular as the original "Red Dead Redemption: Redemption", which has formed a hot topic as soon as it was released.
Even without Nebula Games pushing behind, it can maintain a hot spot for a long time.
Although the popularity keywords about "League of Legends" are still ranked first, the index has already shown a downward trend. In addition, the games of the other manufacturers are not ready to be released in the near future, so it can be maintained for a while, but in a few days, according to the current pace.
If Nebula Games does not continue to promote, this popularity index will obviously continue to decline.
Yang Chen was not too surprised by such a phenomenon, or everything was expected by him.
Although the dota map in "Warcraft" also has a mode gameplay of the True Three Kingdoms Warriors, it can be said that it has a large number of loyal players.
But after all, "League of Legends" is a new IP game, and the gameplay has also been greatly improved. In addition to 5v5 and three-way tower pushing and base pushing, it can be said that it is a game with two cores.
In addition, these two maps are just the rpg map of "Warcraft", and the user base is not as high as imagined.
For most players who have just first experience, they have not yet fully understood what kind of game this game is.
Especially under the first image, this "League of Legends" game is more like an ordinary Dota-like game, especially the game tends to be a cartoon-style style, which makes the game far less exquisite in the picture performance.
Or it makes players unable to feel the special elegance.
Of course, this is not about the problem with the cartoon style itself. It’s just that this type of game is combined with the cartoon style, which always gives people a feeling that it is not that cool.
In addition, "League of Legends" has a dota map for "Warcraft", for players who have experienced dota and have not been dismissed, the game "League of Legends" seems a little too simple.
Although it seems that "League of Legends" has the so-called summoner skills, and every hero has a talented system, and combined with the Rune cornerstone setting, before you understand, the first feeling alone should be more complicated than dota, but after novice training, you can immediately feel the difference.
There is no agility, three-dimensional growth of strength and intelligence, no laning soldiers need to be stuck, and there is no counter-compensation and hatred mechanism.
In addition, it is easier to obtain money in the game than dota, unlike the heroes in dota who need to lose money after they die.
Especially the pace of the laning period is very fast. In Dota, it makes people feel that the laning period is very long. This is mainly because the map is large enough, which may cost the player a lot of money to buy supplies. Then there is the experience system. Usually, the auxiliary is one or two levels behind the big brother. At the same time, because of competing with the opponent in the early stage, the whole body is full of eyes, and then it will be difficult to eat all kinds of experience and cannot reach level 6.
At this time, you need to spend money to make up for your economy and experience, which makes dota players feel that the laning period is very long.
But it is different in "League of Legends". The period when supplies are more important is that they are online, the first wave of going home and the second wave of going home. After having a small piece of equipment, the importance of supplies will be infinitely attenuated.
Although the defense tower will basically fall after ten minutes or twelve minutes, the end of the laning period is not much different from that of dota, the jungler position and give the opponent enough resources to integrate the gank into the laning setting, making the rhythm of the entire game very fast.
Generally, the normal dota time is often around 30 minutes to 40 minutes, because there are often several different rhythms and time points in dota.
The first is the laning period, and the laning period assisted roaming is more about establishing online advantages. Unless a specific promotion lineup can directly penetrate the whole way, it is more about the accumulation of advantages.
After the laning period, the second critical period was ushered in. The lineup represented by gank was the time point of relying on the team's third position or second position to act as a rhythm engine to continuously catch ganks and establish victory.
The lineup represented by promotion starts to advance in groups and gain more team resources to build a winning momentum.
The lineup represented in the later stage is to lead the line on the side, drag the rhythm of the opponent, accumulate equipment to reach the strength of your own side, and then kill the opponent.
But in "Heroes", the game's pace is directly accelerated through the jungler's position and the 20-minute dragon refresh.
The combination of laning and gank rhythm in the early stage makes it impossible to develop normally on the line. Even if both of the people on the line have no offensive intentions, it is not up to you to decide whether there is a jungler to play or not.
Secondly, the powerful buff of the dragon, which leads to no team that can easily give up the dragon point, because once you give up, it is equivalent to giving up 30% of the chance of winning.
If you don’t want to go, you have to go. It’s not like the meat mountain in Dota. When you are at a disadvantage, you can choose to give up the side road and then rely on the high ground to resist tenaciously.
With the summoner skills, economic system, equipment, and attribute concepts of ads and ap, everything indirectly strengthens the rhythm of the game "League of Legends".
Snowball, this is much better than dota in the game "League of Legends".
In Dota, you may be behind by a few thousand or ten thousand economy, and you can still rely on the lineup to play back and forth with the opponent.
But in "League of Legends", if you are so much behind in the economy, you will basically lose unless the strength gap is too large.
Of course, this will also have a consequence, that is, experts are more likely to control lightning in low-level segments.
Therefore, Yang Chen also clearly told the entire game operation team that this behavior must be cracked down on in the later operation and the matching mechanism in the game should be adjusted.
Chapter completed!