Chapter 486 This is the desired effect
Compared with Western magic, science fiction, domestic martial arts and fairy tales, realistic themes can be said to be the most difficult and the least pleasing theme in the game.
After Yang Chen announced that the game "Red Dead Redemption: Redemption" will be the next new work of Nebula Games, many people pay attention to it but are not optimistic about it in their hearts.
Because this theme is really too biased, there are many potential players in the games such as "Call of Duty: Modern Warfare" and "Metal Equipment: Phantom Pain" that previously Nebula Games actually have many potential players with the expansion "World War" of "Red Alert". More importantly, the content of these two games itself is enough to attract players.
The big scenes created by guns, tanks, artillery, and these elements are enough to make players excited.
But what the hell is this Western theme?
Although Yang Chen explained that this is an open world, what is the game for players to play in the game? Could it be that a tank or a machine gun accidentally enters the west? The skin of the west is played like "Call of Duty: Modern Warfare" or "Metal Equipment: Phantom Pain"?
This theme is really difficult to control. Everyone who follows is curious about how Nebula Games should make such a game next.
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Yang Chen didn't know anything about the outside world, but even if he knew, he wouldn't care too much or pay attention to anything.
Anyway, the game is for players to play. When the game is really made and launched, players will judge everything if it is fun. Why do you care about it?
The development progress of "Red Dead Redemption: Redemption" is quite good, of course, this is mainly due to the fact that enough resources have been invested.
In my dream memory, the game "Red Dead Redemption: Redemption" was produced for 8 years, especially its second part. Of course, it is impossible for all of the 8 years to develop the game smoothly.
Changes in various content, overturning and redoing, and other reasons are all reasons for wasting their time.
Of course, the production of various details in the game fully confirms the power of this game.
For Yang Chen, leading the entire project team can understand the game in a way that looks at the finished product, and understand its essence and some places that have not yet reached perfect due to technology or other reasons, which can help the team avoid many detours.
In addition, the mature outsourcing industry is like an industrialization, compared to the temples in "The Legend of Zelda: Breath of the Wild" that require level design and planning one by one to find a way to create exquisite levels, under the same resources, the development progress of "Red Dead Redemption: Redemption" is even faster than "The Legend of Zelda: Breath of the Wild".
According to the current progress, Yang Chen estimated that he might wait for "Red Dead Redemption: Redemption" to be launched before the end of this year, but "The Legend of Zelda: Breath of the Wild" may have to wait until tomorrow.
However, most of the resources are currently tilted to the project "Red Dead Redemption" and the development platform of "The Legend of Zelda: Breath of the Wild" is based on the switch platform. Considering the upper limit of the switch itself, it is necessary to try to bring players a stable 60fps and high-resolution gaming experience without compressing the game content.
Adding up various factors, it can be said that "The Legend of Zelda: Breath of the Wild" should be the longest-developed game in Nebula in history.
However, Yang Chen believes that this game is worthy of the time it takes to invest.
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In the studio, Yang Chen was lying on the massage chair, his legs stretched straight, then raised his hands, and exhaled a long breath.
Even if you don’t have to write code yourself or use the game engine to create games, you need to review all aspects of the game progress, including the art, level design, task design, map, and even some details in the game, which Yang Chen needs to do personally.
In addition, let alone the plot of the entire game, Yang Chen also needs to discuss with the plot planner to determine the main line and various branches.
A screenwriter and planning team with more than 40 people is designing the plot and tasks in the game.
Yang Chen is planning to do the story with Arthur Morgan as the protagonist. As for a later story by John Marston, it will probably be brought to players in the form of DLC, just like the games produced by "Dark Souls" and the previous Nebula games.
Everyone has their own roles and plots, just like Hollywood-style script creation.
Screenwriters who are good at reasoning specialize in this element, while screenwriters who are good at love are specifically responsible for the elements of love. In the end, everyone completes the part of the elements they are responsible for, considering how to perfectly connect these elements together.
Sleeping on the massage chair, Yang Chen closed his eyes and rested for a while until the alarm clock set up in advance made him scream.
Lazy yawning, Yang Chen rubbed his eyes, glanced at his phone, stretched his waist and stood up, and walked towards the office on the side of "Red Dead Redemption: Redemption".
Coffee and sleeping pillows are not uncommon in project offices. Although Yang Chen and his team will not say that they are engaged in overtime culture, they will not say that they do not work overtime and then actually divide the project progress of various departments, which forces them to work overtime.
But when he really got to the office, employees in various positions worked spontaneously overtime to work hard, so Yang Chen had no choice but to deal with this, and he knew why there were people working overtime.
The most you can do is various overtime benefits and overtime pay, and you can give employees a lot of money.
"Mr. Yang, the demo on the prologue has been completed." Looking at Yang Chen who was walking to him and taking off the headphones he wore on his head, Wang Ye said to Yang Chen.
The desktop shows the game screen of Red Dead Redemption.
Of course, it is not a complete game screen, it is just a prologue demo that can be tried and used as a test effect.
"It always feels a little weird if you don't add the sound effect." Yang Chen said to Wang Ye next to him by taking off his headphones, releasing the keyboard and mouse.
Currently, only the dubbing lines of the performers are added to the game, while the sound of horse hooves, wind and snow, these ambient sound effects and some background sounds have not been added.
It always feels a little weird when you experience it, but from the demo, the game itself is the effect Yang Chen wants.
Chapter completed!