Chapter 573 Let's go, classmates, let's pick up the trash!
Yes, it's "Our World", not the famous "Mine World".
Everyone knows that the game "Minecraft" is a game that controls a villain to smash blocks everywhere in a pure block world and creates things. Although the game is small, it has rich content and is highly playable, suitable for all ages and young.
The "Our World" that Li Ang will make is a survival game.
Yes, there is also a survival mode in "Minecraft", where various zombies will be refreshed, threatening players' completeness. But essentially, it is not a survival game, but a simulation and construction game. Because these zombies are very easy to deal with, you just need to dig a hole to hide yourself, and they will no longer threaten immediately. For more players, they still play the creation mode.
So what are the survival games? In fact, there are many now, such as "Ark·Survival Evolution", "Long Night", "Roar·Nation", "This is My·War", "Hunger·Farish", "Dead Island·Remaining Life", "Deep Sea·Trek"...
They are all survival games, but the background themes are different. "Ark·Survival Evolution" is an ancient dinosaur science fiction theme, "Long·Long Night" is an outdoor ice field survival theme, "Roar·Nation" is a zombie theme, "This is My·War" is a war theme, "Hunger·Farish" is a fantasy theme, "Dead Island·Remaining Life" is an isolated island theme, and "Deep Sea·Trek" is an ocean science fiction theme... They are different, their expressions and gameplay are also different, but they all have their own unique features, attracting their fans and players with their distinctive characteristics.
"Our World" is also a survival game, specifically, a survival virtual reality online game.
Yes, online games are truly online games, not small maps of "Little Adventure" with one game per 120 people, nor are they online modes of opening rooms and waiting for other players to join together to play. Instead, all players are acting on a map, and the world's large online games with the same server!
Then the key point is here. As a large-scale survival online game, what kind of background theme should it be?
As we all know, most survival games are single-player games. Even if there is a cooperation mode, there are almost a few. If more than a dozen people play together, they are far from being called an online game.
Although "Ark Survival Evolution" is known as an online game, it is actually in a single server mode. Players can choose one of the servers to play. Because its map size is limited, a server can accommodate at most less than 500 people. If you want to say that with 200 people online at the same time, the materials in this server are not enough to divide them, and each other will have to play with each other. Therefore, strictly speaking, it cannot be regarded as a truly large-scale online game.
What background theme should that truly large online game use?
First of all, the map should be large. After all, the map is not large and cannot accommodate so many players. Now the number of users of Haomeng Helmet has exceeded 100 million, and most of them are active users. They basically enter the virtual reality world every day when sleeping. Once this new game is launched, a large number of players will inevitably pour in. Conservatively estimated, there will be a scale of millions. In other words, this map must accommodate millions at the same time!
As the saying goes, tens of thousands of people are boundless. Most traditional computer-side online games are divided into servers. Even the most popular games, it is rare to see tens of thousands of people in one server. First, it is technically impossible to make so many people move in the same server. Second, it is also because the map itself is limited. If there are too many people, and thousands of people grab a monster, how can you play the game?
Fortunately, it is not difficult for third-level artificial intelligence living organisms to make a map that is large enough. Even if virtual reality is completely realistic, it will only take a few minutes.
Since there is no restriction on the map, it is the main theme and gameplay of the game.
As I said before, this game is to allow players to cooperate with each other more, and mainly promote mutual help and love. So in reality, under what kind of emotions do people have the most helpful atmosphere?
There is no doubt that it is in collective work. Most of the work now is collective work, and the entire factory or company is a large group. Everyone performs their duties in the studio, helps each other, and completes the company's work tasks all day long.
Just like a production line, some people are responsible for pouring raw materials into the machine, some are responsible for checking the status of the machine, some are responsible for transferring the semi-finished products made in this machine to another machine, some are responsible for finding the unqualified semi-finished products and throwing them out, some are responsible for the quality inspection of the final finished products, some are responsible for packing the finished products, and some are responsible for forking the boxes of finished products into the warehouse or truck... Everyone has their own tasks, and everyone cannot do without the help of others.
However, for a large number of people, this job and this helping each other are not what they want to do.
Who doesn’t want to lie down at home and play around? Or is it to make money, to earn that salary to let yourself and your family survive?
Therefore, the gameplay of this game is about to emerge, that is, players help each other and survive in the game together!
It is not difficult to achieve this! Because the theme chosen by Li Ang is the theme of "Doom Wasteland"! This is a large-scale survival online game with the theme of Doom Wasteland.
Speaking of the theme of "Doom Wasteland", the most famous one is the "Fallout" series of games. At the beginning, a gun, a dog, and a man breaks through this cruel world alone.
However, it was a stand-alone game, purely a stand-alone game, and there was no online mode.
Even so far, there is not even a large online game with the theme of "Doom Wasteland"! Yes, at most it is just some mini games with online mode.
Is it difficult to make large-scale online games with the theme of Doomsday Wasteland? It is indeed difficult to make! There are many difficulties and many problems that need to be solved. However, it does not mean that it cannot be done! What Li Ang is doing now is such an attempt!
If there are any problems, we will solve them one by one. First of all, we must clearly know what the "doomsday wasteland theme" is.
"Doomsday" will not be mentioned yet. The word "wasteland" first originated in a game called "wasteland" released by the United States in 1988. The background depicted is the story of a nuclear war breaking out in the near future. The entire world is shrouded in radiation dust. Human beings are almost dead and civilization is basically destroyed. The only remaining human beings survive through certain shelters and then struggle to survive in this desperate world.
In a sense, such a world is indeed not much different from "doomsday".
Of course, such a theme did not appear for no reason. It was a theme created by the invisible survival pressure that was heavy on the heads of the two countries and the people of the two countries' alliances during the decades of Cold War between the two countries, the United States and the Soviet Union.
Now, although the Soviet Union has disintegrated and split into Tsarist Russia, Ukrainian Red and other countries, no longer as brave as it used to be, the invisible pressure still sank everyone's hearts. The reason is very simple, because there are still countless nuclear weapons in this world, and these dangerous things may fall on everyone's heads because of a certain madness or accident, killing all the vast majority of human beings!
Everyone knows this clearly, but they rarely think about this issue on weekdays.
The pressure has always been there, and the stone that has been pressing on everyone's heart has always been there. It's just that everyone has gotten used to it, and has just forgotten it.
It is precisely because everyone is used to it that they have a unique love for various works on the theme of "Doom Wasteland", whether it is film and television, or games, and some people's love is even considered fanatical.
No one wants to die. Almost everyone wants to live well. Everyone is looking for the possibility of surviving in this doomsday wasteland in their subconscious. What will the world be like? How should I do it to ensure that I can ensure that my family can survive? Everyone wants to know, so the theme of "Doomsday Wasteland" has been in its forever. Almost every game it has produced can be sold well.
Similarly, this subject is not a patent for Westerners, or Americans. After all, nuclear war may happen in the United States, and it may also happen in China. The 1.4 billion people in China also have "If China is attacked by a nuclear bomb, what should I do to survive?" This question.
Therefore, the problem of the map was solved. It was after the nuclear war, or in other words, the China after the nuclear winter ended. Of course, in order to avoid taboos, some place names on the map still need to be modified.
The map is decided, and the next one is the player, that is, in what form the player will appear in this world.
Speaking of doomsday wasteland games, we have to mention the famous American "Fallout" series of games. According to the settings here, players come from some kind of place called "Sanctuary", which can provide shelter conditions, allowing a small group of people to stay inside and hide until the end of the nuclear winter, and are usually buried deep underground.
Moreover, this "sanctuary" is not as simple as everyone seems. It is actually part of a huge social experiment. There are many shelters in the game, distributed in various places on the map. Moreover, since each shelter enters different people and the systems inside are also different, each shelter has its own unique place.
For example, a shelter with 999 women and 1 man is installed; for example, every time a certain time comes, a shelter where a member must be executed; for example, a shelter where all members stay in a virtual reality world; for example, all children and researchers are kept, and the shelter where researchers use their children to do experiments... These shelters in various forms provide players with a lot of fun and have become an indispensable part of the game.
The protagonist in the game also comes from a shelter, but it is just the normal one. Then due to the game settings, the water purifier in the shelter is broken and the air purifier is broken. After opening the shelter, the bandits broke in and captured their wives and children. For reasons like this, the protagonist had to leave his shelter and go to this doomsday wasteland.
The shelter is of course a good setting, but it is very suitable for stand-alone games, but not necessarily for online games.
What you want to do in online games at the beginning is a fair environment. Just imagine, you are locked in a shelter with 999 rough men, while another lucky man is locked in a shelter with 999 female players. Are you feeling balanced?
If every shelter is made very normal without those weird social experiments, what's the point?
Moreover, the key is that the map is now in China. How can you still play Lao Mi’s set on the land of China?
After all, the strange or tragic social experiments in American shelters may be led by their government. After all, what other force can do except the government to create so many shelters on their own territory?
The national conditions of our country are different. Our government serves the people completely and will not engage in the capitalist arrangement. The government-led nuclear war shelter settings are of course to save more people as much as possible and protect more civilized fireworks. No matter how you think about it, you will not engage in messy and inhumane things.
Moreover, everyone knows that those who take refuge inside can move freely. Everyone has a clear division of labor. Some are responsible for taking care of darkroom crops, some are responsible for repairing various life-saving equipment, power equipment, and power generation equipment. Some are responsible for location order and management of refuges. Everyone helps each other to survive this difficult nuclear winter and survive until the radiation outside normalizes, humans can walk out of the refuge and move freely.
If the same is true in online games, it would be inappropriate. After all, the shelter is too small and you will become familiar with it just by walking around. After playing for some time, you will inevitably feel bored. How many players are willing to stay in this boring shelter and play house with other players?
If the situation when the shelter is opened at the beginning will make the player feel at a loss and don’t understand what they should do.
In fact, in a sense, this shelter facility is also a novice village for players in traditional online games, and is responsible for handing over to players if they play in this world and explaining the background of this world.
In addition, in Li Ang's opinion, the setting of shelter is somewhat unreasonable because it wastes resources too much! No matter how you think about it, maintaining 1,000 freely active people consumes much more energy than maintaining 1,000 frozen hibernation. If the same energy is used to maintain hibernation, it is not impossible to maintain 3,4,000 people. Of course, the maintenance of equipment is also a problem, but this problem can be awakened by time to let some players be maintained and solved.
Therefore, in Li Ang's setting, China's nuclear war shelter facilities are not shelters, but hibernation nests! There is no place for refugees to live freely, there is only a small nuclear power plant and thousands of hibernation cabins!
All refugees or players are lying in these hibernation pods. When the hibernation nest detects that the external radiation has dropped and the environment is suitable for human activities to live, all refugees will be thawed, awakened them from hibernation, walked to the surface, and rebuilt civilization!
This setting is more suitable for large online games than the shelter. After all, one player creates an account to log in, and one hibernation nest is awakened, and one sanctuary is thawed and one sanctuary is awakened.
Of course, the hibernation nest will also provide some production tools, production equipment, production knowledge inquiries, and a small number of weapons to help these refugees through the most difficult period in the early stage.
Chapter completed!