Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 210 Painting cakes? I'm good at it!

Looking at the reporter below who was a little confused, Yang Chen knew one truth very well, that is, he could not let everyone recover.

Why was the question-related part of "Resident Evil 2" cancelled, but directly introduced the promotional trailer for "Metal Equipment"?

It is to create a tense link so that everyone can temporarily forget it. In fact, in addition to revealing a little plot background, "Metal Equipment" has not even revealed the truth that the protagonist has not even appeared.

So Yang Chen decisively introduced the topic to the next content link that the reporters present expected the most.

Q&A session!

As for why not introduce the main gameplay of "Metal Equipment"?

There is nothing about the demonstration video, how do you introduce this?

Is it a fool of yourself?

Don’t the players know that they are actually drawing big pie?

After all, "Resident Evil 2" has its previous work as a reference, and a promotional video that looks like that can be repaired in my mind.

But how can I make up for "Metal Equipment"?

There is nothing to refer to. The only clips in the promotional video were borrowed from "Red Alert: World War".

At first, Yang Chen wanted to reveal something to the player in the plot, but soon he was killed in the cradle by him.

It must not be like this!

For "Metal Equipment", if you know the plot of the story in advance, it will be much less fun.

Moreover, this itself is an extremely large series. According to Yang Chen's idea, it will not complete all series, but will complete the plot in the form of DLC content and comics.

If such a game reveals some plots, it will make players lose a lot of fun, so after careful thinking, Yang Chen gave up this idea.

It has been said enough that the background world of "Metal Equipment" will be related to "Red Alert: World War".

On the other hand, the players have not reacted yet, but Zhang Yida, who is watching in NetDragon Games and other game producers in the industry, are all confused.

Because Yang Chen was a bit confused, a game producer went to learn about movies and was very curious about what the effect of game production was.

After thinking about it, isn’t it just about making a fuss about the picture and the camera?

But as for learning this knowledge specifically? As for asking a special director to participate in the game production, it is a bit difficult to do.

But the second and third-tier directors can’t be found? Isn’t it enough to just invite someone to participate in the production of the game?

Could it be that if you, a game maker, suddenly become the world-class one if you learn about director things?

It's unrealistic!

But what they didn't know was that Yang Chen was not fighting alone. If he really relied on what he had learned, he would not be first-class, and second- and third-class might not be possible.

But he knew how to do it and why it became different after doing it.

There is precious wealth from another world in his head.

Of course, no matter whether you know it or not, all the gamers in the industry who are following this press conference are confused.

Everyone makes time specifically to see what bombs you can throw, especially the bombs on Metal Equipment.

But, what is your trailer?

A mysterious confession, then it is obviously the scene edited in "Red Alert: World War", plus the last mecha.

Are you finished now?

What is really related to "Metal Equipment", except for the language and text, and the last robot, what else is the mecha?

Unlike the game industry insiders who are following the Nebula Games press conference, the media at the press conference were watching the promotional video of "Metal Equipment". Although they were a little confused, they instantly became energetic when they heard the questioning session and raised their hands one after another.

Although the video of "Metal Equipment" disappointed them a little, it didn't matter. Yang Chen was able to answer some exciting news to them during the question session, and the attention was still there.

It is different from the previous question in "Red Alert: World War". For the time being, ignoring the resentful eyes of the second and third-tier media, Yang Chen directly selected the reporters of the Game Starry Sky to ask the first question.

After receiving Yang Chen's name, the other party suddenly stood up and took the microphone handed over by the staff: "Mr. Yang, you said online that you will learn about director's professional knowledge specifically for the development of "Metal Equipment". Is "Metal Equipment" a movie-type game?"

Movie-type games are not a rare thing in the market. The game is created like a movie. Players decide the subsequent plot direction by making the options in the game. What they have to say is actually similar to galgame visual novel games.

However, the latter is mostly a combination of portraits and texts, while the former is just like a movie.

Most of this type of game is a VR platform and is very expensive. Generally, ordinary players will not experience it at their own home, but will go to a special VR experience store to play.

Of course, there are not other platforms such as computers, but the performance is definitely not as good as VR.

Listening to the reporter's question, Yang Chen showed a smile on his face. This question is easy to answer.

If he asks about the game progress and when he can face the players, he has to think about his wording carefully.

But this problem?

Isn’t it just a painting cake? He is good at it!

"No, this will be a pure action adventure game, and players will be very free in terms of freedom, but it is not like "The Elder Scrolls: Skyrim", players can go wherever they want and do whatever they want." Yang Chen paused: "This is not the style of "Metal Gear". From a certain perspective, it is linear. In the game, you must complete tasks. These tasks may be very simple and crude, such as destroying something, killing someone, capturing someone, and rescuing someone."

"However, in the process of completing tasks, the players are entirely responsible. Players have the absolute freedom to choose the way, path, and time to complete tasks. In these tasks, there will be plots. But if you want to do something unrelated to the task, there will be restrictions. Because we clearly tell you that there are tasks to be completed."

"In this regard, Metal Gear and Elder Scrolls: Skyrim are completely different. In the game, you can't do whatever you want. You have to complete the task, but during the task, we will give the players enough freedom and fun."
Chapter completed!
Prev Index    Favorite Next