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Chapter 331 Let the players suffer in advance (still two in one)

The MOD author incentive plan, when MOD producers who meet the Nebula game conditions maintain stable updates, will decide to pay 10,000 monthly support gold to 40 MOD producers based on the official selection of Nebula game and the player's vote. Currently, only meet "The Elder Scrolls: Skyrim" and "Warcraft".

And with a particularly excellent game MOD, its producers will have the opportunity to gain independent games in Nebula games.

There is no widely publicized news. Most ordinary players don’t even know that there will be such a short time without media reports. However, even if they know, they will feel at most, and then there will be nothing.

But for most game MOD producers, this news is like a heavy bomb.

The relationship between game MOD producers and game manufacturers has always been very subtle. Most game manufacturers have an attitude of not supporting or opposing MOD.

Whatever you like.

Some small game manufacturers are very friendly and supportive to MOD producers, because their game itself may not have that much content. If you want to maintain vitality and gain more popularity, the best way is to rely on MOD players in addition to constantly updating yourself.

However, the games of these small game manufacturers are difficult to attract the attention of MOD producers.

After all, compared with excellent 3A large productions, the appeal of mini games is too small.

But these large game manufacturers sometimes don’t want to see their games because of the MOD.

Because the MOD is becoming more and more complete and richer, it seems to greatly enrich the lifespan of the game itself and is widely promoted.

But for game manufacturers, this is not a good thing, because it means that players affected by MOD will expect higher values.

This is not conducive to the sequel sale of the game, which means that the predecessor is too excellent and the sequel cannot be surpassed.

So this happens often. The predecessor of a 3A masterpiece has countless MODs and players, but the sequel is obviously of good quality, but no one buys it. The sales volume is so big that it is, and the entire series is hidden.

There are many examples of this kind, so some manufacturers will find various excuses to indicate that their games do not support MOD, and they are very sorry for this.

In fact, they just don’t want their own games to have these mods.

In this case, MOD can be said to be the favorite thing for gamers. After all, even if some MOD functions do not meet your wishes, you can not add them, which does not affect their gaming experience.

However, the manufacturer's MOD directly affects their direct interests. In this case, it is already very open to MOD producers to open some of the game's permissions and even launch special MOD production tools.

As for game manufacturers giving money to MOD producers, I have never heard of it.

Countless MOD makers have discussed this operation of Nebula Games.

Although the money is not high, for them, this is no longer a matter of money. After all, although there may be some special reasons in the future, such as economic issues, and they will give up the update of MOD, when they first started to do MOD, few MOD producers have made up their minds. They want to make profits by making this MOD. All MOD producers make MOD because they like a game.

Now, what is more important to these MOD producers is the recognition of their efforts by the official channel of Nebula Games.

Of course, money is actually quite important.

'But it seems there are restrictions, and there must be no copyright conflict, which means that some movies, animations and other copyright IPs cannot be used for MOD'

‘Normal, after all, this is a profitable one. If you really want to get the incentive quota for Nebula Games, then just don’t do copyright-related content.’

‘Have anyone noticed what Nebula Games said in the end that particularly excellent works may be developed as independent games!’

‘Just think about it, how good is it to make a game? With such ability, why do you have to do a MOD? It’s not a good idea to make an independent game directly?’

‘+1. If there is such a MOD, then the producer can develop an independent game by himself. After all, wasn’t Nebula games developed by Mr. Yang in the original independent game?’

‘The two concepts are completely different from those of Nebula Games’ investments. Well, Nebula Games’ technology and resources are not comparable to independent gamers. As for comparing with Mr. Yang? Why don’t you compare with the world’s richest man?’

Countless MOD producers are discussing, and a large number of producers have already begun to try it out.

The attraction of the game itself, the attraction of Nebula Games, and this incentive plan, the interest of the MOD maker has been completely mobilized.

For example, Xu Lang began to study how to use the map editor. He has completed the MOD of "The Elder Scrolls: Skyrim", and there are no versions to update them in the future. At most, some bugs found are fixed and then released.

But "Warcraft" made him have a strong interest in research. Of course, what he wanted to do this time is not the 18X MOD.

…………

‘Buy a thousand gold to buy horses, and win people’s hearts.’

Looking at the MOD community where Nebula Games has just been launched, Zhang Yida couldn't help but comment.

Sitting in front of him was a middle-aged man, Ma Lei, CEO of NetDragon.

"Has Nebula Games decided to take the high-quality route?" Ma Lei couldn't help but laugh and shook his head gently.

Looking at the comments of online players, they almost all praised and praised them. By the way, they also stepped on the three majors, but Ma Lei didn't care at all.

What is there an old saying? I saw him get up the red building, he was greeting guests, and he was seen collapse.

In the minds of players, Nebula Games are now like gods.

But people can make mistakes, but God cannot make mistakes.

In one failure, players will still stand on the side of Nebula Games, but what about twice?

And can Nebula Games guarantee that it will be successful?

Especially with so many famous IPs under Nebula Games, what is the fastest and most profitable way to make a famous IP?

There is no doubt that it is mobile games.

Why do the three major players have been deeply engaged in 3A games? You must know that the cost of a 3A game can produce almost 20 or 30 skin-changing mobile games, and it is the one with excellent quality. As long as you succeed one or two models and have stable long-term operation, you can earn more money than 3A.

That's because the value brought by 3A is, on the one hand, the company's popularity in the game market has increased, and on the other hand, the IP has increased.

A successful 3A-level game IP can be completely eaten for several years and even become a company's money tree. For example, "Sword and Magic" under NetDragon, the profits created by IP are still among the best.

What is it relying on? It’s mobile games.

If Nebula Game wants to deploy a mobile game, it is not that simple. Even though the other party has released a mobile game product before, it has caused quite a lot of noise, compared with other games under its jurisdiction, it is a younger brother.

Think about Nebula Games shaping a fine golden body. If it is suddenly announced at the carnival next year, "The Elder Scrolls: Skyrim" or "Resident Evil" will be released, this kind of news will definitely be unacceptable to players.

"Neiyun Games are not a big problem. The most important enemy now is Jiasheng. How is the subsequent DLC sales of "Da Qin"?" Shi Lei asked Zhang Yida.

"It has exceeded 4 million, which is considered to be the best we have sold in the past two years." Zhang Yida nodded and said.

"Do you have any ideas for the sequel?" Shi Lei said to Zhang Yida.

It is natural to launch a sequel for such a popular product.

"I don't have very accurate ideas, but the Tang Dynasty's era can be said to be a good subject." Zhang Yida said to Shi Lei.

Shi Lei didn't say anything, just nodded.

…………

Yang Chen is not clear about other companies, such as the three majors and some comments from the industry. Yang Chen is now dealing with some things about "Assassin's Creed".

For most players, Warcraft can be said that even though it was released for a while and even held a Carnival e-sports competition, it is actually a very new game.

Putting aside the plot mode of the stand-alone process, RTS' competitive battle mode, even now players still haven't played with all races, and various genres and tactics are emerging one after another.

Major professional teams have also established "Warcraft" clubs.

On the other hand, casual players have also devoted themselves to custom maps. Although the map editor has just been online, some players have already created new maps through several maps posted by Nebula Games.

Of course, there are no fun maps so far, and it is just a test of the MOD maker.

Thanks to the casual gameplay of custom maps, there are even many players who have not bought "Warcraft" and have bought a copy based on the recommendation of their friends.

In this period, there is no big hit, "Warcraft" has rarely climbed from the tenth noun to the first place, even if it only takes two days.

"How is the content of "Assassin's Creed" prepared?" Yang Chen looked at Lin Jiayi and the others in the video.

"The content of the trial version has been completed, and the process has been about an hour. At the same time, the game-related procedures have been obtained, including the promotional schedule." Lin Jia nodded and said to Yang Chen.

"There should be no DLC story in the follow-up of "Assassin's Creed", right?" Lin Jiayi leaned on the chair and stretched.

By producing "Assassin's Creed", he actually felt some inspiration in his heart, and he already had a rough idea for the next game. Of course, he had to take a break before that and sort out the ideas in his mind.

"Of course... there are." Yang Chen laughed: "Then I will show you the GDD after I finish it, but it is not a long process. It tells the story of an assassin master before Egio."

"Okay, I'll know." Lin Jiayi shook her head helplessly on the other end of the video.

After chatting with Lin Jiayi about the game, Yang Chen hung up the video call, collapsed and stretched comfortably.

Then he held his chin with one hand and looked at the comments online, Yang Chen was also thinking about the next game. After all, "Warcraft" and "Assassin's Creed" have already been on the right track. Although "Assassin's Creed" has not been officially launched yet, Nebula Games currently does not lack funds, and it is reasonable to consider the next game.

"Martial Arts?" Recalling the dream memories in my mind, flipping through the news from the official blog and the player community, Yang Chen suddenly saw a high-profile post.

‘When will Nebula Game develop a martial arts game? It feels like many of them are from Western fantasy and science fiction. There are no fun martial arts games in China.’

The comments from the players below are also quite interesting.

‘Don’t harm the Nebula Games anymore. When I heard about martial arts, my mind was full of those krypton gold card games.’

‘+1, martial arts, etc., let’s forget it, what to do in foreign markets? Just a small game is enough. Isn’t it a 3A martial arts 3A seeking death? Do you want Nebula Games to go bankrupt?’

‘Is "Warcraft" not fun, or are you unable to move in "Biochemical Survival"? Or are you playing "Oh God"? What martial arts are you going to do?'

Except for a small number of people, most players are saying that they are not allowed to play a muddy water on the theme of Nebula Games.

After all, in addition to a few good turn-based RPGs in the early years, martial arts is really niche in China, and it can even be said to be even more niche than horror games.

What is more well-known is the kind of krypton gold card martial arts, and the online games that can breathe.

But looking at the content discussed by the players online, a game name appeared in Yang Chen's mind.

Although his subject matter, story background and martial arts have nothing to do with it, he tells the story of a ninja in the island country.

However, the action elements and gameplay modes in the game are very similar to the so-called martial arts elements.

Of course, what makes Yang Chen even more interesting is the difficulty design of this game and the concept of designing on the map. Compared with its appearance, Yang Chen thinks these things are the main core of this game.

Opening a newly created folder, Yang Chen thought about labeling a name on the folder "Second Wolf: Shadow Falls Second Degree".

But then Yang Chen was a little worried again. Although this gameplay mode was successful in the world of dream memory, would such a difficult battle design as a 3A masterpiece be too advanced?

As for the difficulty of changing and becoming more suitable for players, Yang Chen never thought about this, because if it is changed like this, the core soul of this game will be gone.

Sitting there thinking for about five minutes, Yang Chen's eyes suddenly lit up.

"It's better to launch two mini games to let players suffer in advance, and to test the market feedback of this type of game." Yang Chen showed a very happy smile on his face. He even thought of the happy expressions of players when they saw the players suddenly launching two free games.

"Digging the ground for promotion", "JUMP KING".

With a very happy smile, Yang Chen reopened a new folder and then typed the names of the two projects.
Chapter completed!
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