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Chapter 447: Fault Tolerance

As Yang Chen released the latest updates, it immediately attracted a lot of attention.

"Dark Souls", a new game for Nebula Games.

Although there were many games launched on the switch before, there were also "Super Mario: Odyssey", which was highly praised and quickly became a hit. Some players even purchased switches specifically for "Super Mario: Odyssey".

But in the eyes of most players, "Super Mario: Odyssey" cannot be called a true 3a masterpiece.

The main reason is that because of the limitation of switch function, "Super Mario: Odyssey" is not the most preface technology in the current era.

3a masterpieces, these four words always feel like there is a sacred glory in the minds of players.

But in fact, the 3a masterpiece may not be fun. If you analyze it deep into the game, the 3a masterpiece is actually more like a performance of the hard power of a game manufacturer, or simply a display of the most cutting-edge technologies of this generation.

The game playability and game plot may not surprise players, but it is definitely the most cutting-edge in image quality modeling and light and shadow effects.

Among many players, what they pursue is not just a very high gameplay, they pursue the most cutting-edge electronic games.

That is the so-called 3a masterpiece.

Although "Super Mario: Odyssey" made these players feel that this game is quite fun.

But if they choose "Super Mario: Odyssey", "Call of Duty: Modern Warfare" and "Seal of Shadow" before them, they will choose "Call of Duty: Modern Warfare" and "Seal of Shadow" more often.

It’s not because of who is stronger, but because of the attributes, these two types of games are not of the same type.

It's like you have to compare basketball and football together. Although it's all ball sports, it's essentially different.

On Yang Chen's official blog, only the name of the game "Dark Souls" is revealed, which can be said to be the same as the previous Nebula Game and Yang Chen's pancake style.

But for most players and game media, there are too many news revealed in Yang Chen’s official blog this time.

Because there is a video, a video that promoted countless players to learn how to write the word "death".

‘The new game "Dark Souls", combined with this video, is it really a game like "Second Wolf: Shadow Falls"!’

‘That’s great. After playing "Sealant Wolf: Shadow Fall Two Degrees", I have been looking for games like this, but I feel that it is not as fun as "Sealant Wolf: Shadow Fall Two Degrees". I just bought the switch version of "Sealant Wolf: Shadow Fall Two Degrees" a few days ago, but the boss's skills are all proficient. Apart from a few hidden bosses, there is no difficulty at all.’

‘The Dark Souls, though, listen to a name, always feels a bit cunning. It’s not a horror game, right?’

'How could it be a horror game? It must be a game like "Second Wolf: Shadow Falls Two", otherwise, why would Mr. Yang play this video that keeps breaking through?"

‘Haha, when it comes to this video, I was a little passionate when it first came out, but after thinking about it carefully, I felt more and more laughing. It turned out that Mr. Yang had played for so long and hit Chiichiro, but the video was shot like something.’

‘But I don’t know how difficult this time will be.’

‘I’m already fearless. At most, I’ll pass the level by just a few more times?’

Almost after Yang Chen sent out the latest news, a large number of players started to discuss it.

Unlike the ones that needed to be concealed when promoting "Second Wolf: Shadow Fall Two", many players have fallen in love with this kind of game that has difficulty getting started, but has become stronger again and again during the game, and finally killed the boss that seems impossible to defeat to gain a strong sense of accomplishment. Many players have fallen in love with this feeling.

Including after "Second Wolf: Shadow Falls Two", many game manufacturers have also entered this type of game, which shows that the base of players is still very large.

Therefore, for the promotion of "Dark Souls", Yang Chen had no need to play such a twists and turns. He just told the players directly that "Dark Souls" is a difficult game like "Second Wolf: Shadow Falls Two", which is a game that keeps you suffering as players.

…………

With the recommendation of time, Nebula Game's latest moves, in addition to announcing some third-party games that have been launched on the switch platform, there are also some version updates to the multiplayer mode of "Call of Duty: Modern Warfare", such as gun balance adjustments, and new kill rewards.

Basically there is not much news, and within Nebula Games, several departments are stepping up the development of new games.

The development team on the switch is underway to develop "Legend of Zelda: Breath of the Wild", and the development of "Dark Souls" is also being prepared.

Lin Jiayi's working group on Shang Hai is responsible for the subsequent updates of "Resident Evil".

As the first IP of Nebula Games and is also a very large IP today, Yang Chen has never let go of this IP.

Although I won’t be involved in all my elements, the story outline and the overall gdd were also handed over to Lin Jiayi.

As for this kind of game, Yang Chen believes that Lin Jiayi and the others can also be confident that they can do it well.

"Mr. Yang's new demo has been made, and the various effects brought by the equipment have been improved."

In the project working group, Wang Ye reported the latest development situation with Yang Chen, who was watching the screenwriter giving the latest story.

Listening to Wang Ye's words, he put the printed A4 paper in his hand into a folder and walked to the development prototype.

"The initial character knight, mercenary, and other professions will have different initial equipment. If the knight has high blood, high defense, high attack, and high in the early stage. In addition, players in the game have higher defense while wearing heavy armor, they will also become slow to move. Of course, in contrast, the player's resilience will also be higher."

Yang Chen made some changes in these places, exactly the same as "Dark Soul" in his dream memory, which was impossible.

But the most important thing about a game like "Dark Souls" is its core point, which will not change.

For example, players raise their big shields and wear heavy armor on their bodies, so I won’t talk about defense.

Facing the boss's attack, slashing on the big shield will give different feedback based on the player's strength and type of equipment.

For example, more or less energy value is reduced.

Of course, these things are just a description. The so-called damage taken is lower than that without equipment, and it just gives players a fault tolerance rate.

The player kneels when he is hit by Guda with a useless person, and then switches to the fully armed knight at the beginning, and then kneels after three times.

This is actually a fault-tolerant thing. It doesn't mean that you start by choosing a Knight and you are unparalleled monsters. As long as you don't master the core operation and gameplay of this game, you are unparalleled by monsters.

Do you really want to be unparalleled?

Let’s pass the test for one or two weeks, and then talk about Wushuang.
Chapter completed!
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