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Chapter 444 "Dark Soul"

"Dark Souls" is not the ancestor of this type of game with high difficulty, but it is undoubtedly the most representative game. You can see it from the fact that countless players call it the soul class behind this type of game.

Perhaps it is not the earliest, but it is definitely the biggest in fame.

In fact, the birth of "Dark Souls" in Dream Memory was a bit bumpy, and there were even some helpless compromises.

For example, his predecessor, "Devil's Soul", had extremely low ratings from major media. Although the strokes were good in the player group, it was not an era of information explosion at that time. For example, video websites and live broadcasts have not yet taken shape, and the game is more importantly promoted through TV advertising, offline advertising, as well as various types of exhibitions, media magazines.

This led to the fact that "Demon Souls" was not noticed, and naturally, the subsequent development of "Dark Souls" encountered great difficulties.

The most important thing is that when the development team develops games, there is too little money!

This has led to many places where their teams are unable to polish well, nor do they do it better.

For example, plot and level design.

In terms of the plot, it is not about the complete plot that is unfolded in front of players, but more about letting players write puzzles and narrate.

Of course, in terms of plots, they choose to use puzzle-like methods to produce them. Although this has something to do with the lack of cost, for example, if they create a plot similar to NPC cutscene interlude, their money was not enough to complete the entire project at that time.

But more because of the characteristics of the game itself, it is destined to introduce the plot in a puzzle-like way, which is more suitable.

Because the most core part of the game in the "Dark Souls" series is not like the battle in "Second Wolf: Shadow Falls Two", nor is it collecting and cultivating.

Instead, exploration lies in the player's spontaneous driving force and self-sufficiency rewards.

Including the map design similar to the box-style puzzle, which was later regarded as a classic connected map design by players. In fact, it was initially due to cost issues, but it was precisely because of this reason that the classic map design in "Dark Souls" that looked like the Mobius ring.

However, it was also formally because of this design that took a different approach due to the compromise of costs that created the glory of the "Dark Souls" series, and even its narrative and plot methods, as well as the game's map design, have become its label representatives.

Yang Chen didn't think about changing the narrative method and map in the past, because his design was excellent enough and perfect.

It is more about modeling, AI and other aspects, making it more like a game in the mainstream era.

When choosing the story about "Dark Souls", Yang Chen considered it and decided to make the story about "Dark Souls 3" first and use a flashback method to tell players what kind of story it is like to spread the fire.

The plot of the first generation is released to players as a DLC in the future.

From another perspective, Yang Chen also thinks it is more suitable for players in terms of the difficulty of "Dark Souls 3".

Because compared to "Dark Souls 3", the more difficult part in the first generation is the malicious design on the map, but the boss battle is not as difficult as players imagine.

Limited to the technology at that time, as well as AI performance methods, looking at it with subsequent eyes, in fact, that kind of boss is quite stupid.

Just like what the player said, Soul 3 Black Rider abuses me thousands of times, Soul 1 I abuse Black Rider abuses me thousands of times.

As for the second generation, the experience of traditional Japanese RPG is referenced on the map, so that players will not accidentally enter high-difficulty areas at low levels, and at the same time, they will attenuate the speed of drinking medicine, rolling time and strike speed. This instead affects the difficulty from reducing the player's game operation experience.

This feels like a deliberate and difficult situation.

Of course, this is also a big reason for the main creator Hidetaka Miyazaki, who did not participate in this game, and it always feels that people lack some soul.

However, developed by Nebula Games, Yang Chen will definitely make higher improvements to the AI ​​settings in "Dark Souls".

At that time, players will face a boss battle that is completely different from the previous style of "Second Wolf: Shadow Fall Second Degree", plus various maps of big pits.

Maybe players may fight with the demons in the Immortal Academy for several hours, but they didn't find the side door hidden beside them, or they accidentally hit the sick village and pressed the bonfire in the early stage, and then they were trapped and had to delete the file and start over.

Imagine playing "Dark Souls" with the inertia of "Second Wolf: Shadow Falls" and facing the tall and powerful boss, the players rushed up without saying a word, thinking that they could fully hit the BOSS's stiffness and kill it directly.

Then he was slashed to death by a knife. Thinking about the players' confusion, it makes people feel moved.

In this case, if another generation of malicious maps were added, Yang Chen was really afraid that players would not be able to withstand such cruel blows.

Although there are many malicious designs in "Dark Souls 3", it feels much better overall than the original "Dark Souls".

…………

At three o'clock the next afternoon, in the conference room of Nebula Games, everyone was full of energy and sat there waiting for Yang Chen to announce the new project.

What new project will it be?

Is the pancake I drew before, "The Legend of Zelda: Breath of the Wild"?

Wang Ye, Chen Shu and others sat there and looked at Yang Chen.

Then they saw Yang Chen connecting the projector to his laptop, and then a word document appeared on the screen.

The four big words appear on the home page "Dark Souls".

Isn't "The Souls of Darkness" "The Legend of Zelda: Breath of the Wild"?

Everyone was a little surprised.

But although it was strange, Wang Ye and the others did not speak. The leader had not spoken yet. How could I speak casually?

Yang Chen paused and said, "We will have two more important projects next."

"The first one is the game "Dark Souls" on the new PC platform. Of course, it will also be launched on the switch platform simultaneously; in addition to another game of "Dark Souls", everyone already knows "The Legend of Zelda: Breath of the Wild", but there is no need to worry about the development of "The Legend of Zelda: Breath of the Wild", which will be a relatively huge project. In the early stage, we will still focus more resources on "Dark Souls"." Yang Chen looked at everyone and said.

With the current capabilities of Nebula Games, there is not much problem with the two masterpieces developing simultaneously. The only problem is that he cannot play with the movie clone. After all, he has to personally participate in the development of both games so that he can rest assured.
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