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Chapter 1236 "Portal"

A unique FPS game?

Hearing Yang Chen's words, Lin Jiayi, who was sitting next to him, put down the switch in his hand, and a curious expression appeared on his face.

"Is it a two-player game?" Lin Jiayi asked Yang Chen with a little curiosity.

He nodded slightly, but then Yang Chen shook his head gently: "There will be a cooperation mode of two people, but it does not require two people to play. Even if you are alone, you can feel the purest fun brought by the game."

Looking at Lin Jiayi, Yang Chen, who was sitting there, made an emphasis.

"Where is the most interesting part of two-player games? Well, put aside the fun of playing with friends and start from a simple game perspective." Yang Chen looked at Lin Jiayi and said.

Most two-player games are not actually playing games, but social entertainment.

What’s more important is the people who play with the players, not the content of the game itself.

Hearing Yang Chen's words, Lin Jiayi also dragged her chin with both hands and narrowed her eyes slightly.

“Level design!”

After about a few seconds, Lin Jiayi gave a positive answer.

Yang Chen nodded too.

Level design.

Most dual human games are based on this design concept.

It can be said that the essence of a two-player game is a game driven by level design.

But if you remove the two-player mode in this type of game, you will actually find that these games are really ordinary, and one of the levels is just that.

But there are some so-called two-player games that are different.

For example, "Super Mario Odyssey", even if it is not played by two people, the design of one level in "Super Mario Odyssey" is ingenious.

This is the biggest difference between games that focus on level design and two-player games.

The former focuses more on an experience in the level content. Players need to use their own operations and their intelligence to resolve problems.

Even the same problem is that two-player mode and single-player mode have different solutions.

And more two-player games are just for the sake of two people.

Of course, this does not mean that the two-player mode is necessarily bad. It’s just that compared with the content of the game itself, more two-player mode games can be defined as social games.

What he focuses on is not an attribute of the game content, but two people playing the game.

"That's true." Listening to Yang Chen's words, Lin Jiayi nodded gently.

There is no better or worse, after all, the essential attributes are completely different.

"But Mr. Yang, what do you mean by the unique FPS?" Lin Jiayi looked at Yang Chen with some curiosity.

"Do you know the cosmic wormhole?" Yang Chen smiled and looked at Lin Jiayi.

"Of course." A little confused, Lin Jiayi nodded gently.

"In theory, wormholes are space tunnels connecting two distant space-time, like vortexes in the sea, ubiquitous but fleeting."

"These space-time vortexes are caused by the rotation of the star body and the gravitational force. Just as the vortex can make the local water surface closer to the bottom, it can make two local spaces that are relatively far apart instantly close. But assuming there is a special strange substance with positive energy and negative mass at the same time, can it create a repulsion effect to prevent the wormhole from closing?" Yang Chen looked at Lin Jiayi and gestured in the air with his hands.

Lin Jiayi next to him felt a little stupid.

Why did you suddenly talk about wormholes? Isn’t this the idea of ​​a new FPS game?

Is this...will there be any necessary connection between this wormhole and FPS games?

Listening to Yang Chen's words, Lin Jiayi was still a little confused, but he also realized something.

Will the new game be a science fiction game?

After all, if it is linked to things like wormholes, the most impressive thing is science fiction games.

New work of "Hao"?

But it's not right!

Looking at Lin Jiayi who was a little confused, Yang Chen, who was sitting there, smiled and stopped keeping him in hiding.

"What are guns usually used in ordinary FPS games?" Yang Chen asked Lin Jiayi with a smile.

"Of course it is used to kill the enemy." Subconsciously, Lin Jiayi blurted out.

Is this a big deal?

A gun is not used to kill enemies, is it still used to breastfeed others?

Well, that's not right. For example, the DJs and heroes like Overwatch, Anna, and their guns can really breastfeed their own people.

Including in "Sprayer", the ink ejected will drive the enemy back to your hometown.

But after saying that, Lin Jiayi looked at Yang Chen's expression and immediately realized that it was not that simple.

Especially combined with what Yang Chen said before.

"The gun is not used to kill enemies, and create wormholes?" Lin Jiayi said with some uncertainty.

Yang Chen said a lot about wormholes, and mentioned the unique FPS, which combined with the topic of guns.

Then the answer is self-evident.

"That's right, in the game, the player has a gun that can create wormholes. Well, or portals, which can shoot blue and orange portals, representing the entrances and exits at both ends of the teleportation channel. The length of the space channel is zero and the passage time is zero. When entering this door, you will immediately come out of another door, but there can only be a blue door and an orange door at any time."

"When the teleportation gun shoots the generated portal again, it will automatically replace the previous portal of the same color." Yang Chen said the most core game setting.

"Portway", a unique FPS game that Yang Chen saw in his dream memory.

A magical FPS game.

In the game, players need to use the portal gun in their hands to continuously shoot and open the portal. This portal gun cannot cause direct damage to objects, and there is no gun battle scene in the entire game.

So this is different from previous FPS games. In the game, the portal gun is just a prop used to solve puzzles and pass levels. It has no attack power except for puzzles.

Of course, this unique game mode has also made people controversial, that is, whether this is an FPS game.

After all, its core point lies in space decryption.

However, in Yang Chen's opinion, "Portway" is still a standard FPS game.

But the guns in the game are no longer weapons of killing, but keys for decryption.

It can be said that this is a completely unique game. In the game, it does not challenge the player's operations and reactions, but launches a brand new challenge to the player's imagination and spatial thinking ability.

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