Chapter 506 Hot Discussion
Since this purely competitive game has been decided to get started for free, it must have revenue projects.
When it comes to balance issues in the game, you must not add anything with attributes, even if it seems trivial.
The original rune settings of "League of Legends" in Dream Memory seem to have little impact, and it seems that all runes can be purchased with gold coins for free.
But in fact, it is a separate revenue point, because it cannot change runes in the game, so you can only set runes in the rune page in advance.
For ordinary players, they can obviously only use a few common runes, as well as special-coding runes that particularly like heroes.
Players who choose RMB to purchase rune pages can be equipped with various runes that specifically deal with different situations.
For example, if the opponent is in an AD lineup, even if I am an armor rune, I will add a few hundred yuan more small equipment than the opponent during the laning period, or if my hero's attack speed gains are greater, I will give more attack speed runes.
This kind of invisible benefit actually has an extra rune at the beginning.
Later, when the developers of "League of Legends" were not short of money and the game entered the post-era era, few newcomers flocked to the crowd, and almost most of them had related runes. After the profits created by this point were not that high, they decisively canceled the runes in the version change, and you can see a glimpse.
For Yang Chen, he does not need League of Legends to rely on these miscellaneous places to make revenue, and there is already a good example.
That is the "Biochemical Survival" that was previously operated. That game proves very well that skin props can also make a lot of profits, and it does not affect the balance of the game itself.
At the same time, with so many IP products, it can be easily integrated into the game.
This doesn't need to be like "League of Legends" in Dream Memory. Most of the early skins paid tribute to them in order to increase revenue points. After all, the developers of "League of Legends" at that time could be said to be poor. For example, the metal equipment series at the beginning, but later became the Source Plan series because of avoiding infringement.
In comparison, compared with "League of Legends" in Dream Memory, Nebula Game has too many advantages, and it is not just Nebula Game's own IP.
After "League of Legends" shows enough potential, Yang Chen can also find other manufacturers, such as Power Storm, Even NetDragon, Tenghua, Phoenix Game, and they go to py a wave of character IP skin authorization.
Of course, the skins that belong to the IP series or have very high special effects in the game are all very good skins, and Yang Chen also asks the planning department to divide the same level according to the different levels of the skin.
There are not many skins for heroes in the early stage, so it is enough to ensure that each hero has about one or two to two skins.
After the game is officially launched, based on the player's game data, we will analyze which heroes are the most popular and the best sellers in the game.
This is also the strategy for most games to do this. Just like "League of Legends" in Dream Memory, there are all kinds of skins that are blind monks, Yasuo, Ezreal and some female heroes with high appearance.
Urgat, Tentacle Mom, a hero with poor appearance, has a pitiful skin.
If you choose people because of your strength in the game, it would be fine, but if the game is still at the RBQ level.
I'm sorry, let alone skins, maybe the players and the production team have forgotten all of you heroes. When one day I can't think of a new hero update, we're dragging you out and reworking it.
…………
The development progress of "League of Legends" is relatively fast. After entering the later period, Yang Chen took Wang Ye and others to develop the subsequent "Red Dead Redemption: Redemption" DLC and online mode.
By the way, I will pay attention to the development of "The Legend of Zelda: Breath of the Wild" during the development process.
As the development progress of "League of Legends" is progressing online, more and more relevant information has been released.
Players also know what kind of game "League of Legends" is.
A game similar to dota, but in comparison, it is simpler and suitable for players who feel that dota is too difficult to be dismissed.
At the same time, after the development of "League of Legends" is completed, dota will also develop a separate client, and all the player data in the dota map of "Warcraft" will be transferred to it.
Of course, the previous news about "League of Legends" was announced directly through the official blog and official website.
As for the news about Dota later, the official website only announced that it will plan to develop an independent client game in the future, and it will satisfy all Dota users of "Warcraft".
Then there is the imagination and imagination of players.
But no matter what, as soon as these news came out, players instantly created a lot of topics.
‘It’s easier than dota? It feels OK. Dota is really hard. I borrowed a friend’s Warcraft account and played it for a while. After playing an auxiliary game, I only had a pair of shoes on my body. The big brother on the opposite side was level 25 and I was level 13.’
‘+1, it’s too difficult, and the counter-address in the game has cost me my life!’
'It's quite interesting to watch others play. Only after playing by yourself will you realize it is difficult. It's too complicated!'
Some players who are interested in this type are complaining under Yang Chen's official blog that they are still quite interested in the so-called game "League of Legends" that lowers the threshold for getting started.
Of course there is another reason, that is, it is free. After all, if you want to play dota on Warcraft, you still need to buy a copy of Warcraft.
It is precisely because of this threshold that Dota does not look so popular.
The main reason for the imitation of some second- and third-tier game manufacturers is not that it is different from dream memory.
Nebula Games uses the maps developed by "Warcraft" to be exquisite enough, and the update content is not like in dream memory, with so many devastating bugs, as well as bad operations and updates.
Various reasons have led to this type of game not fully bursting out its magic power.
While players are discussing hotly online, the development progress of "League of Legends" has come to an end.
The version that is almost complete has been completed, and the main thing left is to conduct in-game testing.
In terms of balance, it cannot be tested in a short period of time, and it is actually difficult to test all the actual bugs in the game.
Chapter completed!