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One thousand and forty-eight chapters to create a real world of Azeroth

Compared with the promotional CG animation released by Yang Chen before, this promotional CG has a greater impact.

Because it involves a very important character in the game.

As "Warcraft" before "World of Warcraft", it is actually different from other games and does not have a constant so-called protagonist.

But most players basically identify Alsace as the protagonist of the game.

It's not for other things, but because this character does have many topics, and the character's character is also naturally giving players a sense of inclusion.

What was before Arthas fell?

The tall, rich and handsome prince is a Paladin of Silver Hand at a young age, and also has a childhood sweetheart.

For most players, this sense of inclusion comes in a moment.

The subsequent story of Arthas is also quite topical.

Until finally, Arthas betrayed the Holy Light and became the Death Knight. He was influenced by the will of the Lich King in Frost's sorrow and acted as killing his father and massacre his own people.

It can be said that putting aside other factors in Alsace, at least the first character that emerges in the minds of most players in Warcraft is Alsace.

And this promotional CG also makes players talk about it with relish.

Regarding the game animation footage of Nebula Games, this has long been something that players talk about.

From the one-shot cutscene brought by "Metal Equipment: Phantom Pain", to the superb combination of the shots and narrative scripts of "Red Dead Redemption" and the one-shot of "God of War" throughout the game, the perfect combination of movie interaction and game with "The Last of Us" tells a story that moves players.

Then "Final Fantasy" really allows players to feel the immersive feeling through the pictures of the next era.

It can be said that Nebula Games' attainments in this area are definitely first-class.

The cg promotional video about the awakening of the Lich King also touched the players a lot.

At the same time, it also gives players a clear answer.

That is, in World of Warcraft, Alsace is definitely the identity of the villain boss, and will not undergo the so-called whitewashing.

"This is a signal that the official confirms that Alsace will be the villain boss?"

"Absolutely, although Arthas feels very handsome, I have to say that Arthas finally became the Lich King was due to his personality."

"+1, everything is traceable, from the Steinbred defense battle to the purification of Stantolme, and the final expedition to the Northrend coast by hatred, it can be said that Alsace's immature character led to the final tragedy."

"Actually, I feel that if the people around Arthas, such as when purifying Stantholm, if they remain sane, it can be seen that Arthas made the most correct decision, which can minimize casualties. However, Uther firmly opposed it. Even when Arthas needed support the most, his childhood sweetheart Jaina chose to stay away."

"By the way, if Arthas' childhood sweetheart Gianna could be like Tifa, then maybe there wouldn't be the Lich King Arthas behind him, but a great Paladin Arthas."

"Okay, stop talking nonsense. Anyway, Alsace has become the Lich King. In the end, I feel that it should be the boss we beat. I'm curious if I can finally burst out Arthas's invincibility and Frost sadness."

This promotional cg about Alsace instantly evoked memories of many old players.

Not only at home, but also abroad, countless players are also discussing the relevant content of World of Warcraft.

And while the players were discussing heatedly, Yang Chen was not idle either.

Including the skills of various professions in the game, including some dungeon designs, Yang Chen and Xingyun Games team are basically in full swing.

Some of them are not too troublesome.

For example, the task design in the game. As an mm game, Yang Chen prefers more exploratory quest lines than forced quest lines.

The so-called exploratory and forced quests is that even if the player does not complete the quest, the benefits brought by the main task can keep the player's level up to normal progress.

It is not the forced type. If the player only completes the main task, it will inevitably get stuck at a level, and then the player is forced to complete the side task and get experience rewards to break through the level.

These tasks are still distributed in fixed NPCs, but they will not be marked out to players very clearly.

Instead, players need to slowly explore on their own. For example, in a corner of the main city, there is an ordinary beggar. After you give him some food, you can trigger a task.

At the same time, related tasks can also allow players to discover and explore in the game.

Like open-world games, Yang Chen also hopes to let players feel some more free content in World of Warcraft.

Some of these contents are not included in the dream memory of World of Warcraft.

It is not that "World of Warcraft" in Dream Memory cannot be expected, but that it is limited by some technical problems in the era when "World of Warcraft" was born in Dream Memory cannot be achieved.

For example, there is no detailed map, and there are NPCs in each scenario that players need to explore. Players who have just played may sometimes even get lost.

This is the fun of exploration, and for mm or other games, these fun is also very important.

The multi-player group book in the game will be a main gameplay, and it will be a very core gameplay, giving players a path to update various equipment.

After all, the essence of mm is actually socializing, but this does not mean that the fun of the Mavericks players is ignoring.

After all, no one stipulates that mm must join any guild, and he must team up with people to brush the dungeon.

The treasure chests in the wild, some elite monsters, including random tasks, can also provide the Mavericks players with directions to obtain equipment.

Of course, in terms of difficulty, the conditions for these Mavericks to obtain equipment are not easy.

Including the update of game content, in addition to the update of major versions of content, Yang Chen also plans to set up a special task design team.

Every week, some of the following tasks completed by players in World of Warcraft will be updated.

The NPCs distributed in various locations on the land of Azeroth create a dynamic feeling for players.

For example, you can often discover different tasks and bring players some unique rewards and achievements.

There is no way to use technology to make World of Warcraft a way to make players feel real Azeroth, but it can still be done through manual design updates.
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