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Chapter 89 Do I have to tell you that I am a Taurus?

When the technical department's slutty people were working hard in front of the computer screen, Li Ang was also working hard in the office.

If nothing unexpected happens, this martial arts-themed pixel-style open sandbox game temporarily named "Jianghu Xing" will be officially completed today.

Although there are third-level intelligent living beings in hand and everything they do is at the speed of light, it took Li Ang a long time to make this game.

The planning case is directly thrown to artificial intelligence, and the content is completely completed by artificial intelligence. Of course, it is very fast to complete the production, and it doesn't even take a second.

But Li Ang doesn't want this, because what is done will not be his games, his works, but artificial intelligence games, artificial intelligence works.

It’s like a master plan that takes out a planning proposal and handed it over to the people below, and then no longer asks them, just asks them to complete the content, balance the values, fill in details, design art, and program and produce... The game that was finally made is most likely not the game that the master planner originally thought.

Everyone has their own ideas, and there is a thousand Hamlet in the eyes of a thousand people.

Just like a car company boss, after reading the data report, he called his subordinates: "SUVs are now selling very popular on the market. We also launch a SUV. The appearance should be fashionable, sporty, and the fuel consumption should be low."

Then the subordinates designed the car. Perhaps its fuel consumption was indeed low, but the fashion and sportiness it showed might not be as the boss thought. It is very likely that the boss would look very rustic and would not be able to get the table, so they would push down the original plan and redesign it.

The same is true for this martial arts game. Just like writing martial arts novels, Yin Yong and Xinlong wrote completely different things.

Therefore, Li Ang is willing to spend more time to personally join the game production, personally outline some details in the game, personally control the overall style of the game, make his own suggestions in some places, and arrange production directions for artificial intelligence that suits his wishes...

Of course, Li Ang’s ideas may not be necessarily good, and may not even be comparable to the original design of artificial intelligence. However, as a dreamer who is determined to become the world’s top game producer, he still wants to continue to be willful and continue to be stubborn.

The game "Jianghu Travel" is basically made according to Abin's planning, and is also pixel style, sandbox, large map, free travel, real-time combat, operational world, interactive tasks...

Of course, according to artificial intelligence technology, this game does not have to be made into a 2D pixel style to save money. It can be made into a 3D realistic map sandbox game like "Ancient Scroll 5" or "gt·a5".

But after repeated consideration, Li Ang decided to make it into a 2D pixel style.

First of all, in the eyes of others, the production of the 3D map sandbox game is very difficult, requires a lot of investment, and the development time is also very long. If Tian'ang Company just took out a top 3A-level "Legend of the Anti-Japanese War", and within a year, it will also come up with another top 3A-level "Jianghu Travel", it is obviously unreasonable. It is too noticeable and will greatly increase the cost of Li Ang's aftermath.

Secondly, the game "Jianghu Xing" is different from "The Legend of the Anti-Japanese Heroes". It is part of the cultural output plan that Li Ang is preparing to implement. He hopes to use the martial arts and kung fu in "Jianghu Xing" and these two familiar elements of foreigners to promote this game abroad and become a popular game in the world.

Compared with 3D, 2D games are more conducive to popularization. After all, there are still many people in the world who are dizzy 3D or have weak spatial thinking ability. 3D games are very unfriendly to them. The 2D pixel style is more good at expanding the game population and is suitable for more players.

Third, for a real-time combat game, the 2d type is also easier to operate than the 3d type. This is a martial arts-themed game with countless martial arts, many moves, and magical light skills. It even has certain fighting attributes when fighting. This is too complicated for 3d games and is very unfriendly to players with broken hands.

For example, if you stab a sword, the opponent uses the light skills "Move Shadow" and flashes behind you all at once. In the 3D game, whether it is first-person 3D or third-person 3D, the enemy in front of you suddenly disappears. Even if you realize that the opponent may flash behind you, it will take almost a few seconds. In addition, turn around and dodge with light skills, you will have to step out in one second, and you need to press several shortcut keys. It is possible that some slow-responding hand slaughtered by the masters and cannot find Bei.

But it is different in a 2D pixel style. From a third-person perspective, you can clearly see the other person flashing behind you, so as to respond quickly.

Moreover, in 3D mode, whether it is first-person 3D or third-person 3D, the most important element of the martial arts theme "light skills" will be difficult to reflect. Now some domestic 3D online games have the selling point of "light skills". It can instantly move forward, backward, left and right or avoid, or fly into the sky, fly to some buildings, and even skim the water on the water surface and sweep past.

But these are just appearances, and only a few functions that can be used in an instant to avoid the front, back, left and right. The others are useless in combat.

In serious martial arts novels, light skills are very important in fighting. For example, the previously mentioned "Bagua Wandering Stroll" forms eight points around the boss, and the characters move at eight points, and use "Bagua Zhang" to play close to each other. This is difficult to achieve in 3D games, but it is easy to achieve in 2D games.

Light skills like "Phantom Body Technique" and "Landway" can be said to be almost impossible to achieve in 3D games. In 2D games, they can be easily used directly in battle and can be combined with moves.

There are also some combat scenes, such as plum blossom stakes, bamboo platoons on the river, boardwalks entering Shu, and long iron chain bridges... These scenes that require continuous use of light skills and constantly use moves to fight are simply unavailable in 3D games and are almost impossible to achieve in technical terms.

Fourthly, 2D pixel-style games also have lower requirements for computer configuration, which is conducive to popularization. Just like the previous "The Legend of the Anti-Japanese War", the reason why Penguin only sold 800,000 copies in three months without exceeding one million was due to the high minimum configuration required, and many players' machines and even Internet cafes cannot play.

Another point is that in China, there are still a large number of players who like to play 2D real-time combat games very much, such as the "Dark God" players in the previous single-player era, "Sword·Secret of the Magic", "Swordsman·Love" players, "Qin·Shang" players, later the "Legend of Legend" players, "Zheng·Tu" players, "Tianlong·Eight Parts" players, "Dungeon·Warrior" players, and even those who cheat web games.

A large number of these players do not like to play 3D games. They feel dizzy and tired after playing. Only 2D games can bring them happiness.

3D gamers generally do not have this problem. They can play 3D and 2D, and which one is fun and which one is fun.

So, in the end, Li Ang decided to make the game into a 2D pixel style to attract as many players as possible.
Chapter completed!
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