Chapter 361 The war of the protagonists of the plane
Because the game "Tianxuan" is relatively large, the test work took more than a month to end.
After several days of sorting and summarizing the test report, a carefully prepared test summary report was put on Li Ang's desktop.
The purpose of the test is to check for omissions and to further optimize, and these problems need to be solved one by one by one.
The first problem is the problem of "because the time travel location is random, the game difficulty is extremely unbalanced."
Simply put, the characters in the game are all flesh-wearing and are randomly placed in any place in the four continents, which also leads to the problem that the characters may fall into desperate situations and have extremely poor initial experience.
For example, an employee's role was placed in a demon mountain. The mountain was full of human-eating monsters, and most of them were unable to deal with him. They were swallowed by monsters at once. In the end, he kept using S/L who saved/read the file, constantly exploring the map and finding the route. It took almost three days in reality to escape from the demon mountain.
Obviously, it is basically impossible for ordinary players to have three days of patience and time to experience "your character is dead, please do it again."
There are also those who are thrown in a crater and cannot find a way out, those who are thrown in an underground prison and cannot come out, those who are thrown in a vast ocean, not knowing which side is in the right direction... all kinds are all in one go.
The character is carrying gold fingers, not golden elephant legs, and is not strong enough at the beginning, so it is basically impossible to get the character out of these dangers.
This is of course a problem. Although the proportion of such characters is not large, once they appear, it is still very likely to dismiss the player.
However, it is not difficult to solve this problem. You only need to interfere with the role's initial deployment, eliminate these dangers and desperate situations, and place all the characters in a basically safe area.
However, this arrangement seems a little rough and not elegant enough...
After thinking about it carefully, Li Ang decided to add the placement of the character to the character selection column. Players pinch the characters and select the golden fingers. Before entering the game, they can also select a birth difficulty, including "simple", "ordinary", "difficulty", "dangerous", and four levels.
In simple terms, it means to place the characters on four continents. Outside a certain city, players can control the characters to enter the city directly and start the adventure of an orthodox RPG.
In ordinary terms, it means to place the characters in the mountains and forests far outside the city. The characters may encounter some wild beasts, little monsters, etc., and experience the fun of fighting.
If it is difficult, it means to place the characters in a dangerous area where monsters appear, or mazes, caves, or demon mountains. The characters are likely to encounter monsters and be attacked, and they must find a way to escape.
In danger, the character's birth point must be a dangerous situation and will inevitably be in danger. Players need to rack their brains and try their best to escape.
Of course, the more difficult it is to choose, the more likely it is to gain the first pot of gold to start adventure.
After all, the tasks in the city require people to do step by step. What if there are treasures left by other masters who have killed monsters outside the city? If you have good luck, wouldn’t it be for nothing?
Of course, this is just the difficulty at the beginning of the game. What you are looking for is an opportunity that accompanies danger, and the difficulty of the game itself will not change accordingly.
The second is the problem that gold finger introduces unknown.
First of all, when choosing, although there are five gold fingers for players to choose, they only have names and no detailed introduction. Players cannot know what these gold fingers are. Some players with difficulty in choosing will find it difficult to make a choice.
Then in the game, a large number of gold fingers need to be advanced to provide more functions, but the advanced methods of these gold fingers are often obscure and require players to explore on their own, which also brings inconvenient feelings to players' use.
This problem is also easy to solve. In the game, the characteristics of the gold fingers, the requirements for advancement, what functions are added after the advancement, and the skills to use each function...
However, Li Ang decided not to make changes and remained the same.
In his opinion, a good game must be exploratory. Whether it is the world in the game or the golden fingers that the character has, let players explore and understand by themselves, the effect should be better. Players are not babies and do not need to be taught step by step by step by step by game development companies.
Besides, there are countless high-quality games on the Internet. Once the game is online, many people will inevitably be involved. It should be soon after that, high-quality games will release all the detailed information of 365 gold fingers in the game. If players really want to know, just go online and check it out.
Another question is whether networking and online functions can be added in the game.
The so-called networking function is to invite friends to take risks in the same world after connecting to the Internet.
Nowadays, "Tianxuan" and others do not have this function. They are just a purely stand-alone game that can only be played by players alone.
In fact, the networking function is still very common in today's stand-alone games. Many stand-alone games have added this function, such as "Minecraft", "Tea Cup Head·Great Adventure", "GT·A"... etc. Internet connection does not mean that it has become an online game. It is just a process of sharing games and enjoying the game with friends. It is the same as the two controllers on the console, and the nature of playing with two people is the same.
Moreover, when many games are online and played with friends, the fun of the game will increase in geometric multiples, which is much better than playing alone.
For example, in "Minecraft", it is very difficult for one person to build a big castle and it takes a lot of time. However, if you play with friends, everyone will divide the work and cooperate, which will be much easier and the time will be greatly reduced.
The reason why Li Ang did not include this function when he made "Tianxuan", is because he thinks "Tianxuan" is a game that is not suitable for online connection and playing with friends.
Most of the games that provide networking and online functions are level-based, and each level has a short process. Then gather a few friends to play together, and you can end it after playing a level, without any worries.
But "Tianxuan" is different. The world inside it is too huge and there are no clear pass conditions. The game playable time is very high, and the players' friends obviously cannot take out a fixed time every day to adventure in the same world as the players.
In online mode, it is not easy for players to play by themselves and leave their friends aside, because the time in the game is also flowing. For example, practicing a skill will last for several days. During each principle, friends' time is forbidden? This is a paradox.
Therefore, online functions are difficult to implement in games.
But after thinking about it carefully, it is not that the networking function is completely impossible, but it needs to be changed!
That is the networked dungeon! For example, the big secret realm in "Dark III". After connecting to the Internet, several characters will pass a secret realm together and get rewards. The characters themselves can continue to play single-player games.
This method can also be used in "Tianxuan". In addition to a single-player game, characters can also extract character data. In the network mode, together with other players' characters, explore in a secret realm with a short process, defeat the boss, and get rewards. They can even fight each other and take the spoils of other characters for themselves!
Imagine the scene of a group of destiny pig feet with golden fingers on their bodies, in the secret realm, in which they intrigue and cooperate with each other, which must be very interesting.
Of course, the secret realms should also be divided into levels to avoid characters with too high realms being killed by others in the same secret realm without any game experience.
Let’s divide the strength realms in the game, and it is divided into “mortal realm”, “mortal realm”, “earth fairy realm”, “celestial fairy realm”, “taiyi heaven fairy realm”, “mysterious fairy realm”, “gold fairy realm”, “taiyi gold fairy realm”, “daluo gold fairy realm”, “quasi-saint realm”, “saint realm”, and “hunyuan saint realm”.
Chapter completed!