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Chapter 101 The DEMO version codenamed A1

While Yang Chen was still designing the GDD document for "Biochemical Survival", the popularity of "Biochemical Evil" has finally begun to decline with several major works in the industry being launched.

After all, this is just a stand-alone game, accompanied by players who bought it first in the early stage, as well as live videos recorded by a large number of anchors and video UP masters.

As the main traffic of the game's popularity, it will naturally be lost, and it is not very rare for the decline in popularity to occur.

A stand-alone game in the gaming industry can always maintain a high popularity, and this is almost impossible to accomplish without multiplayer mode.

The quality of "Resident Evil" is naturally very excellent, but it is almost impossible to reach such a level.

Putting aside subsequent discount promotions, the lifespan of a stand-alone game is mainly within two months after its release.

In these two months, almost 80% of the game's overall revenue, and may even be more.

Games without in-app purchase multiplayer mode will inevitably decline after these two months.

Especially in today's era of frequent masterpieces, you can see a game on the market almost every or two months, not to mention countless independent games and small-produced games, which is much more fierce than the competition in the film industry.

However, although the popularity of "Resident Evil" has dropped significantly compared to the beginning of its release, among major video websites and game communities, there are always many "players" who publish various videos, original pictures and texts, and even short stories.

By editing cutscenes in the game, the game becomes a movie-like video, or through editing, the shadows of Lyon, Claire and King Ada face biochemical monsters.

There are also videos of Claire and Lyon killings, but the most popular one is about some menus and analysis of the worldview background in the game.

Including on the official blog, some cosplayers also conducted COS on Lyon, King Ada, Claire, Tyrants and Lickers.

Of course, in addition to players and the story that I like "Resident Evil" is also part of it. Xu Yu specially set up an operation and publicity team to maintain popularity.

Some edited videos, cos news and short stories were all specially promoted by Xu Yu, so that the team could not be exposed so quickly.

This decision was also made after Xu Yu received a reply from Yang Chen, confirming that Resident Evil will be specially established in a series.

…………

Yang Chen's unstable developer "Biochemical Survival", and in recent times, some dark horses have appeared in the domestic gaming industry, including Lin Jiayi, who had previously received investment from NetDragon to enter the 3A field, officially released a game trailer.

A game about magical themes, similar to the world view of European medieval swords and magic, and the gameplay is also an ARPG mode that Lin Jiayi is good at.

But in terms of gameplay, there is no highlight in some of the information that seems to be published so far.

For example, Tenghua and Phoenix also have several masterpieces developed by themselves. Yang Chen has learned about it and tried to see if he can learn something in it.

But there was nothing eye-catching, which was an expected result.

Everyone is a practitioner and basically has some understanding of the three major development processes.

Its games are not creative, but big data routes.

The three major channels have tens of millions of player data. Through various data testing, they can get the content that players like the most and then develop it.

For example, if 70% of players in a game like this content, then the content that is most popular among players will appear in the game.

Formula-based games can be almost used to describe three major games with this title.

Each game will sell millions, but it is always a bit worse to be a classic series.

Most of the works that are eye-catching in the industry are developed by second- and third-tier and independent game manufacturers. However, due to the fierce competition between KPI and internal studios, it is difficult to produce very amazing games.

Some games that have been launched recently have been purchased and installed. Yang Chen played them for a while. There are one or two games that make him feel interesting, but most of them are formulaic games.

"Mr. Yang, the A1 version has been completed and has been uploaded to the background." A dialog box pops up on the work software on the desktop.

“OK.”

After replying, Yang Chen rubbed his temples and entered the background to download a compressed file named A.

This is the first DEMO version of Biochemical Survival.

The very simple one. Under normal circumstances, the environment inside should be colored squares and transparent villain models.

However, because there are models of "Resident Evil" and "Escape" that can be modified and introduced, this DEMO demo version code-named A1 is quite rich.

The scene is the environment of the police station hall in "Resident Evil". Some details have been modified, such as the continuous jumping, which can jump to the statue.

Of course, these objects used for foot pads are not made into models, and they are replaced by red blocks.

At the same time, the actions of zombies and characters in the game are also resources in "Resident Evil" and "Escape", and there is no special shooting of gun shooting trajectory in the game.

Just made simple digital logic feedback on the XY axis.

However, although it is simple, the basic functions are already available. You can use the code input in the background to flash out a few zombies. Yang Chen stood on the stairs and used a pistol to hit the zombies rushing up.

The zombies' movement speed in the game is not adjusted, they are still swaying, and the numerical design of physical effects is not produced, all of which are based on what is already available in "Resident Evil".

After a simple trial for about half an hour, I tested this demo version in one side, and Yang Chen found that there were still many problems in it.

"In the afternoon, we will handle the work at hand. Wang Ye, Chen Shu, Yao Qing... Come to the conference room for a meeting at 2:30." Yang Chen closed the DEMO version and then clicked the names of several people in the work group.

They are responsible for the program, art, and the performance of the game, and the planning and supervisor of level design.

"In addition, the server will build a role server and player data database on the intranet as soon as possible, the lobby room server, the game logic server, and the player Match Making server, and the information data to build a star-shaped or network-state P2P model. I won't say much about this common sense; including the voting method feedback to the server, all need to be completed. I don't want to wait until the game development is about to be launched, the server will tell me that this function has not been done yet."

Yang Chen said seriously in the work group in voice.

The working atmosphere is relaxed and not that nervous, but the relative work tasks must be done well.

Previously, there were about ten people in the team, and everyone was in the same hall studio to and from get off work, and sometimes everyone would get together.

But the current Nebula Games can be said to be a bit large.

In addition to operations, the employees of these comprehensive departments of personnel and other personnel have about 35 development teams, and Yang Chen can't turn a blind eye to some things.

Forced overtime work or something, deliberately assigning tasks that cannot be completed without overtime work. In non-emergency situations, Yang Chen will not do it.

But at least the basic work must be completed and it will not affect the project development progress.
Chapter completed!
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