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Chapter 292 Sir, times have changed

However, when players are still immersed in the DLC "Snake Eater" about "Metal Equipment: Phantom Pain", and when they are about to win in "Oh God", using "Good Play" to play psychologically.

Yang Chen was discussing some issues with the team in the studio about Warcraft.

"Assassin's Creed" has basically determined the main direction with Lin Jiayi, and with Lin Jiayi's ability, Yang Chen is quite at ease. He first made a demonstration of "Assassin's Creed", which is inclined to the core style of the game.

As for the focus of the game "Warcraft", Yang Chen chose to separate competition and entertainment.

As an RTS, it can be said that "Warcraft" is a complete production in Dream Memory. It is hard to escape the shadow of "Warcraft" including many subsequent games.

Such as the fog of war, heroes, attributes and units UI, these may not be the first creations of Warcraft, but most of the latecomers are definitely the most affected by Warcraft.

But on the other hand, we also need to face a fact, that is, the gameplay of RTS is indeed declining. Even if "Warcraft" is a classic game in Dream Memory, we still have to face a fact.

That is how popular it is, it has something to do with the game era, because when it was released, the world in dream memory was in a prosperous period of RTS peak.

The great games such as "Commands and Conquest: Red Alert", "Age of Empires", "Starcraft", "Home", and "Sweeping Thousands of Army" made RTS games popular in the game circle at that time. Of course, the bigger reason for the emergence of so many classic RTS is related to the platform configuration at that time.

But it is undeniable that the emergence of these games created the glory of RTS in that period.

But just as the sun will not set forever, RTS will decline.

Because RTS has a fatal flaw, that is, its unique features of the game, it is destined to have RTS-type games, and novices cannot get too much fun unless the geniuses peck at each other.

In other confrontational games, you may be able to steal your ass against the masters in the FPS game and follow the team to win the game.

But RTS emphasizes the micro-operation control of the unit's troops, as well as the understanding and operation of the game, which happens to be something that all rookies lack. After all, if you understand these, you are no longer called a rookie.

Although RTS is excellent in gameplay, it is destined to be the biggest main force in the game in terms of game experience, that is, players who focus on personal experience and entertainment will not stay for a long time.

They will prefer some games with entertainment elements. The subsequent RTS battle content in the main body of Warcraft in Dream Memory is gradually declining. Instead, the various entertainment maps born from the map editor are becoming more and more popular, which is enough to say everything.

Of course, Yang Chen is not planning to give up on the competitive elements in the game, but rather not simply defining "Warcraft" as a pure competitive game.

Competitive games can also have entertainment gameplay, and the map editor is undoubtedly the core of this game's entertainment gameplay.

Moreover, in an RTS map, experiencing the gameplay of RPG games is definitely a pioneering style even in the real world.

Because almost all RTS-type games on the market focus on competitive elements and fairness, this is what Yang Chen has confidence in "Warcraft".

"The campaign levels should not be too difficult. Most games are played by players as tutorials for beginners, but we should not do this in "Warcraft"." Yang Chen looked at the crowd of the team and said a request that made them a little confused.

"Whether the battle and the plot is combined, we need to let players participate in the battle plot and understand the world of "Warcraft". All unit camps have their own story, each hero also has their own legendary story, and even each map has a special battle." Yang Chen said to everyone in the team.

This will be a huge story series, one thing that is undoubtedly a matter of.

The plot combines the performance of the battle and the entertainment gameplay of the map editor. These two points will focus more on competitive elements.

Because in the current gaming market, competitive RTS is not mainstream, this is something that cannot be changed.

Even if the content of "Warcraft" is really excellent and its balance is excellent, if you rely on the label of competitive RTS, then this will only be an excellent game and will not become a classic.

This is not a problem with the concept design of the game itself.

To put it in a sentence: sir, times have changed.

This is roughly the case when the times create heroes.

Several key points were mentioned in the requirements for the game, and the prepared GDD part was sent to everyone.

After everyone returned to their jobs, only Yang Chen and Wang Yaliang were left in the conference room.

Looking at Yang Chen, Wang Yaliang, who heard the end from beginning to end, asked a little strangely: "What did you ask me to shoot? RTS games do not require cutting-scene adjustments, right?"

Although she has never made RTS games, Wang Yaliang is not the first to be a novice. With the accumulation of learning and the fact that Nebula Games is a big platform, it can be said that the experience she has accumulated in a certain part of the experience is even more than that of designers in some small factories.

Looking at some RTS games in the industry with good sales and reputation, it seems that she doesn't need to shoot cutscenes at all, right?

Hearing Wang Yaliang's words, Yang Chen couldn't help but smile: "Who said no? Why can't RTS have independent plot stories and CG cutscenes?"

In that game era in Dream Memory, the unique innovative RTS gameplay was the main selling point, but now after more than 20 years of development, as well as the pioneering gameplay of map editors, this is the main selling point.

Yang Chen has a very clear understanding of this. As for why he doesn't do "World of Warcraft" but gives priority to "Warcraft" first, it is actually a very simple truth.

That's no money.

If it is a model that seemed very rough in the dream memory of that era, and the engine, made with today's Nebula games, it would be a slight idea.

But then, no players will be interested. After all, it is still the same sentence, and times have changed.

The next-generation game technology, top-notch picture quality, physical effects, etc., will definitely cost the current life of Nebula Games.

If you really do such a big production that seems crazy to outsiders, I won’t talk about anything else.

The next day, Xu Yu was able to rush into his office with a small stool and be anxious.

Taking "Warcraft" as a starting point, slowly spreading the Warcraft IP, which is what Yang Chen wants to do.
Chapter completed!
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