Chapter 36 Game Elements
Next, I mainly talked to Wang Ye, Li Ran and Ye Bin about the implementation of modern effects such as physics in the game, as well as the general direction of the weak system, and mentioned to Chen Shu the original paintings and drawings of the eight protagonists in the game.
Pixel style.
With the template in Dream Memory as a reference, Yang Chen was able to give a very clear requirement for the art requirements, without having to be in a semi-exploring state in terms of art when developing most games.
As for whether it should be exactly the same as the one in the dream memory, that is of course no. According to the requirements provided by Yang Chen, including color, shape and style, it can be said that as long as Chen Shu can roughly find the style, even if the appearance of the character is different, but
It's also completely OK.
At the same time, Yang Chen also told Chen Shu and the four of them that regarding the outsourcing matter from Dream Chaser, they had already had corresponding work contact with Dream Chaser for the follow-up content of "The Binding of Isaac", and
This time Yang Chen won't go talk to Zhui Meng and ask for these things.
Instead, tell them the main requirements of some games, and then ask them to contact them about dream chasing and make connections.
Yang Chen himself needs to focus mainly on the lens and screen design of the game, as well as numerical values, skill design, and plot copywriting.
Compared with other game designers, these are very complicated and require many aspects of testing, consideration and research.
For Yang Chen, who has the memory of dreams, it is simpler because he already has a very mature template in his mind. He only needs to make subsequent corrections and adjustments based on the template in his mind. Basically
There won't be any big problems.
For example, when it comes to contrast between light and shadow effects and the texture of the graphics in the game, Yang Chen can directly express his requirements to the outsourcer without having to discuss with the core team and then determine the direction.
Distribute the GDD document design plan to everyone in advance, so that they can think about it on their own and develop the early trial demo of the game.
With outsourcing, official game engines, and editors, the biggest difficulty in game production is not the code composition, but the production of art materials, the realization of numerical values in the game, and the most important core of the game
How to play.
Values and core gameplay, these two points are not big problems for Yang Chen. The main time-consuming aspect is the art aspect.
After the four people left the office and returned to work, Wang Yaliang, who had been listening for a long time without understanding anything, faced Yang Chen: "Ah Chen, what should I do? I can't watch dramas in the office every day, right? It's so boring.
!”
There was a hint of boredom on Wang Yaliang's face. Although she was asked to manage personnel and financial matters, the current Xingyun Studio is just a small workshop, and there is nothing to be busy with at all.
Sitting in the office all day long, playing games, watching TV shows, etc. and then going home from get off work, she always felt a little bored.
"Then just come and help me run the game community and have an official account." Yang Chen thought for a while and said.
Although he felt that Wang Yaliang didn't need to worry about anything if he stayed like this all day long and could just watch the drama.
But if you think about it from his perspective, if you let yourself do this, I'm afraid he wouldn't be willing to do it.
For example, the operation and management of the game community of "The Binding of Isaac" are all handed over to Galaxy Network, because he does not have time to take care of this aspect. Also including his official account, he rarely logs in to view it.
It just so happens that Wang Yaliang can help him deal with this aspect.
"No problem!" Wang Yaliang said happily.
"However, it seems that they know about our relationship, right?" Pointing to another office, Wang Yaliang thought of something and said to Yang Chen.
"As long as you know it, you know it. It's not a big deal." Yang Chen said nonchalantly as he reorganized the game design documents.
Although they didn't make it clear in this regard, they didn't hide anything at all, and it wasn't something shady.
The entire game has entered the preliminary development stage, and then he will gradually have more things in his hands. The plot, data, and the design of the monster market value are all his responsibility, even if there is a dream memory as a function.
For reference, his task is also quite heavy.
First, carry out ordinary template design, and improve the weak system design mentioned by Yang Chen before in the game. At the same time, in terms of art materials, they are slowly produced and then added later. The same is true for plot performance. These things are not
in a hurry.
…………
After determining the main work, we signed some relevant contracts with Dream Chaser, and then it was a dull development cycle.
After the sales of "The Binding of Isaac" exceeded one million, new content once again increased sales, but the increase was already very small.
From the original sales of tens of thousands of copies per day, to now they can only sell about a few hundred copies per day. However, for Nebula Studio, the biggest advantage is that it is not short of money.
With money in hand, many things they are not very professional in can be outsourced to third-party companies.
As for quality, as long as the money is in place, everything is fine.
Inside Nebula's office.
"This dancer is so pitiful. How could you write such a plot?" Wang Yaliang said unhappily as he looked at the plot background in Yang Chen's hand.
Just like most people who read novels and play games, they like to immerse themselves in the characters.
You may not feel happy about the protagonist who kills everyone, because you have seen it a lot, but you will definitely not feel aggrieved.
Some characters who have experienced tragic experiences will make you feel uncomfortable, especially if you put yourself into them.
"It's too miserable to go from a rich girl to a street dancer, and then let her become someone else's slave." Wang Yaliang looked at Yang Chen and expressed his displeasure.
"Does the plot require artistic processing?" Yang Chen smiled bitterly after hearing Wang Yaliang's complaint.
This has been beautified and processed by him.
The original dream memory game had some hints of sex in the background of the dancers, but after thinking about it, Yang Chen directly canceled these elements.
Tragedies and tragic encounters can indeed resonate with players and even arouse their emotions. Yang Chen himself also has very deep memories.
For example, in his dream memory, he played a character from a game called Final Fantasy 7: Zack.
But if this kind of misery needs to include elements like dark sex, Yang Chen doesn't want to describe it too much. After all, this is not butter.
Therefore, Yang Chen replaced some of the more explicit plots. As for whether players will think about the new plot, it is the player's business. Anyway, there is no such aspect in Yang Chen's revised plot document.
the meaning of.
You can say this is to make the game more realistic, but there are many ways to express misery, but Yang Chen doesn't like using SEX.
Regarding adding SEX elements to games, Yang Chen actually thinks there is nothing wrong with it. For example, some 3A games will also add SEX elements for the sake of gimmicks and better commercialization.
SEX elements can be used to reflect the misery of the character. In fact, Yang Chen is quite reluctant to do this. Compared with this element, Yang Chen prefers a game called Sorceress Piledriver 3 in Dream Memory. In that game
In addition to its own plot performance and the huge and free game world, what impressed him most was the pile driving plot.
As for the dark side of the SEX elements that reflect the tragic experiences of the characters, if you really want to add them, you might as well go back and make a game like Black Beast in Dream Memory, Demon Knight, Taiman Ninja, Hime Knight, etc., which are guaranteed to be more eye-catching.
.
After bickering with Wang Yaliang for a while, Yang Chen returned his attention to the drawings in front of him.
This is a conceptual illustration drawn by Chen Shu according to the characteristics given by Yang Chen. Of course, it is a pure line drawing without coloring.
After looking at a few pictures, Yang Chen nodded gently and frowned at the same time.
Chapter completed!