Chapter 1201 I will inherit your will and live well
Although it was in the game, Chen Xu could also feel his heart beating at this moment.
The whole person was frightened very much.
Because the old man used his body to feed the tiger, Chen Xu temporarily escaped.
Although there is no direct horror scene.
For example, the kind of killing in "Resident Evil" and "Escape" that opens the door and kills it for the first time.
And there are no various terrifying monsters.
But the oppression brought to Chen Xu by "Dawn Murder" is no less than these horror games.
When playing "Escape", what I fear most is that the battery in my hand is almost gone before it can be found to be backed up.
What I fear most in "Resident Evil" is the voice of Uncle Tyrant's leather shoes, and what I fear most in "Silent Hill" is what is behind the fog.
In "Dawn Murder", the butcher who may appear at any time replaces these factors and becomes a new sense of oppression.
The only thing that makes Chen Xu feel more comfortable is that he can see other teammates through the existence of X-rays.
This tells him that he is not alone.
After deliberately going around for a few circles, Chen Xu finally breathed a sigh of relief.
I didn't find it in the game before, but now Chen Xu has discovered it.
Although it is a Western Restaurant in "Resident Evil", there are actually different ones.
Probably to better cooperate with this asymmetric gameplay of "Dawn Desperate".
In this map of the Western Paradise, there are a lot of debris in places like corners and intersections, which can allow survivors to act as a natural trap to block the butcher's progress.
At the same time, the map of the entire game is also a foreign restaurant that players are familiar with.
But in fact, the inner rhythm has also been subjected to some microprocessing.
For example, each channel is connected to each other.
There is also a scene channel interoperability.
This kind of comprehensive design mainly enhances survivors.
After all, if you really follow the original map mode, the butcher's advantage will become very great.
Because in this case, there are very few paths that players can choose.
This phenomenon often occurs.
The butcher behind him chased him wildly. The player ran to a dead end, called Tiantianwang, and called Didiwuwang.
Therefore, on the map, it is more of a design that tends to be through-type.
"Brother, if you insist on running with me, you will be dead!" After breathing a sigh of relief, Chen Xu wanted to find another teammate to join.
After all, he always feels a little unsafe when he is alone.
There was a storm outside the house, and with the quiet Western-style house, he always had an illusion, as if he had just passed the corner in front.
The triangle head butcher was waiting for him.
So finding a strong and powerful teammate is the best choice.
As for the partner, he thinks that international friend with Russian nationality should be very good.
In his impression, Russian players are all handed in vodka and wrestling with big brown bears in the snow.
He looked like a pure man. Maybe he met the butcher and the other party would rush up to go with the butcher, and he would take the opportunity to escape.
Looking at the X-ray, the other two were obviously teammates searching for the Western Paradise, as well as teammates who were lying on the ground in the distance and were squirming little by little.
Chen Xu turned his eyes to his Russian friends.
As for teammates who have entered a dying state?
I will inherit your will and live well.
Since it is a VR platform, players will have a strong sense of immersion.
Moreover, the operating mode is also the operating mode of brain-computer interface.
Therefore, in terms of the game settings, Yang Chen and Qi Xingyun Games' team also made some modifications.
For example, in the game, survivors have these states in total.
Health, injury, near death, death.
There is nothing to say about health.
In the injury state, after the player is attacked by the butcher, he will trigger an additional skill, which can greatly speed up his speed in a short period of time.
But then its speed began to drop significantly and slow down, just like the W acceleration skill of the steam robot in League of Legends.
At the same time, when the player is injured, the player will also lower his blood when he acts, while the butcher can track it through the blood.
When you are injured, you will be attacked by the butcher again and you will fall into a state of dying.
In this state, players can only perform slow crawling.
Unless there are teammates coming to rescue.
If the butcher is in this situation, he cannot continue to attack the dying player.
At the same time, after the butcher causes damage to the same player, he will no longer be able to obtain points from the player.
At the same time, human players have another mode of score judgment.
If the butcher around the dying player never leaves, the dying player will receive an additional bonus of scores.
Even if I was killed by the butcher in advance, as long as the team wins, I can add extra points in the end.
The purpose of this is mainly to minimize the phenomenon of butchers keeping their corpse.
With the hide-and-seek gameplay like "Dawn Killing Intention", it is difficult to avoid the situation of keeping a corpse.
Because of the mode of the game itself, players are destined to do this.
It is obviously impossible to do if it is directly prohibited.
After all, from a certain perspective, a model like guarding the corpse is actually a method of game strategy.
Just like in "PlayerUnknown's Battlegrounds", sometimes after killing the enemy's teammates, they deliberately do not make up for it.
It is to wait for others to rescue teammates and achieve a fishing situation.
But in terms of gameplay and mechanism, "Dawn Intention" and "PlayerUnknown's Battlegrounds" are different.
So basically, it is done from the content reward of the game.
The butcher keeps the corpse without any additional benefits. At the same time, the survivor's teammates will be able to quickly complete the task to complete this game without the butcher's interference.
It won't cause too long delays, such as making a game smelly and long.
The players who were guarded by the corpse at the same time helped the team win faster, even though they were the first to fall.
But it also delays the butcher for a while and will receive an additional score reward.
Of course, in order to prevent players from deliberately trying to mess around like this, in addition to players reporting this operation, the game also has its own set of data formulas to process this content.
As much as possible, the butcher deliberately guards the corpse, there are fewer cases.
In addition, Yang Chen has also dealt with the bloody places in the game.
For example, after the butcher attacked humans, Yang Chen and his team deliberately did not do the more bloody animation effect.
In the game, after the player controls the butcher to attack the survivor, a less realistic action effect will appear.
Chapter completed!