Battlefield Murphy's Law [2] Turn!(1/2)
70. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can’t hit the broad side of a barn.
When you have enough ammunition, you will hit every shot. When you lack ammunition, you will not even hit something as big as a barn.
71. The more a weapon costs, the farther you will have to send it away to be repaired.
The more expensive (or more useful it is?), the farther you have to send it when repairing it.
72. The complexity of a weapon is inversely proportional to the IQ of the weapon’s operator.
The complexity of the weapon is inversely proportional to the operator's IQ.
73. Field experience is something you don’t get until just after you need it.
"Battlefield Experience" can only be obtained after a certain action that requires it.
74. No matter which way you have to march, its always uphill.
No matter which route you march, it will be uphill.
75. If enough data is collected, a board of inquiry can prove anything.
If sufficient information is collected, the Commission of Inquiry can prove anything. (The Commission is nonsense)
76. For every action, there is an equal and opposite crisis.(in boot camp)
In the boot camp, there are two judgments about each action: Agree and opposition.
77. Air strikes always overshoot the target, artillery always falls short.
Air strikes are always too far, and artillery fire is always too close.
78. When reviewing the radio frequency that you just wrote down, the most important ones are always illegal.
When you look at the radio frequency you write down, the most important thing is always inaccurate.
79. Those who hesitate under fire usually do not end up KIA or WIA.
People who perform heroes in the rain of bullets often die the fastest.
80. The tough part about being an officer is that the troops don’t know what they want, but they know for certain what they don’t want.
The hardest thing about being an officer is that the soldiers don’t know what they want, they only know what they don’t want.
81. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
Stealing information from a person is called plagiarism, and stealing information from an enemy is called collecting intelligence.
82. The weapon that usually jams when you need it the most is the M60.
The weapon that always gets stuck when you need it the most is the M60 machine gun.
83. The perfect officer for the job will transfer in the day after that billet is filled by someone else.
The officer who is most suitable for a job is always transferred one day after the position has been occupied by someone else.
85. The newest and least experienced soldier will usually win the Medal of Honor.
The latest and most inexperienced soldiers are most likely to receive the medal of honor. (meaning "those who die will receive the highest medal of the United States")
86. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
The Purple Heart Medal (a medal awarded by the United States to the injured soldier) proves that you are smart enough to come up with a plan, stupid enough to try it, and lucky enough to survive.
87. Murphy was a grunt.
Murphy is a big shot. (It is because Murphy always does something wrong, so it is called Murphy's law:-P)
88. Beer Math --> 2 beers times 37 men equals 49 cases.
Calculation method of beer: thirty-seven people, two bottles per person, a total of forty-nine boxes are required.
89. Body count Math --> 3 guerrillas plus 1 probably plus 2 pigs equals 37 enemies killed in action.
Calculation method for the number of enemies annihilated: Three guerrillas plus one, maybe two pigs, a total of 37 enemies were killed in this battle.
90. The bursting radius of a hand grenade is always one foot greater than your jumping range.
The kill radius of a grenade is always one foot more than the distance you can snatch.
91. All-weather close air support doesn’t work in bad weather.
All-weather close air support does not work in bad weather.
92. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
The combat capability of a unit is inversely proportional to its appearance.
93. The cruel round is a dud.
The crucial shells are always dud.
95. There is no such place as a convenient foxhole.
When foxgloves are needed, they are always too far away. (Note: convenient here refers to geographical convenience, just like the so-called convenience store, so it cannot be interpreted as "comfort")
97. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
If your position has good fortifications and you are ready to deal with enemy attacks, the enemy will bypass you.
98. If your ambush is properly set, the enemy won't walk into it.
If you are ready for an ambush, the enemy will not enter your ambush circle.
99. If your flank march is going well, the enemy expects you to outflank him.
If your flanks go well, it is because the enemy is expecting you to approach them from the flanks.
100. Density of fire increases proportionally to the curiousness of the target.
The more curious you are, the more dangerous the goal you are.
101. Odd objects attract fire - never lurk behind one.
Strange objects attract gunfire - don't hide behind such things.
103. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his temperance and mischievousness).
The superior's arrogance is inversely proportional to his official position (and his untrustworthy and harmfulness).
104. There is always a way, and it usually doesn’t work.
There is a workaround for everything, although it usually doesn't work.
105. Success occurs when no one is looking, failure occurs when the General is watching.
Actions that are not paid attention to are usually successful; actions that are paid attention to by senior officials are usually failure.
106. The enemy never monitors your radio frequency until you broadcast on an unsecure channel.
Enemies will not listen to your radio frequency until you publish on an unsafe channel.
107. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
If you lose equipment in battle, your bullets and grenades must be the farthest away from you, and the kettle always falls at your feet.
108. As soon as you are served hot chow in the field, it rains.
On the battlefield, as long as you get hot food, it will always rain.
109. Never tell the Platoon Sergeant you have nothing to do.
Don't tell the deputy platoon leader that you have nothing to do.
111. Walking point = sniper bait.
Go to lead the way = go to be a bait for snipers.
112. Your bivouac for the night is the spot where you got tired of marching that day.
Your night camping site is where you are tired of marching during the day.
113. If only one solution can be found for a field problem, then it is usually a stupid solution.
If there is only one solution to a problem on a battlefield, this must be a stupid solution.
115. What gets you promoted from one rank gets you killed in the next rank.
The behavior of lower ranks can make you promoted will kill you in the new ranks.
116. If orders can be misunderstood they will be.
If the command may be misunderstood, it will definitely be misunderstood.
117. Odd objects attract fire. You are odd.
Strange things attract gunfire. You are just strange.
118. Your mortar barrier will put exactly one round on the intended target. That round will be a dud.
The Mortar Barrage can only hit the target, and this one is a dud.
119. Mine fields are not neutral.
The minefield is not neutral.
To be continued...