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Chapter 494 I didn't have to choose before, but now I want to be a good person.

In fact, in "Red Dead Redemption: Redemption", it is not like nine out of ten bets lost.

In this regard, Yang Chen did not use any pseudo-random mechanism, such as if players would win once a few times they lost.

Instead, you directly adopt a completely random mechanism, and if you are lucky enough, you can keep winning.

If you have bad luck, you can't win.

Because it is a single-player offline gaming experience, and as long as the player is not dedicated to gambling, the elements of this mini game actually have no impact on the player's gaming experience.

As for the later online mode, it is to compete with players. Apart from games like blackjack, which are more lucky, such as Texas Hold'em, it depends more on the players' own judgment of the situation.

Of course, compared to offline live Texas Hold'em, it is obvious that this kind of Texas Hold'em in "Red Dead Redemption" is more lucky, but at least it depends more on technology than blackjack.

However, this element is just a seasoning in "Red Dead Redemption: Redemption". Yang Chen did not work too hard on it. Yang Chen did not want this game to become a gambling game.

So in the game, in addition to Texas Hold'em, there are several more well-known mini games.

This is Red Dead Redemption instead of a gambling simulator, a fishing simulator, or a hunting simulator.

These mini-games enrich the vast western world more, but they are definitely not the main core point. Yang Chen has always understood this very clearly.

Of course, Yang Chen does not want players to simply regard "Red Dead Redemption: Redemption" as a gambling simulator or hunting simulator.

But it does not mean that players must be forced to leave these small elements or simply accumulate them.

In fact, the hunting system has a lot of prey, which is enough for players to spend a long time on it; casino games are completely different from small towns to big cities, including the environment of their casinos and the atmosphere shaping.

Not wanting players to only notice a certain element of the game does not mean that they must weaken the playability of this element.

Just like most online games, a certain prop or profession has a balance problem.

The most common thing for game planning is to directly work with one size fits all, regardless of whether you have other mechanisms or not, and cut you from an op-level monster to the point where no one cares about the sewer with one knife.

…………

The gameplay of "Red Dead Redemption: Redemption" is much more than just that, just as mentioned before.

I had no choice before, but now I want to be a good person.

Players can choose to be a villain who does evil in the game, and they can also choose to be a good person.

If you do bad things and your honor value is reduced to a low point, players will find that the NPCs inside will scatter in a panoramic way when they go to the tavern or in other public occasions.

Players do more good deeds, and sometimes they will encounter a kind-hearted NPC to give players some help.

In addition, there are many ecological systems in the game. For example, if players eat too much, they will find that their weight will gradually increase.

The originally strong middle-aged handsome uncle Arthur will slowly turn into a greasy middle-aged fat uncle.

At the same time, players also need to conduct some plots on their own hygiene, such as taking a bath occasionally, otherwise the smell of the body without taking a bath for a long time will attract flies, and even the NPC will be far away from you.

Of course, this is the game experience that players who are unintentional and completely blind are getting.

For players who honestly advance the plot, they have another game experience.

…………

Compared with other players who are already immersed in Red Dead Redemption: Redemption.

At first, Joseph also thought about competing around everywhere, but after a while, he continued to advance the plot.

As the plot deepens, he is now completely immersed in the plot of the game.

He did not understand the situation in the western world in history, and could even be said to be ignorant, even though he was a Texan.

But with this excellent interactive logic system, combined with the excellent script settings and the perfect open world, he was still immersed in the plot of the Western World.

In this western world, which had been almost completely civilized at the end of the 19th world, the traditional but wild western culture is already sunny and it is difficult to experience that feeling in words.

But when players transform into Arthur into the Vanderlinder gang, they can feel this change personally.

The lifestyle of robbing the rich to help the poor, daring to act and avenge the enemy is gradually disappearing in the western world.

Instead, it is replaced by increasingly powerful state machines and huge commercial capital.

From the plot in the game, we can see that under the leadership of Dudge, the former Vanderlinder Gang was more like a thief who wanted to become a Robin Hood in the story.

Robbing the rich to help the poor.

But in the western world, which has been gradually replaced by "civilization", gangs can only become more and more difficult to live. Dutch and Van der Linde help them wash their hands.

But before that, they had to have one thing, that is money.

At the same time, in the scene of rescuing Marston in the Snow Mountains, players also learned about the incident.

In order to find a way out, they had to rob. In a failed robbery mission, Dutch kidnapped a girl as a hostage in order to escape, but eventually killed him.

This betrayed the dogma that the Van der Lind Gang was originally proud of. In the progress of the plot, compared to just Arthur's learning from Javier, what happened to Arthur whom they controlled made them feel more about something.

Times have changed.

This is not the Western World that imagines that can make cowboys enjoy their revenge.

In the changing times, there are no absolute good people, and there are no evil bad guys.

Arthur and Ducky could stop it. Mica, who had been in the gang for several months, molested Sadie and saved her.

But then he went to the town, and for the sake of money to deal with the poor who had to borrow usury, and tried every means to force them to repay the money.

Everyone is in a concrete and realistic situation, and behind their choices and behaviors, there is more of a last resort.

In this case, players will feel that any simple moral judgment will appear pale and powerless, and they will be entangled and understood the choices and positions of each of them, and feel that each of them is flesh and blood.
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