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Chapter 1093 Players and the curiosity of the industry

From this video on Yang Chen’s official blog, we can see that this is just a simple animation demonstration.

Generally speaking, the development of the game will have corresponding demos and animation demonstrations to test the gameplay.

For example, the ideal of a game project is first a superficial GDD document planning book, and then it is to make a simple demo or to determine the gameplay and overall framework through animation demonstration.

Therefore, the relatively simple demonstration animation released by Yang Chen is even very clear to many players that this is definitely not the complete appearance of the game.

In addition to some marketing accounts that take things out of context, even ordinary players will not misunderstand anything.

But the focus of everyone's attention is not whether Yang Chen's official blog released a game console or an animation demonstration, but the content displayed in this short ten seconds of video.

If you talk about the so-called action games that Yang Chen announced on his official blog before: it can happily knock out popular game characters, it makes people a little confused. I don’t know what kind of game Nebula Games is planning to make after acquiring various IPs.

But this simple animation demonstration made everyone think of a game type, that is, fighting games.

Even if players who have never played fighting games much, the first idea when they see this animation demonstration is that this thing is fighting games.

Online, this has also caused public opinion, after all, this is really surprising.

Nebula games, fighting games, and IP-oriented games, the combined eyeball popularity of these three words is really too great.

Even the popularity of "World of Warcraft", which had continued to dominate the list, was directly lost by nearly twice, and this popularity value is still increasing.

"No! No! I'm not right? Nebula Games really want to make fighting games? And it's an IP-oriented fighting game?"

"What is Mr. Yang thinking? I haven't watched the fighting game for many years, right?"

"By the way, IP-oriented fighting game, to be honest, if it weren't for Nebula Games or Mr. Yang, I feel that I can confidently say that it is another money-making work now."

"Silently, it's Mr. Yang after all, it's Mr. Yang. After all, it's Nebula Game. It's definitely a little different. If you really make money, why does Mr. Yang work so hard? Will it make a lot of money if you release a new skin in "PUBG" and "League of Legends"?"

"+1, I feel that Nebula Games is definitely different from ordinary game manufacturers. If you really want to make money, so many of your own big IPs can make sequels. If you really can't do it, you can create a 50% promotion BUFF, and the entire game ranking will be dominated again."

"Oh, when it comes to dominating the list, I have to mention that game here. "GTA" has released new content, new robbery content! New robbery mission, new vehicle and weapon."

Players are hotly discussing the news announced by Yang Chen and Xingyun Games.

A considerable number of players are loyal fans of Nebula Games, and they will be done after they get the game.

And the attitude of the gaming industry is also a bit incomprehensible.

If it were other game manufacturers, they basically felt that this thing should be the way to go around.

After all, this combination is really too much like a money-making combination.

What types of IP-oriented games are the most suitable?

For mobile games, it is recognized as card games.

Collect and develop characters that players are familiar with, and various SSRs emptied the player's wallets.

It can be said that it is already a very mature business system. Although players are scolding, it turns out that players will still pay for what they should pay, provided that you don’t get too bad.

In addition to mobile games, what type of games are most suitable for the VR platform and PC platform?

There is no doubt that it is a fighting game.

Guan Gong fights Qin Qiong, and various IP characters fight against IP characters, which can definitely satisfy the players' sense of novelty in this aspect.

The characteristics of the fighting game itself can also separate a character and directly highlight the IP content to players to maximize the content. This method is especially suitable for those IPs whose roles have more influence than the series of games.

For example, most players do not understand the plot of this game or the world view of this game, but simply understand the characters of this game.

There may even be many cloud players who don’t even know which game the character comes from, but they just know what the character is called, what skills does it have, and what weapons it has.

There are actually quite a few players in this category, and this type of character often originates from relatively old games.

After all, when the development of the graphics and game technology was not outstanding at that time, how should players become interested in games?

That distinctive character is the most suitable thing.

If you think about it carefully, you will find that the characters in the games that often originate from the past, all have distinct personalities, either handsome or cold, and always have an iconic feature.

In modern games, most of the protagonists tend to be realistic and ordinary, attracting players from their personality and story rather than appearance.

Because in modern games, there are more directions of development, and players can understand the characters in the game through various game details.

This leads to a situation where, in terms of visual effects, the characters in the past had higher popularity.

Because their own personality is all visually designed, it is easy to attract passers-by.

After all, they have never played games and liked a character, so they can only use their beauty first and then slowly understand people.

Simply put, that is to be greedy for the body.

Having acquired the rights to use so many classic game characters, and this looks like a fighting game. If this is an ordinary game manufacturer, then 90% of it may be a money-making game that fans want.

Being able to restore the game characters a little is more conscientious.

But if you want to play Nebula Games, there is something hard to say.

After all, Nebula Games can't be viewed with common sense.

Previously, World of Warcraft was a theme like MM, so Nebula Games directly activated it.

And it is not an innovation that opens the world. Simply put, it is two directions, conscientious operation and excellent quality.

But the only problem is that even if the sun sets in the west, it is also a popular game branch.

But fighting games are more like a meteor in the history of the game, blooming its own light and then passing in a flash.

And the difference between MM is more because of the operation of game manufacturers, players gradually turn their attention to other types of games.

Fighting games are more due to the problem of their own gameplay, which cannot make this game popular.
Chapter completed!
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