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Chapter 1177 The impatient player

Instead of continuing to choose the life mode, I opened a new archive again.

Chen Xu also wants to see some specific options in the game.

After all, as an interactive movie game, it basically chooses subsequent developments based on the players' different choices.

In a normal game mode, Chen Xu also discovered something that he had not discovered before.

For example, some dialogues in the game do not appear out of thin air, but require players to unlock them.

If the player did not investigate the body of the police officer who had not been stored at the scene.

Then you won’t notice the pistol hiding under the chair, and there will be no plot finale of the pistol in the subsequent future.

A little bit of trying.

Chen Xu soon discovered various different endings.

The first thing is to complete the task. In addition to achieving a 100% trust in the bionics, and then killing him with three shots from the sniper who had already prepared in advance.

There are other different plots that hit differently, Connor cleanly shot Daniel and rescued the hostages.

When Daniel approached Daniel, he rushed over and fell with the other party and rescued the little girl.

When he rushed over, he blocked the little girl and died.

Of course, in addition to this, there are several other negotiations that failed, resulting in the death of the hostages.

……………………

While Chen Xu was still studying how many branch options were there in this first chapter, the players who had experienced the trial version of "Detroit: Incarnation" online were already quarreling at this time.

"Damn, there's too much content in this first chapter!"

"Yes, yes, I feel like there are several different branches!"

"Connor is so handsome! The ruthless Connor!"

"The brain-computer interface gameplay also feels quite interesting, especially when it comes to life mode, it feels so immersive!"

"Haha, when I first played, I didn't collect anything. I didn't know anything about the abnormal bionic man. I wanted to go over when I got on the balcony, and then I was shot."

"Me too, I am too. I broke down as I talked, but fortunately I pulled the little girl back in the end!"

"It's hard to stand it. I reacted a beat slower in the final QTE, and then the little girl fell down."

"There are many details that can be crossed in the game. Has anyone noticed it? In the little girl's room, there is a switch from Nebula Game and a cassette for "The Legend of Zelda: Breath of the Wild".

"The content of the trial version is only this simple chapter, I feel a little nervous! When will the game be officially launched!"

"I feel more looking forward to other games with the operating mode of brain-computer interface. I feel that it is really convenient and interesting to operate."

Players who have experienced "Detroit: Incarnation" online are already a little impatient at this time.

Mr. Yang, hurry up!

Isn't it just a ticket?

All are ready for you, let the game come out soon!

If you just watch a promotional video or know a message about the game, then there is nothing in fact.

It means maintaining certain expectations.

But the key is that Yang Chen released a trial version that can truly experience the game content.

And it is a brand new operating mode of brain-computer interface, which makes players feel uncomfortable.

In addition, "Detroit: Incarnation" is still an interactive movie game with a strong sense of immersion.

This is even more unbearable.

Players who were originally curious about the brain-computer interface operation mode and were looking forward to it can be said that they completely felt one of the charms through the game "Detroit: Incarnation as a Human".

In addition, "Detroit: Incarnation" exists as an interactive movie game, so in terms of resource tilt, the game is more focused on the details that can be interacted with in the game.

This also brings a brand new feeling to players.

That is the ultimate picture.

If the previous cloud gaming technology, coupled with the acceleration of the Internet, has brought the game screen into a new era.

The game "Detroit: Incarnate as a Human" has enough resources to free up.

It can be said that the picture has been raised to the top level, and in the game, players are as if they are watching movies on the big screen in the cinema.

To put it more easily understood, every hair can be seen clearly.

With the characteristics of the game itself, players can be said to be immersed in it throughout the whole process.

The scenes, lights and shadows, characters in the game, and also create an event atmosphere.

And in the game, the player plays a bionic person, and this character is influenced by this kind of character.

Subconscious players also subconsciously ignore some ordinary UIs that appear in the game.

There are also unique operating methods of brain-computer interfaces, which make players feel that they are really in the future world where humans and bionics have complex relationships.

“Detroit: Incarnation is really that fun?”

"It turned out to be an interactive movie game?"

"Have there been such a big change in the operation of the brain-computer interface?"

With the first batch of players who tried the trial, the impression of the trial was announced in the community and related social forums, including the fermentation of the video platform and the live broadcast platform.

It also made many players feel curious.

After all, judging from these discussions, it seems that "Detroit: Incarnation" can use a brain-computer interface to experience it, which can bring a completely different experience from watching.

Some manufacturers who are preparing to see how Nebula Games make a new platform game, a brain-computer interface, have also discovered the Nebula Games thief.

As an interactive movie game, there are very few places that require players to operate in "Detroit: Incarnation".

And unlike in dream memory, Yang Chen also made many changes in the game.

The most direct thing is that many small details can be interacted with, and the characters in the game can make some simple actions.

For example, crouching, in addition to adding the QTE setting.

For example, in Chapter 1, Connor ran and ran into Daniel.

In the eyes of players, this is just a very simple QTE, but in this QTE is related to how to use the brain-computer interface to generate instructions to make the character run.

There is also the action of shooting a gun, and the same is true.

Including in subsequent chapters, there will be some QTE scenes similar to the plot-compatible QTE scenes in the game.

It is related to some operations that players will have in normal games.

For example, "Assassin's Creed: Odyssey" and "The Legend of Zelda: Breath of the Wild".

The rolling and so on in "Dark Souls".

Since the decision to design "Detroit: Incarnate as a Human", Yang Chen and Nebula have a very clear goal within the game.

That is to accumulate technology and then try to get the answer.
Chapter completed!
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