Chapter 413: Modern War Warming Up
While developing the switch, some of the contents of "Call of Duty: Modern Warfare" have been completed. Although the game itself is still available for a while, it can be easily demoed.
Of course, this is the multiplayer mode part, and the plot part is actually much more complicated than the multiplayer mode.
"Multi-player killing rewards, put aside the "DOTA" title notification and special voiceover in "Call of Duty: Modern Warfare" multiplayer mode, players will receive additional rewards after killing, and can explore the vision drone, call the bomber to bomb an area through pager, and get airdrop RPG and grenade launcher from the air call supply box."
Yang Chen looked at the crowd in the team and said some unfinished parts in the multiplayer mode.
And this is also the best part of Call of Duty: Modern Warfare.
The reason why "Call of Duty: Modern Warfare" was so popular in dream memory was that all the games at that time were still rooted in the so-called World War I and II background. "Call of Duty: Modern Warfare" directly turned the game content into a modern background of special anti-terrorism forces. Various modern weapons and combat plans plots were directly conquered players with excellent plots.
If "Call of Duty: Modern Warfare" turns the background into modern counter-terrorism and makes him more popular, then its multiplayer mode will make "Call of Duty: Modern Warfare" which has reached its peak directly become the gods.
Exciting, refreshing, the entire multiplayer mode revolves around these two elements.
High-intensity fast-paced confrontation is the core concept of Call of Duty: Modern Warfare.
"Oh, the deadly empty gun! Oh, I didn't hit it again! Oh, I didn't die of a kick! I won't play anymore."
Yang Chen, who was sitting in front of the computer, conducted some tests on the feel with the employees inside the project team through the demo, and then he put down the mouse.
Boring, what's the point of letting water go?
Seeing the sniper firing four consecutive shots before killing an enemy who was slowly swaying like an old man, Yang Chen suddenly felt a little boring.
What are you doing? Playing games with your leader?
What's the point? It's so good that I haven't called a robot yet.
However, this time the trial was just a test of the actual operation in the game. These are not the main things, so Yang Chen was not too concerned about this.
"There is no need to change the breathing and blood recovery in multiplayer mode. In addition, the maps of 2V2 mode and 6V6 mode can be relatively smaller." Yang Chen ran from the birth point to the enemy's birth point, looked at the time and spoke.
FPS focuses on distinguishing the difference in one moment, and meeting either you die or I die. This is more obvious in "Call of Duty: Modern Warfare" than other similar FPS games.
Even a genius like Yang Chen, when fighting head-on fire, put aside this deadly empty gun and killing sniper, use an automatic rifle as long as the opponent does not have an instant moment, move the correct message to the opponent and successfully open the camera, which can kill the opponent in an instant.
Unless it is true that the sunset is red and all kinds of strokes, it can be said that it will definitely die.
And because the map is not as large as other FPS, all the maps of "Call of Duty: Modern Warfare" are based on the concept of fast-paced confrontation, so the area where players exchange fire on the map can be said to be not very large.
After being hit, the screen will turn red and stain with blood. At the same time, if the damage is too severe, the screen will fall into off-white and its movement speed will decrease.
The other player can take advantage of the victory.
Therefore, in "Call of Duty: Modern Warfare", even if breathing and blood retrieval replaces the originally fixed blood volume, the so-called saying that he is a hero once he has not died for a few seconds is only valid in theory.
The enemy will not give you another chance to become a hero.
…………
Regarding the current multiplayer mode of "Call of Duty: Modern Warfare", Yang Chen put forward some detailed rectification suggestions and supplements, and at the same time he also began his official blog operation as usual.
The warm-up for Call of Duty: Modern Warfare is about to begin.
Without directly uploading the content of the game or promoting CG, Yang Chen directly posted the military training of team members, including collecting firearm data at the training range, and even videos of RPG rocket launchers online.
‘The new game is made, a game that will boost your adrenaline.’
Send the official blog, and the video is attached.
Of course, these videos have been submitted and applied for by the official side, and only after being allowed to be announced to the public will it be announced, otherwise Yang Chen would not have been like this.
Previously, all players focused on Nebula Games' "Minecraft" and the acquisition of handheld console companies. They never thought that Yang Chen was actually starting to make a new game.
With the release of Yang Chen's official blog, all the players looked surprised, but what followed was excitement and curiosity.
"It's as high as a sow! Does Mr. Yang have a new project?"
"A new game, is this about war theme? Damn! The members of this thing production team are still participating in military training? Can they still play guns, RPGs, and grenades?"
"Is it so explosive? I'm already looking forward to the scenes of the new game, the big scenes of war, fuck! It's exciting to think about it!"
"We're finally here, the 3A major production. Although "Minecraft" is this..., I, a plain person, still like 3A masterpieces with better pictures and more exciting!"
"It should be an FPS type game!"
"My God, is this a real tank, and a combat helicopter? It's awesome, Nebula Game!"
"Is this the card? Get new game news quickly!"
"Is it possible that this is the sequel to "Red Alert"? After all, "Red Alert" is also a war-themed game, and the sales of "Red Alert" are also quite good, so it is very likely to make it 3A."
"It's not impossible, but as a gamer's intuition, I feel that this is probably still an FPS type game."
"But the competition for FPS-type games is too great, and there are many FPS-type games on the market. Nebula Games probably isn't a wise choice to do FPS, right?"
"I will always try it. Nebula Games is not a small company anymore. With such a large market as FPS, how could Nebula Games give up? And Mr. Yang and the others are not unable to make FPS games well. Although "Biochemical Survival" is a third-person shooting, it also has a first-person mode, and the experience is quite good."
"My brother, don't be mentally shareholders. I don't know that you are still the strategists of Nebula Games."
"By the way, you've talked so much, haven't you ever thought that this is actually a big cake? According to Mr. Yang's nature, this game just created a folder, right?"
"Damn it, I'm stupid after hearing what you said! It's very likely that Mr. Yang is a person who dares to promote the project only by giving it a name, and we don't even know the name of this game!"
"Refuse to draw big cakes, we want to play!"
“Reject big cake +1!”
Soon the topic of players changed from the game itself to the direction of whether this is a big pie.
Chapter completed!