Chapter 341 This is to give you a better understanding of game development ideas
The difficulty of a game is actually very considering the designer's ability. The first thing is to set the simplest and most violent difficulty.
Simple numerical difficulty settings, such as a BOSS’s simple difficulty level, its attack health is 100, while the attack and health level of the BOSS’s difficulty level has become 1000.
Most of these games will appear in mobile games or online games, which are purely to allow players to better krypton money and then pass the level.
This type of difficulty is absolutely disgusting for most players, especially in this era when the game is gradually developing.
Even for a type of game, if the difficulty of the game is just a simple experience, it will give people a very stupid feeling in terms of value.
This extends different game content, such as the BOSS has the so-called second-stage transformation in Hardmode, or some maps of the coordinated scene, which creates greater difficulties and difficulties for players.
This is a relatively reasonable difficulty planning, because for players, new difficulty represents new content.
Yang Chen needs to grasp the difficulty of the game "Second Wolf: Shadow Falls" in the dream.
It does not mean that the difficulty is reduced. Although in most games, in order to allow players to experience the complete plot, ordinary difficulty can basically be successfully passed as long as they are not fools.
But if the game "Second Wolf: Shadow Dies Second" or this type of game also compromises on the difficulty, their souls will be lost.
Whether it is a game with a magical background in Western style in "Dark Souls", or a game with a Japanese samurai and ninja background in "Sekiro: Shadow Dies Second", their core is not its theme, but the spirit contained in the game.
Persistence and constantly surpassing oneself is the most core spirit of this series of games.
What shapes this core spirit is undoubtedly the gameplay and difficulty. From the map design, the BOSS action design, and the values are all very sophisticated.
Although most players say that this type of game is rare.
But in fact, this kind of game emphasizes a gradual process. Putting aside the real troubles, it belongs to the so-called martial arts uselessness in the practice novel.
Most ordinary players will slowly feel that they have become stronger in the game. From the beginning, they fight with the monsters and then they can only kill a tube of blood from the boss. They will die if they are only a little blood away from the boss who can be beaten.
Players can feel their progress at all times. Whether it is "Dark Soul" or "Secret of Silence" has never been a game that is difficult for difficulties.
In addition to the action elements and background settings in the game, they all need to be considered carefully. Yang Chen is not planning to use it as the background of the Japanese Ninja and Samurai era.
Instead, it is an overview background, because Yang Chen himself does not actually know much about the Japanese ninja and samurai spirit. If he really wants to do it according to "Second Wolf: Shadow Dies Second" in his original dream memory, it may be a kind of divine shape that is different.
The difficulty of the game includes action design. With the current team of Nebula Games, Yang Chen is confident enough to do it well, but Yang Chen thinks he can't do it well in terms of the details of the game background because he does not understand the so-called spirit of warriors and ninjas.
Just like the Western countries' obsession with medieval culture, Japanese culture can never escape ninjas and samurai, and the same is true for games belonging to China itself. Whether it is a grand epic or a story of a small person, it can never escape the sayings of immortals, demons, monsters, gods, or the word "hero".
But according to Yang Chen's view, "Second Wolf: The Second Degree of Shadow" is actually very appropriate to the Eastern martial arts style. Perhaps it is because the Japanese culture itself originated from the East and was mainly influenced by it. Putting aside the Japanese background in "Second Wolf: The Second Degree of Shadow", Yang Chen used his own understanding to read this story, including the core of the plot, there were not many contradictions.
However, this does not mean that Yang Chen plans to make him a martial arts, even though Yang Chen had this plan at the beginning.
Blur the background and don’t give it a real definition. Whether it is martial arts, warriors and ninjas, it all depends on the players themselves.
At the same time, although the game "Second Wolf: Shadow Dies Second" has enough points, it cannot be said that it has no shortcomings. The monsters that are reused in the scene and the incomplete guidance of novices are all minor flaws.
Although many players will say that this imperfect guide for beginners is to better give players a sense of inclusion and a sense of exploration. Is it necessary to do a newbie guide like a mobile game for half an hour, and I wish I could teach players step by step to play the guide for beginners?
But if you die, you have to let players know how to die.
Yang Chen will also make it better in the game for some details and content flaws that may be used to save costs.
…………
In the next day in the Nebula Game Office, Yang Chen looked at the people in the team, including Wang Ye and Chen Shu, the old veterans who followed Yang Chen to create Nebula Games, and many new faces.
"Today I'm asking everyone to hold a meeting. I believe everyone has already guessed it. Next, we will develop a new game, and this will also be a new type of game." Yang Chen said to everyone.
Then Yang Chen turned on the computer and released a news message.
??????
Looking at the news on the projector, everyone was a little confused.
What does this mean?
New games are developing new games. What does it mean to put this news about "The King of Jumping" and "Digging the Earth and Seeking Up"?
Everyone looked at Yang Chen with a little strange. Developing a new game in the previous mode shouldn't show them the project plan?
"Who has played these two games for more than an hour?" Yang Chen asked as he looked at everyone.
Everyone looked at each other, and no one raised their hands. It was not that no one had played them before. In fact, each of them had played them before, but they were quickly dismissed.
After all, this thing is really difficult!
"Next, everyone will take an hour every day to play this game. You don't have to use your private time, just play it in your working time. Post your progress video in the group on time." Yang Chen thought of a way to stop them from stuttering.
Just like when I took Chen Shu and the others to do "Escape", I went to the mental hospital to experience it at night, because there are no similar products on the market, and I want them to understand the difficulty of the game and how to constantly surpass themselves, obviously, the two games, "Digging the Earth and Seeking Up" and "Jumping Kings" are very suitable.
Listening to Yang Chen's words, everyone's eyes widened.
What to play!?
Play these two games!?
Aren't they going to develop new games?
"Oh by the way, Chen Shu and Zhao Jie, Longchuan, you are responsible for art, music and story-related things. You don't need to play, values, levels, and content planning. You can add half an hour." Yang Chen said with some additional thoughts.
Chen Shu, Zhao Jie and Long Chuan showed smiles on their faces, while several big men in charge of level design on the other side showed despair expressions.
Looking at the expressions of several people, Yang Chen coughed gently: "Let you experience it mainly to better understand the ideas of this game. "Second Wolf: Shadow Falls" is the new game we are about to develop."
Chapter completed!