Chapter 1250 Preparation for publicity warm-up
As time goes by.
The other manufacturers' games are also scrambling to preheat in advance.
As for the reason, it is naturally to be launched before Yang Chen and his new works.
After all, from the moment, Yang Chen has released a picture, and it should be a long time before the game is launched.
For players, the discussion level is not as intense as before.
After all, at the beginning, Yang Chen released a picture, which could be said to have aroused everyone's appetite.
But the key is that there is no follow-up content.
……………………
At this time, in the VR game experience room inside Nebula Games.
Yang Chen was wearing a VR immersive helmet and was experiencing the game content.
At present, a deep-level content of "Death Stranding" has not been developed yet.
The main thing is to develop the gameplay mechanism.
The most core part of "Death Stranding" lies in its connection concept.
Everything else is for linking this setting.
Including the settings of false explosion in the game, after the false explosion occurs, a huge pit will be left in the game world, and at the same time, it will not be able to pass this pit for a certain period of time.
This was originally a very personal design because it would bring a lot of uncertainty to the game.
But this kind of setting is a way to move the whole body.
Therefore, if you observe carefully, you will basically find that it will be a fixed position and the difference will not be very big.
At the same time, after a period of time, the terrain will slowly return to its original state, but it is very slow.
So in general, players will choose to avoid it.
It sounds very exciting, but in fact the battle content in the game is very accumulated.
Because the combat part in the game has been greatly weakened, players have long been accustomed to shooting opponents in FPS games and enjoying the pleasure of combos in ACT games.
So when players get a 3A masterpiece, they often expect fierce gunfights, slashes and confrontations, because most players unconsciously link gameplay with combat, and feel that no matter how a 3A is, they cannot lack refreshing battles.
Even in some linear plot games, players control the protagonist to kill and kill most of the time.
There are indeed elements of shooting and confrontation in "Death Stranding", but they have been weakened to the extreme. Even if the player is a novice in the game, he can easily solve the Mir and BT after exploring it a few times. It can be said that the combat system of the entire game has not been given more depth.
This is obviously something intentional.
In "Death Stranding", the battle can only be regarded as an accessory to the plot and settings.
So this is also one of the reasons why "Death Stranding" is too controversial.
In the game, "Death Stranding" does not have a mechanism that quotes A-B just like other types of games.
The so-called A-B is nothing more than a process of rushing to the road. The player accepts a task at node A, and the goal is to complete it at node B.
Most players also pay more attention to nodes and results when playing games, because it indicates a battle, a good trophy, and the audience needs to conflict because this is the origin of drama, and players need these nodes and results to release emotions.
Therefore, the process of A-B is often vaguely led by game developers, becoming a boring journey and becoming the most ignored part of players.
Red Dead Redemption and GTA will intersperse excellent character dialogues during this journey to relieve the boredom.
"Death Stranding" focuses entirely on the entire process of A-B, making the concept of nodes blurred and ambiguous.
Just like what Yang Chen has experienced now.
On a rugged mountain road, Yang Chen was controlling Sam to move at this moment. He has not unlocked the vehicle yet. He relies entirely on his hands and feet, and the ground along the way is uneven.
As Sam was manipulated to advance, the picture in Yang Chen's sight began to tilt slightly, which was a manifestation of Sam's loss of balance in the game.
Then Yang Chen controlled the buttons on the VR controller and re-controlled a balance.
"There is a little bit insufficient! The performance is still a bit worse."
After taking off his VR helmet, Yang Chen pursed his lips and shook his head gently.
In the game, walking or rushing is the most core experience of the game.
Rivers, valleys, players need to maintain balance in the game. Not choosing a route well will make them in a dilemma. Every step needs to be carefully considered whether it is good to go like this. Compared with other games, the protagonist is made into a superhuman who can be unrestrained and free in any terrain.
Sam in "Death Stranding" is just an ordinary person who will lose his way if he doesn't walk well.
Simply put, in the game, the brewing and release of emotions of players are combined into this process most of the time. They will be slightly depressed by accidentally hitting the rock wall and breaking the goods, and will feel comfortable after passing through a turbulent river.
This is also the most core content in "Death Stranding", which leads to the overall content behind it, links the game management and then links it to the game's settings.
"There are more detailed contents that are not implemented, and what I have experienced at the moment is not a complete version." Lin Jiayi next to him said with a smile.
Yang Chen nodded gently.
Then Lin Jiayi was a little strange: "But don't you need to make more rich content in the game combat part?"
"No, the main core content experience is all about links. It would be great to increase some of the fighting desires between Mir and BT under high difficulty." Yang Chen shook his head gently.
Whether to make the game's combat content richer, this idea also appeared in Yang Chen's mind.
But then he rejected it.
Because if you do this, "Death Stranding" is actually not much different from ordinary FPS shooting games.
The purpose of weakening the combat experience is to allow players to avoid fighting in the game.
This also further experiences the ideas conveyed in the game - connecting people rather than separating people.
"If you have a progress at this time, let's do a promotional preheating first. However, this promotional is a little different from previous games." Yang Chen stretched and said.
"Hmm?" Lin Jiayi looked at Yang Chen.
"Because one of the contents of the game looks like an open world game, which can bring a refreshing FPS experience, but it is exactly the opposite." Yang Chen said with a smile.
There is such a big controversy in the previous life of "Death Stranding" that is inseparable from this.
Is the game excellent?
Very excellent.
Excellent plot, huge world view setting, and superb performance effects.
There are also music that suits the game.
In order to restore the various music in the dream memory, Yang Chen has also lost a lot of effort to match the artistic conception that Sam brought when he was on the way.
But these things are not something that everyone likes.
Those players who are so awesome with the picture of "Death Stranding" that the combat content must be so exciting that it will definitely be very exciting to play. After buying it, they will find that they seem to have been fooled.
Why is this game delivering express delivery?
Why is it gone when fighting?
Why is this plot CG animation so long?
Then, "Death Stranding" is not fun at all, it's a pitfall!
And this is the target group's alignment error.
Because these players who bought it play the game with subjective ideas from the beginning.
They played "Death Stranding" as an FPS game, so they naturally got very weak experience feedback.
Of course, this is also related to some vague publicity of "Death Stranding" in Dream Memory.
So in this area, Yang Chen’s words are going to be more honest.
Chapter completed!