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Chapter 55: Large production should have large capacity

A single-player first-person shooting game? "The Legend of the Anti-Japanese War"?

As soon as Minister Cui finished speaking, a small noise sounded in the office.

Under the wise leadership of the Party, the living standards of the people are thriving. Most people have a TV at home and there are so many people in the office. Who hasn’t watched several anti-Japanese dramas?

When they heard the name "The Legend of the Anti-Japanese War", most people remembered the fear of being once ruled by the anti-Japanese drama.

Immediately, someone widened his eyes and asked the question: "Why should the company make such a game?"

"Of course it's for making money." Minister Cui glanced at the man like a fool, and continued: "Okay, don't think randomly, it's not what everyone thinks. Everyone's game development strength is obvious to everyone. I might as well tell you that this "Anti-Japanese Legend of the Condor Heroes" is a real 3A-level stand-alone masterpiece, and it is also our company's real flagship product. You will understand after playing it!"

He handed the USB drive to a tall and thin programmer closest to him, and then clapped his hands: "Everyone installs the game first, and then go to my place to get the activation key. Although it is a stand-alone player, this game also needs to be connected to the entire Internet."

Although my heart was filled with shock and confusion, everyone followed the orders and began to install the game one after another.

Since there is only one U disk, the game's installation speed is also surprisingly slow. By the time the U disk was delivered to Wu Haitao, it was more than an hour later.

After plugging in the U disk and opening the U disk folder, Wu Haitao also understood why the game was installed so slowly.

This is a 128g USB flash drive with only a black icon installation package, and the size of this installation package is 99g! Yes, less than 100g, only 99g!

This is the game capacity of the standard 3a masterpiece... But I wonder if the game quality meets the standards of 3a masterpieces?

Although Wu Haitao knew that the game's development studio was still very large in Maple Leaf Country, he still didn't think they could do such an unpleasant theme as the anti-Japanese theme. Also, do those foreigners who developed the game really understand the Anti-Japanese War and this Far East battlefield that their mainstream media never promoted?

With questions, Wu Haitao clicked on the game installation package.

After clicking on it, an interface jumped out. The interface was square, like a player, with an animation cg playing on it, a realistic 2D animation cg, and there was a battle inside.

Countless Chinese soldiers charged towards the positions with plaster flags in the rain of bullets. People kept falling down along the way, and shells around them fell, fires were everywhere, and blood was flowing, but everyone was determined, roaring, holding guns, holding knives, running with big strides, and moving forward...

After watching the animation for a while, Wu Haitao clicked the Next button in the lower right corner of the interface, and then he was proficient in the installation operation, agreed to the agreement, tick, next step, select the installation path, start the installation, and the installation progress bar began to slowly move forward...

The progress bar slowly walked at the bottom of the interface, but the animation cg on the interface did not stop. The soldiers of China finally rushed to the Japanese positions and began to fight with them...

But it can be clearly seen that many of the soldiers in China are very thin, while the Japanese have large soldiers and round waists. In hand-to-hand combat, the soldiers in China are obviously at a disadvantage. Often, only a few soldiers can replace a Japanese...

But the soldiers of the Chinese country were fearless and fought for their lives. Countless people went forward one after another, and the Japanese defense line was still broken. However, on the mountains not far away, several Japanese bunkers began to light up. In the machine gun sweeping, rows of Chinese soldiers fell to the ground...

The Chinese soldiers crawled and moved slowly. After one after another, the explosive pack was finally brought to the bottom of the bunker, ignited, and then exploded, and the flames soared into the sky...

The picture moved upwards, and this small battlefield slowly became smaller. A large area of ​​battlefield appeared in front of you. People like ants were fighting on this large area of ​​battlefield, like a tide, slowly pushing forward...

The last red flag flashed like a flame, and a line of large characters appeared "The Legend of the Anti-Japanese Heroes".

The entire animation CG is not long, only about 15 minutes, but the war scenes inside are very shocking, real, tragic, cruel, and passionate. People are deeply infected by the eyes, as if a heat current is surging in their hearts.

The short video was played twice, the game was installed, and an icon appeared on the computer desktop.

The game icon of "The Legend of the Anti-Japanese War" is very simple. On the bright red background, there is a faint back of a soldier holding a gun.

After handing over the U disk to the next person, Wu Haitao couldn't wait to click on the icon.

Open the icon by clicking, and a small box interface will pop up. The box interface is very simple, it is a long input box.

Wu Haitao quickly opened a note that he had just obtained from Minister Cui, which contained a string of eighteen digits, a combination of letters and special symbols. After entering the string of keys, the box interface disappeared and officially entered the game interface.

The beginning is a short video of Tian'ang Company, followed by the icon of Raisesky Studio that flashed by, and then enters the game start game interface.

There is not much content on the interface. The background is a broken battlefield with trenches, craters, damaged tanks, guns leaning against each other, and columns of fire and smoke... The picture is extremely outstanding, like a moving game original painting.

Wu Haitao brought his headphones, and there was an extremely exciting background music and a faint shouting of killing.

There are not many options on the start interface, located on the right side of the interface, from top to bottom, are [New Game], [Read Archive], [Game Settings], [Help], and [About].

There are no online or multiplayer options.

It seems to be a stand-alone game...but, looking at the previous short film and this background, it seems to be very serious. Why is it called "The Legend of the Anti-Japanese War"?

With questions, Wu Haitao directly clicked on the option [New Game].

There are no other options, you can directly enter the game, and the game title cg starts to play.

The picture quality of the opening cg is unexpectedly strong. Although it can be seen that it is synthesized by computers, it is extremely real. No matter the architecture, characters' actions, clothes, words, objects... If it weren't for the incredible things inside, it would be almost impossible to tell whether it was a cg or a live-action movie.

Wu Haitao opened his mouth wide. He had never seen such a high-quality CG in any game! Even the top special effects blockbuster in Bad Hollywood is nothing more than that.
Chapter completed!
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