Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 382 Sandbox Game

A few days ago, I was immersed in the horror of the deadly silence of "Silent Hill", but after the release of "The Original Slayer", all players left messages in the game community and comments, all of which were all in the same meaning: cool!

Especially the dominance brought by "Second Wolf: The Second Degree of Shadow" and the recent market almost all have similar hardcore action games. The emergence of "The Original Slayer" is just like Lin Jiayi thought, bringing players a special feeling.

And more importantly, there is the pearls and jade in "Second Wolf: Shadow Falls" first, and even if it was a game of the same type, many people could not surpass it.

But in "The Original Form of Slaughter", there is no need to worry about the reasonable difficulty and constantly defeating the enemy and surpassing oneself.

The entire "Authorization of the Sorrow" reveals a kind of game that I am making you happy.

The large-scale screen effect, as the protagonist Alex, who is controlled by players, uses a large knife and sharp claw state, to tear the enemy into pieces, and the superman-like ability, is to make players feel what it is refreshing.

Secondly, after Lin Jiayi listened to Yang Chen's suggestions, he created the picture elements and character elements in the game.

The parkour-like running movements are gorgeous as attacking as dance, and they also come and go freely in the city. The shaping of alex in the game can be said to be for the purpose of serving an effect.

That's the coolness of alex.

It goes without saying that Lin Jiayi and the others have specially selected male models that meet the public's aesthetics as Alex's face model in the game.

In terms of clothing, we refer to the well-received assassin's Creed costume, which is the hood that can be called its iconic one.

Secondly, the clothing matching, including the accessories worn by shirts and different states when the shape changes, are invited to match them with special overall stylists.

At the same time, in addition to external things, the character of Alex is also a very good shaping in the game.

First of all, there is no need to say much about the cold image of a person who is ruthless and has little talk. Compared with other games, the protagonist is always just and tall and clear. In "The Original Forefather", Alex is not a good person in strict sense.

He just wanted to achieve his goal. From the beginning, he wanted to figure out what was going on with him, and he could kill people at will.

But he is not a devil who is determined to do evil. He also has something he cherishes.

Even in the end, the army dropped nuclear bombs and wanted to destroy the city, but the one who saved the city was Alex, a villain-like character.

Of course, no matter whether he is really evil or not, such a character is absolutely scary and far away from him in reality.

However, in AG works, through various shaping, this type of character will not be difficult to gain a lot of popularity as long as they are good-looking.

What's more, in the plot in the game, the player feels that it is not Alex that is wrong, but the conspirators and armed forces behind it.

Anti-hero character, this is a positioning of alex.

In any case, there is no doubt that alex can definitely occupy a powerful position in the minds of players with its rebellious personal charm and outstanding appearance.

Perhaps "The Legend of the Sorrow" will not become a particularly brilliant and classic game because of its mowed grass gameplay, but the character Alex will be remembered by players.

In terms of sales, "The Legend of the Slayer" is also a top performer, but in terms of popularity, "The Legend of the Slayer" has dropped much faster than before.

Without continued publicity, the popularity of "The Legend of the Slayer" has begun to decline in just about a week, and the number of online users is also falling rapidly.

If it is placed on other games, Yang Chen will definitely pay attention to it immediately, but Yang Chen is not too surprised in "The Original Form of Sorrow".

Even Lin Jiayi and the others were not too surprised when they were developing the game.

Because this is a very normal situation, the game process is so long, and as a mowing game, players will easily feel bored after experiencing it for a period of time.

"The Original Form of Sorrow" is different from a game like "Second Wolf: Shadow Dies Second".

The latter failed to challenge the boss again and again, and the players made a comeback. Every progress was a surprise and a sense of freshness.

The surprise and freshness of "The Original Form" is all limited to what awesome skills to use to mow grass, what kind of bosses and new enemies to fight happily, and unlock new skills.

After all the players have experienced these contents, what is left is to do ordinary side missions in that empty city, or to vent their emotions by pure killing and destruction.

However, even so, the current results of "The Original Slayer" are excellent enough.

As for whether to launch DLC or not in the later stage, it is Lin Jiayi and others. Yang Chen did not devote much effort to this project. After all, in addition to "Silent Hill", he also has a "Minecraft World" that is expected to be in development.

Compared to "The Original Form of Sorrow" and "Silent Hill", which has just been launched for trial version, scaring players.

"Minecraft", which has been silently developed, is more like a character raised by a stepmother, at least in the eyes of players.

Not much content has been exposed, and it is related to building blocks. Although many people are curious about what kind of game this is, there are really not many people who have been curious about it.

In addition to the staff who are developing this project within Nebula Games.

At first, everyone was a little bit suspicious of the pixel-style "small game" that Yang Chen mentioned, but when the rough template of the game came out and the internal test was conducted, they were immersed in it themselves.

It seems that there is no goal, and even the survival mode, defeating the so-called boss ending dragon and withering does not mean the end of the game. In addition, the game is extremely open and free. Although it has casting, destruction, creation, and even equipment enchantment, and redstone technology, it is not that most RPG games give you a skill tree for you to add points, but that you can use some methods yourself and complete it yourself like the real world.

This unprecedented degree of freedom immersed everyone in the team.

This is the charm of sandbox games. Regarding sandbox and open world games, many people are actually a little confused about what and what. In fact, to the development of the game, the boundaries between many things have begun to be blurred.

For example, more and more stand-alone games have added online gameplay, such as the combination of rpg and act, and the combination of fps and rpg.

Sometimes it is actually difficult to distinguish between the same sandbox game and the open world game.

But "Minecraft" is different, it is a complete and complete sandbox game.

For example, in "The Elder Scrolls: Skyrim", some players think this is a sandbox game, while some players think this is an open-world game, not a sandbox game.

I can even argue about this matter.

But anyone who has played "Minecraft" will have a cognition: it is a pure sandbox game.

Freedom, that's its charm.
Chapter completed!
Prev Index    Favorite Next