Chapter 449: Players like this kind of difficulty
As Yang Chen expressed his statement on the official blog, players who like this type of game suddenly became panicked.
After the development is completed, we have to wait for President Yang to pass the clearance before it will be officially released?
Aren't you making trouble?
Who doesn’t know Mr. Yang’s talent in this ARPG action type game?
Spicy and served, this is Mr. Yang’s technical label.
In addition, Mr. Yang is not a pure player and is also responsible for the development of other games. It is completely impossible to focus on "Dark Souls".
In this case of fishing for three days and drying the Internet for two days, "Dark Soul" is probably not a series of paintings, but a lifetime.
So online players asked Yang Chen to take back the decision under his official blog.
‘Mr. Yang, think twice before you act!’
‘Don’t! We just like the difficulty that you can’t even get through Mr. Yang. Only then can we feel happy!’
‘+1, only the level of despair that makes people feel difficult to despair is the joy of this kind of game!’
In the Nebula Game, Yang Chen browsed his official blog comments in the studio, glanced at Wang Ye and the others, and said with a smile: "You see, players like this kind of high difficulty. Remember to have a little higher strength in the monsters behind it, let go."
Listening to Yang Chen's words, Wang Ye and others couldn't help but feel speechless.
Can the player take what he said seriously?
And the game is already very difficult!
Although the actual DEMO has not been made, based on the numbers and skills design, Wang Ye even feels that some small monsters and similar elite monsters are even more powerful than the BOSS's Fighting King.
Especially with some maps that made him feel full of maliciousness, such as the Flange Fortress Swamp and the Deep Church.
Compared to "Second Wolf: Shadow Falls Two", Wang Ye thinks that the game "Dark Souls" will probably torture players more.
At least in "Second Wolf: Shadow Falls Two", players can die very handsomely, such as the "Dangdang" who made the iron, and then the boss killed the player with a gorgeous combo.
This will make the player produce a kind of BOSS so strong. This gorgeous combo must be a big skill. I will die in this wave. Faced with this gorgeous combo skill, this life is damn.
However, in "Dark Souls", compared to the gorgeous battle in "Secret Wolf: Shadow Falls Two", it can be said to be a combat style with a strong and simple style.
There are no flying eaves and walls, and no gorgeous combos.
What players often face is that the enemy slashes down with a big knife, and their blood strips disappear instantly, and then the screen falls into black and white and falls to the ground.
Or maybe the enemy stings, his blood strips are cleared, and the whole person is stabbed in a string.
In "Dark Souls", when players face death, they always feel like they are being killed by a boss or monster.
It's simply ruthless.
For players who are first exposed to this type of game, Yang Chen thinks "Second Wolf: Shadow Dies Second" is more suitable because even if it is dead.
Players can also appreciate the handsome way to die.
And in terms of style, "Dark Souls" tends toward a dark style, which will bring more depression to players.
…………
For players who are paying attention to when the game will be released, people in the game circle care more about what ideas will Nebula Game use to design "Dark Souls" this time.
After "Second Wolf: Shadow Dies Second Time" came out, a game that forced players to strengthen their skills on a high level, which almost no one had ever thought of doing so before.
Even if there are some high difficulties, players can choose them themselves. If the difficulty design is cancelled, only the highest difficulty is retained to force players to strengthen themselves?
Almost no game manufacturer does this. After all, everyone has a default thinking, that is, players are playing games, not being abused.
But the birth of "Second Wolf: The Second Time of Shadow" proves that as long as you control the player's abuse and the sense of accomplishment you can get after being abused, it will become a great success.
To some extent, "Secret Wolf: Shadow Falls" can even become a cool trip.
The premise is that players can adapt to the game mode.
And this kind of thing cannot be too much.
Just like a film and television drama, the so-called break-up of engagement and the genius becomes useless, and they are all about to promote and suppress them first.
But if it suppresses too much, it will collapse.
For example, in a movie and TV series, the protagonist was originally a genius and had a beautiful fiancée. Next, the protagonist became useless and his fiancée broke the engagement.
This is at most a bit frustrating, but if you add a little more to this.
While the protagonist turns into a useless person, he is also interrupted by someone's hands and legs. In addition to breaking the engagement, his fiancée also gets along with others and gives him a certain forgiveness hat.
Who can stand this?
"It feels difficult to break through, right? After all, "Second Wolf: Shadow Down" has made this mode perfect. "Dark Souls" feels like it should be just a different story. The entire template is still the same template as "Second Wolf: Shadow Down".
"It should feel like that, just like Nebula's "Resident Evil" series."
"Not necessarily, you should know that "Dark Souls" is the responsibility of Yang Chen, and "Resident Evil" is already an old IP. As long as there is not much difference between the previous work, sales will not be worrying. Conservative system is better. Moreover, "Resident Evil" was also done by Lin Jiayi's studio."
"+1, I feel that "Dark Souls" may be a bit different. Didn't Yang Chen say that, it's completely different from a game in "Second Wolf: Shadow Fall Two". If anyone else was a promotional stunt, I would definitely think it was a promotional stunt, but Nebula Games would be indefinitely. Just like "Super Mario: Odyssey", who would have thought that the Box Court Game could be like that?"
"When it comes to "Super Mario: Odyssey", I'm even more curious about the game "The Legend of Zelda: Breath of the Wild". I've also studied the switch's functions. The main generation of 3A open world masterpieces are really difficult. "The Elder Scrolls: Skyrim" and "Epic Continent" have been transplanted very well, but there are still some places where frames will be dropped, and many places have been castrated."
"Let's wait and see, but there are no major manufacturers' works that have competed with Nebula Games recently."
"Neiyun Games is also a big manufacturer in the industry, and its reputation has always been very good. Some players even say that Neiyun's production must be a high-quality product. Who would have nothing to do to compete with Neiyun Games? However, at the same time, there seems to be a 3A masterpiece on UEgame to be released, but the types are different and they are not considered a competitor."
Others' attention to "Dark Souls" has not affected Yang Chen. At present, he is still working hard to develop "Dark Souls".
Art is not a problem. It is similar to the Nordic mythical Ragnarok style, but it tends to be a dark style.
In terms of the game plot, according to the adjustments given by Yang Chen and the outline, the completion is almost the same.
The project team of this department is like an outsourcing machine, which produces parts of each part of the game, and then creates the kernel from the core development team to assemble the parts into a whole.
Chapter completed!