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Chapter 468 Multiple Endings

The idea is very beautiful. Countless players who pass the flange fortress have a kind of malicious level that I can get through. So what else can stop them?

Moreover, according to Yang Chen’s introduction on the official blog, there should be no level that is more disgusting than the flange fortress behind.

But when they really pushed the picture to the subsequent level, they understood one thing.

There is indeed no map that is more disgusting than the Flange Fortress, but this does not mean that there is no map that runs alongside it.

Especially for maps such as the underground prison, picking up the screams of the corpse, and combining with the dark environment and the BGM, it was like playing a horror game.

Even many players who had been trapped in front of Guda did not retreat, and went through the Losrik high wall after all the hardships. The flange cesspool was not uncommon. Faced with the invading NPC dark spirits who practiced their skills to complete the first kill, they thought they would persevere until the end, but they were directly timid in this area.

Compared to ordinary players who feel that they can't handle it and directly coward, the anchors on major live broadcast platforms can be said to be in pain and happy.

On the one hand, the game is really difficult, and the map seems to them to be full of maliciousness.

But players love to watch it.

Moreover, some players who were persuaded to withdraw, on the premise of understanding the basics of the game, opened the live broadcast room and watched other anchors play games. Not to mention how happy it was.

Especially when the anchor dies, he can still be sarcastic in the live broadcast room.

Then, facing the doubts that others say they are cloud players, they will reveal their game inventory without saying a word in the discussion below the live broadcast room.

What? How do you say the game statistics market is only two hours?

Then I don’t care. Anyway, I bought it, and I must not be a cloud player.

…………

The game has been on sale for a short time, and many people have successfully passed the Dark Souls, and there are already many related strategies online.

Some players even hand-drawn some early maps such as "Losrik High Wall", "Immortal Farm", and "Flange Fortress".

As more and more people play late into the game, pass the level and discover some hidden props and side missions in the game.

The points that players focus on are from how difficult it is to "Dark Souls" and how malicious it is, gradually becoming an exploration of the game plot and background world view.

As a game with combat elements as the core, the plot of "Dark Souls" is actually equally excellent.

And with ordinary ARPG games or RPG games, you can tell players a complete story in a linear or flashback way.

"Dark Souls" tells players the story about the fire and what the fire is like in a fragmented way.

NPC's words and descriptions of various props in the game.

At the same time, the stories behind each character in the game require players to explore and dig, detect them from the words of NPCs, and contact them from the items they obtained.

Just like the incomplete beauty, based on the high quality of the game itself, coupled with the mythical background similar to the Nordic Ragnarok style despair, the fire and the fire king, all of this made the players feel curious and drove them to understand the story behind "The Souls of Darkness".

It can be said that this epic worldview setting, combined with fragmented plot narrative methods, is definitely the best combination.

After all, players always hope to see big scenes, especially fragmented plots, which require players to actively explore.

It is even more important to make players motivated. Imagine if "Dark Souls" didn't tell such an epic and huge fire-transmitting story, but an ordinary story, it would definitely feel bad.

To be more vivid, it is like a game called "God of War" in Yang Chen's dream memory. What would it feel like if Kratos did not kill Olympus to revenge the gods, but lived in a small village because he was bullied to take revenge on Master Wang, who was permed in a barber shop at the entrance of the village?

In "Dark Souls", many players are actually confused about the plot, but they can personally feel the dark and desperate tone of the game.

The thief is very friendly to the protagonist in the game and often gives good things to the protagonist, but in fact the thief is just trying to die;

The Onion Knight, who was wearing an onion-like suit, adhered to the agreement with the giant Yum. In the end, Yum gave up the fire transmission and was eroded and crazy, the Onion Knight used the Storm Trapper to kill Yum, completed his agreement with Yum and left his equipment and died quietly;

The Dishearted Brother in the Fire Sacrifice Field started to laugh at himself and spread negative energy. As the players took the risk again and again, the Dishearted Brother continued to change. As a member of the Flange Undead Squad, the Dishearted Brother picked up the shield, which was a symbol of his discouragement.

When the players hit the Abyss Monitor of the Flange Fortress, the Disheartened Brother handed over the key of the Flange Undead Squad to the player, and he also threw the shield back, which proved that he had awakened again, and this time he embarked on a path of pursuing power.

When exploring the power of the dragon, Brother Disheartened made an appointment with the player to fight at the Flan Spirit Temple. Finally, at the Flan Fortress, his enemy to his destination died.

For this fragmented plot, players have their own understanding.

For example, in the ending in the game, different players have different understandings.

At present, online players have achieved three endings, the most one is the ordinary fire transmission ending. After defeating the incarnation of the Fire King, the player sat next to the first fire and burned himself.

The second ending is that the player summons a fireproof woman before the first fire, and finds the secret after the fire is passed. The fireproof woman extinguishes the fire, and the world falls into darkness.

However, this ending is loved by most players. No matter what the world looks like after the fire is put out, how happy it is to be with your wife and fire-proof girl.

As for the third ending, the ending of usurping fire, as long as the player collects 8 dark marks, he will swallow the first fire into the new king of wandering souls.

Different players are quarreling about which one is the real ending in the game.

Because it is different from the plot ending in "Second Wolf: Shadow Dies Second", there is almost no good ending in "Dark Souls", and this situation has even exacerbated the division of different camps of players.

Some people think that fire transmission is the true meaning, after all, this is the purpose of the entire game; some people think that fire transmission is simply a conspiracy, and new flames may appear after extinguishing the fire; some people think that the King of Wandering Souls should be the real ending, because according to the words in the game and the name of the game "Dark Soul", it is obvious that everything should fall into darkness.

Faced with three endings, the players were divided into three factions and argued endlessly until a new ending appeared.
Chapter completed!
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