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Chapter 464 The core elements of "Dark Soul"?

As "Dark Souls" becomes more and more popular, major game manufacturers are all confused as they study it.

But Yang Chen didn't know that even if he knew, he could still spread his hands helplessly.

The difficulty of the open-book exam and the closed-book exam is completely different.

With the finished product and feedback from players in dream memory, Yang Chen can be very clear about which core elements in the game are essential, and what things will not affect the core experience of the game even if replaced.

These are abilities that only Yang Chen has.

Why does "Dark Souls" seem so difficult and can still be liked by players?

The most important point is that the difficulty curve of "Dark Souls" seems difficult, but it is actually very reasonable.

For example, in the game, the bosses faced by players are very huge monsters.

There is a lot of mystery here.

On the one hand, the huge monsters bring players a strong sense of oppression and shock.

It also allows players to have a stronger sense of accomplishment after defeating these huge monsters.

Even in "Second Wolf: Shadow Falls Two", it is not the Nordic mythical dusk style that is like the plot background of "Dark Souls", but a realistic myth that tends toward Eastern style.

But most bosses faced in the game will be much taller in terms of physique than the wolf controlled by the player.

In "Dark Souls", the shock brought by this huge boss is even stronger.

Especially for this hard-core action game, the huge monsters and the difficulty of the game itself, this gives players a higher sense of accomplishment after defeating the boss.

On the other hand, this huge monster is actually another measure to reduce the difficulty invisibly in order to take care of the player. Because it is large enough, various raising hands can be easily identified and then deal with it.

In fact, the large boss has a much easier time dealing with the same skills and attributes than the smaller ones.

Various factors make "Dark Souls" seem difficult, but in fact, putting aside the maliciousness of the map and the maliciousness of monsters, it is actually a game that takes good care of novices. It is not like the arcade games in the last century. It is simply for the sake of difficulties. After all, the difficulty of arcade games is the responsibility of engaging in the hands of players.

This can be seen from the high ratings of various media outlets of "Dark Souls", as well as the comments and suggestions from players on the community forums and Amway suggestions.

'If you have never played "Second Wolf: Shadow Fall" and some hardcore games, "Dark Souls" may make you feel dissuaded when you first started, making you sigh at why this game is so difficult! But in fact, this game is really not difficult at all! Most bosses and monsters die at most, and they can basically defeat them if they have a better foundation!'

‘I’ll give all the newbies who have fallen into the trap of "Dark Souls" and never be greedy for swords! I have faced the boss with a small tube of blood countless times, and I want to be greedy for one or two swords and kill the boss so much more than ten seconds or twenty or thirty seconds in advance, but I forgot that I have died more than ten times in order to defeat it, and rolled carefully, and never have to bounce and reverse it without skillfully, and I have been smearing him for more than ten minutes!’

‘Excellent combat system and action elements, even if you put aside the difficulty elements of the game, this will be an excellent enough game. If you insist on fighting Guda and passing through the Losrik walls, you will be able to experience the fun of this game!’

'When you enter a room, there is no monster but there is a treasure chest. Pay attention to this. When you are in front of the valley but there is a treasure without monsters guarding it, please look up and look in the sky. Maybe there will be a monster holding a big tank waiting for you; if you encounter an enemy on a narrow cliff path, please pay attention to see that there will be hidden monsters around you waiting to attack you!'

‘Tell you one thing, the fireproof girl is my wife!’

‘???Are you thinking about nothing about it?’

Similar posts were very good at popular science at the beginning, but soon the topic discussed by players became distorted.

In addition to discussing the question of whose wife the fireproof woman is, more of the point is that what parts of the game are Yang Chen's malicious intentions.

Although considering taking care of the psychological endurance of players, Yang Chen has not chosen to choose the first generation of "Dark Souls" to have a lot of malice on various maps.

For example, the "flange cesspool" affectionately called by players. Players walk slowly in the "deep water area". Although they will fall into a state of poisoning, this poison is actually no different from scratching.

Moreover, the malicious difficulty of pure maps in the game has also been reduced a lot, and it can be said that it is already very friendly to players.

But for most players, no one has seen such hard-core and difficult action games before. Even if there are, they are simply just an action game with attribute crushing properties. If you hit the boss with a hundred combo, the boss will punch you.

But although you were still beaten to death by the boss, you could hit the boss a hundred times before that.

What about "Second Wolf: Shadow Falls" and "Dark Souls"?

You still want to hit the boss a hundred times? You want to be a waste of money!

As for the boss hitting you? Although it is not as exaggerated as a punch, it will definitely not be used a few times without taking medicine.

What's more, although the malicious design of the map is available in "Second Wolf: Shadow Falls Two", it is not as many and direct as "Dark Souls".

Of course, such a difficult game will still discourage some players. This is inevitable. It is impossible for any game to be liked by all players.

Even gods can't do this.

For those who stayed, players who passed Guda's trial and Losrik's high walls have basically experienced the real fun of this game.

That is to become stronger again and again in the constant suffering.

"So the most difficult part in "Dark Souls" is not the Deep Church, not the Flange Fortress, nor the incarnation of the Fire King, the last Fire Transmission Land. Instead, it is the trial of Guda and the obstacle of Losrik's walls when the players rely on their own abilities to beat Guda step by step and pass the Losrik's walls, there will be no more difficulties to hinder them, because they defeated themselves, and this is also the core spirit of "Dark Souls".

In the conference room of Nebula Games, Yang Chen took out some posts posted by players in the Nebula Games Community Forum to explain to the newly-employed newcomers.

The newcomer in the audience took notes very seriously and nodded seriously.

After the meeting ended, Wang Ye, who was the deputy speaker next to him, also looked at Yang Chen curiously: "Mr. Yang, is this really the core element of "Dark Souls"?"

As one of the main development members of "Dark Souls", he also participated in "Secret Wolf: Shadow Dies Second Time" before, he was completely unaware of this matter!

"Of course! But there is indeed another reason. As a novice player, it has been almost two hours since they passed Guda's trial and Losrik's high wall." Yang Chen sorted out the files in the notebook in front of him, and then looked at Wang Ye strangely.

If you can last for two hours, you don’t feel the charm of Dark Souls’ game, what else can you do? This is all the refund time.

Hearing Yang Chen's words, Wang Ye couldn't help but fall into silence.
Chapter completed!
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