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Chapter 256 Two extreme degrees of freedom

Rescued Miller from the enemy's claws, and Miller showed a strong desire for revenge on the plane.

The plot of "Metal Equipment: Aboriginal Point" was once again described by Miller, and the moment when the plane was finally frozen on the skeleton's face.

The bombed base, the tragic death of his subordinates, and the scene where Paz finally jumped off the plane, made Yin Zheng, who had been playing "Metal Equipment: Aboriginal Point", feel a little turbulent in his heart.

The right shots and BGM's emotional set-up allow players to fully engage in it.

Just like watching a movie, you can't directly immerse yourself in the stories told in the movie at the beginning, but as the progress of the movie progresses, the audience will have more insights into the stories in it.

This is true in the game industry, especially when a game plot is extremely shocking, and it is also exciting enough, which allows players to experience a strong sense of immersion.

As the plot progressed, Yin Zheng, who was sitting in front of the computer, had long forgotten that he planned to learn about this game at the beginning and then dig out something to get the popularity.

Simply put, he has been immersed in the game.

"Metal Equipment: Phantom Pain" and the previous "Metal Equipment: Aboriginal Point" are a stealth game. This has been mentioned by the press conference of "Metal Equipment". At the same time, the level design in the game also pays great attention to stealth, including feedback on mission scores.

It can be said that the gameplay of the entire game is to be more inclined to enter the village quietly and shoot the gun. At the same time, the immersion of the camera brought by combining the movie style with the game in the game is definitely amazing.

Moreover, compared with purely movie interactive games, "Metal Equipment: Phantom Pain" also emphasizes gameplay. Although this reduces part of the players' immersion and substitution, it increases a lot of fun.

It's hard to say whether this decision is good or bad, but at least for most ordinary players, they prefer this kind of game that can be played by hand.

Sitting in the office, Yin Zheng with headphones pushed the plot of the game.

Bring Miller back to the base, and under the guidance of Bobcat in the tutorial like a novice, Yin Zheng learned how to recover hostage items, how to sneak, and use CQC.

There are some other functions of the base construction. The new base has been wandering for nine years and welcomes their new leader. The wild dog on the battlefield will become a diamond dog.

New tasks require money, resources and talents to make the base better so that you can have the ability to avenge your skeleton face.

Entering the big map again, this time, compared to the time when rescuing Miller before, Yin Zheng was not in a hurry to complete the task, but better observed the world of the game.

As an unquestionable 3a masterpiece, "Metal Equipment: Phantom Pain" is absolutely not shameful. It may not be called a monster in the picture, but the details of the picture, the expressions of the characters, and the jungle vegetation are very good. In addition, the base drilling platform in the blue sky, the sunny desert and the ocean, the spectacular scenery you see will definitely shock players.

That feeling is just like the feeling of players seeing Xuemancheng for the first time in "The Elder Scrolls: Skyrim", or climbing to the throat of the world and looking into the distance.

In terms of gameplay, Yin Zhengcai felt enough freedom compared to this true independent action when he rescued Miller.

You only need to complete the final goal, and there are only these two choices for success or failure.

But during this completion, you can experience the fun of the game quite freely.

It is not like "The Elder Scrolls: Skyrim", even the mission can be completed unscrupulously. For example, even if you have become a dragon descendant to save the world, you can still catch a chicken for the villagers; for example, you are just a prisoner who has just been released, but you can take on the task of slaying the dragon.

These cannot be done in "Metal Equipment: Phantom Pain", because the plot of "Metal Equipment: Phantom Pain" can be said to be a linear pattern.

But the freedom in the middle is definitely a completely different feeling when playing "The Elder Scrolls: Skyrim".

Countless countermeasures, various interesting weapons, as well as the enemy's dynamic difficulty adaptation and ai, the consequence of this is extremely open and free.

While carrying out the task, Yin Zheng found that every small action he made could affect the implementation of the subsequent plan.

For example, if you kidnap an ordinary soldier and kill him, the enemy will not notice you at first, but as time goes by, if you have not completed the task, the team affiliated with this soldier will find that some of the team members have been killed, which will lead to the tightening of the camp.

There are also many ways to complete tasks, including infiltration.

For example, you can climb up a mountain, then circle around a big circle, slowly sneak into the enemy's camp, or on the road that the enemy's material transport vehicle must pass, and when they rest in the middle of the night, you secretly hide in the car and wait for them to take the initiative to send you into the camp.

Even if you have enough confidence in your equipment and skills, you can transform into a irritable guy and directly complete the game to shoot the tumultuous shooting game, and make a bold move.

This is a game design with a very distinct personality in "The Elder Scrolls: Skyrim". It does not give you a world where you can go to unbridled, but more of a world where you choose.

In "The Elder Scrolls: Sky", it gives you a new feeling of life. You can be a dragon descendant who saves the world, you can be a bard traveling around the world, or just be an ordinary person's wife and children.

But "Metal Equipment: Phantom Pain" is different. Although the subsequent game experience has not yet begun, the current feeling has given Yin Zheng a very strong experience.

In "Metal Equipment: Phantom Pain", the player does not play a role as a person with a free life.

They play big boss!

What players can decide is what means to use for big boss to complete the task, and the final decision of big boss is unchanged.

Because he is the big boss, not the rest of the npc created.

This is the big boss in the world of Metal Equipment.

This also brings two even extreme degrees of freedom.

I don’t know how long it took, but with a sniper who moved very fast and could be invisible, the time on the battlefield in the game changed from afternoon to evening. Finally, I caught a real machine and hit the opponent. Seeing the prompt of whether the level cutscene appeared, Yin Zheng couldn’t help but breathe a sigh of relief and then took a look at the time.

Have you gotten off work? Looking at the 17.30 time displayed on your phone, Yin Zheng was a little surprised.

"I'll get off work after watching this CG plot." Yin Zheng thought, then twisted his body.

Fifteen minutes later, he chose to listen to the Bobcat and captured the female sniper who looked a little beautiful and sexy and dressed very little. Yin Zheng hesitated and clicked the button to continue the game.

Twenty minutes later, when the boss sitting in the office was about to go home from get off work, he looked at Yin Zheng, who was signing for takeout, and smiled.

The company needs such employees who love overtime work!
Chapter completed!
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